Pelton(GHC) vs smokindave34 Turn 211 Game Complete DRAW

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Peltonx
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RE: Turn 170

Post by Peltonx »

These are the defenses from Riga to The Marsh.

3 divisions in the front lines, 1 panzer division in the 2nd ( reserve mode) and the 3rd is regiments.

The front stacks are 2 from same Army with 1 from another army, why?

Basicly so RR can come from 2 different Armys and not just the one. So no matter what 1 to 3 panzer divisions will react to any attacks along the front.
This forces Stavka to commit Rifle Corps to any attacks, Tank/Cav/Mech Corps don't cut it.
Also if a hex is lost the 2nd line is 2x or 3x stacked with 1-3 units RR to any attack so again tank/cav/mech Corps will have to get lucky to win.

The 3rd line is digging in so the following turn when GHC pulls back 2 hexes the front is in level 1 forts.

The good thing also about this set-up is any pushes by Stavka, GHC can easly counter attack cutting them off or simply driving them back so there always is a 2 hex buffer when its Stavkas turn.



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RE: Turn 170

Post by Peltonx »

Turn 170 Turns left: 41 with 12 being mud. Shortest Distance to Berlin: 470 miles
Hex to turn ratio: +18 ------------------------------------- VP: 143

GHC Armaments: 771,000 Manpower in Pool: 220,000 -60,000
SHC OOB: 9,804,000 + 234,000
GHC OOB: 3,621,000 +9,000


Units lost last five turns: 8 Infantry / 0 Panzer Divisions

Been another rough 5 turns losing 8 infantry divisions, but manpower pool has been able to easily replace losses so far.
Hex to Berlin ratio is getting tight, but with winter coming +2 per MP hex and front shrinking down to 60 hexes lines will get stronger.

Not one step back order will be given soon.


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RE: Turn 170

Post by STEF78 »

Very interesting game...

It's very difficult to keep the german army in good shape past summer 1944!

Good luck
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RE: Turn 170

Post by M60A3TTS »

Has there been any progress in this game?
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RE: Turn 175

Post by Peltonx »

ORIGINAL: M60A3TTS

Has there been any progress in this game?

Yes some, I have a 2 week vacation then had to do 3 weeks work in 2.

So I am back to normal play time now.

We are on turn 174 so once Dave is done I will have and up date for turn 175
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RE: Turn 175

Post by Peltonx »

Turn 175 Turns left: 36 with 9 being mud. Shortest Distance to Berlin: 470 miles
Hex to turn ratio: +18 ------------------------------------- VP: 138

GHC Armaments: 919,000 +10,000 Manpower in Pool: 190,000 -10,000
SHC OOB: 9,904,000 + 100,000
GHC OOB: 3,645,000 +24,000


Units lost last five turns: 0 Infantry / 0 Panzer Divisions

A good 5 turns over all OOB, manpower pool and armament pools are growing. No divisions were pocketed, mud is here and snow/blizzard is on the way.

I still have some space to trade, not sure if it will be enough.


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RE: Turn 175

Post by Peltonx »

Figured I throw in the OOB.

8k+ tanks for Germany not bad and guns have been +40k for the war. Manpower pool is going down slowly, but soon I will not be able to trade space and will have to stand and die tring to hold.

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RE: Turn 180

Post by Peltonx »

Losses for the war.

Lose ratio is 2.5 to 1, but will massively increase as the war comes to a close and I expect it to be closer to 2 to 1 if that.

AFV lose seem clearly non historical at 3.5 to 1


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RE: Turn 180

Post by Peltonx »

Turn 180 Turns left: 31 with 8 being mud. Shortest Distance to Berlin: 470 miles
Hex to turn ratio: +24 ------------------------------------- VP: 127

GHC Armaments: 1,000,000 +10,000 Manpower in Pool: 160,000 -30,000
SHC OOB: 10,104,000 + 200,000
GHC OOB: 3,750,000 +105,000


Units lost last five turns: 0 Infantry / 0 Panzer Divisions

AGN GHC has managed to pull 12 panzer divisions and some infantry off the line to use as a reserve army. 1 more turn retreating then GHC will stand and fight.


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RE: Turn 180

Post by Peltonx »

AGS Romania surrenders, but GHC was in position to flip 60% of the country back over to German rule.

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RE: Turn 182

Post by Peltonx »

Turn 182 GHC is making its stand to buy time. 29 hexes and 29 turns to Berlin. I have each Corp with a Flak Regiment, 7+ commander, 6 gun units, 3 infantry divisions in front line and 2 panzer divisions in reserve mode in the 2nd and 2 more lines behind that digging. This wall goes down to Lodz (38 hexes to Berlin), I also have 12 infantry divisions (1st PZ Army) that I pulled off line just south of Lodz moving north to help with digging ect. 17th Army (12 infantry divisions) will also be pulled off line next turn and head north to help hold the line closest to Berlin. There are also 35 new divisions arriving during the next 10 turns and another 17 before May 45.

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RE: Turn 182

Post by Peltonx »

AGS is a bust and to far from Berlin to matter. I have 12 infantry divisions in trouble. Huns are on there own other then those 12 divisions.

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Turn 183

Post by Peltonx »

Turn 183 Russian manages to take 6 hexes, but Germany retakes all but 1. 28 hexes to Berlin with 28 turns left. GHC decides to try and hold the line for 1 turn

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RE: Turn 184

Post by Peltonx »

AGS with draws 1 to 2 hexes as needed. 16 divisions have been pulled off line and move north. I left a few divisions out to dry so to speak I need to see how mobile his units really are and this turn could make or break the game. I am taking a risk.

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RE: Turn 184

Post by Peltonx »

Turn 184 heavy fighting along the important area of the front, but AGN manages to hang on with no enemy breakthroughs. Still 28 hexes to Berlin with 27 turns left.

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RE: Turn 184

Post by Peltonx »

AGS keeps pulling back as they have far more then 28 hexes to Berlin.

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RE: Turn 184

Post by M60A3TTS »

Dave may get to the Oder, but Berlin should be safe and quiet at the end. There's just too much for him to grind through.
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RE: Turn 185

Post by Peltonx »

Turn 185 AGN holds the lines for another turn beating back several attacks. The lines are now 50 to 60 miles thick and no enemy breakthroughs. Still 28 hexes to Berlin with 26 turns left. Spring is still 13 or 14 turns away. With the 8 turns of mud that’s a hex ratio of +10. Manpower is down to 66,000 and OOB at 3.8 million.

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RE: Turn 185

Post by Peltonx »

AGS keeps falling back as the ratio is huge.



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RE: Turn 185

Post by chaos45 »

Think you can chalk this game up as a German win despite what the VP may say. As you will be holding far more ground than historical at the end.

Think it also shows that massive Soviet land loss and industry loss can affect the soviets ability to make progress back towards the West.
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