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Post new mods and scenarios here.
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davidss
Posts: 374
Joined: Thu Dec 10, 2009 5:24 am

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Post by davidss »

edit ... obsolete info
STIENER
Posts: 831
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: new GJS Version 7.0 Beta

Post by STIENER »

looking good bro!! [:D]
Tejszd
Posts: 3466
Joined: Sat Nov 17, 2007 4:32 pm

RE: new GJS Version 7.0 Beta

Post by Tejszd »

Sounds good!
timoshuk
Posts: 15
Joined: Wed Feb 02, 2011 1:29 pm

RE: new GJS Version 7.0 Beta

Post by timoshuk »

I can't find the link to the beta version. We will happily test it if you have a version ready for delivery. T
STIENER
Posts: 831
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: new GJS Version 7.0 Beta

Post by STIENER »

hi Timoshuk
you can get 7.1 at CCS. I was going to give you the link, which I can do later, but there seems to be an issue at the moment logging into CCS.

7.1 has a separate exe, so you can run 6.0 and 7.1 if you like

David is working on a 7.2....making a few changes to 7.1, nothing too major I believe, and 7.2 will be ready in a month or so.

so , ya play test 7.1 and let us know what you think, so we can make improvments ;-)

thanks

STIENER
Posts: 831
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: new GJS Version 7.0 Beta

Post by STIENER »

http://www.closecombatseries.net/CCS/mo ... 2501#82501

heres the link to v 7.1
CCS still appears to be having connection issues tho.
when you get to the thread read all the info there please and enjoy the mod. let us know if you like it and fell free to make suggestions for improvement. ;-)

thanks
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