Hello AlterEgo,
There is one more issue that caused discussions, this is high altitude bombing:
High-Altitude bombing way too effective
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One observation is that the program is only able to deal with a flight level of 32.767 feet while the attack can be planned at 33.000+ feet. The Dev Team replied, that they have fixed the Problem, but my personal experience is different.
As far as I understand from the discussion, the calculation (hit/no hit) is done for every attacking plane, based on Crew experience/Norden bombsight and several other factors.
This calculation is different to the procedure used by USAAF and RAF. In a bombing run the leading machine did the aiming, and all machines in the group dropped their load on a signal from the leader. For me this does mean, the calculation has to run for the leader only (the one with the highest skill and Nordern Bombsight (for USAAF, not sure for BC)), and all other bombs will something somewhere Close to his aiming point.
Right now the only solution for this is to use the Editor and to change the parameters for accuracy and effect for the Bombs.
Can you please have a look at this.
Regards,
Wijter