FOW and Intelligence

Frank Hunter's Campaigns on the Danube is an operational study of the campaigns along the Danube in 1805 and 1809. Campaigns on the Danube's system focuses on trying to present the player with the same sort of decisions placed on their historical counterparts; how to feed an army and move that army according to a plan, all the while trying to fight a campaign. There is also an option to allow players to play out the battles with miniatures and input the results.
Post Reply
User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

FOW and Intelligence

Post by Rasputitsa »

Enemy units show no information on the counter giving strength, or stragglers, irrespective of what level of FOW is set. This makes it very difficult when trying to assess which units are still a viable threat. Whilst accepting that there should always be some level of FOW with 'Hidden enemy' set, you should have some information when units have been in the same hex, or adjacent to friendly units and especially when there has been combat.

Can we either, have some info showing on enemy counters when they have been well spotted, even if it might sometimes be false (FOW), or can the intelligence screen be made active for the other level of FOW (Hidden Units) and not just for 'Reports only'

Image

We can at least get some idea of how big enemy units are from the intel report, noting that it can sometimes be false.
Attachments
Intel 2.jpg
Intel 2.jpg (195.1 KiB) Viewed 60 times
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
Post Reply

Return to “Campaigns on the Danube 1805 - 1809”