[W.I.P] New Life for EDBTR :)

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AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL: warshipbuilder

AE, something else you could possibly add, weather forecasts. I am sure that even 75 years ago they probably had a good idea of what the next days weather was. As it stands now you only know on the day of. It would help everybody with their planning if they knew what the weather was going to be over the next couple of days.

Good idea! I'll see what's possible!
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL: Mappo

Hi AlterEgo, first of all I would thank you for your effort to make better this game. Currently I am involved, as allied, in a 700 turns campaign against Cohimbra. We started it in march 2013 and now we are arrived at half may 1944. In my opinion the allied player is penalized in many modes.
In the next days I would like to list some of these issues and add a my own personal wish list.
Ciao [:)]

Hi Mappo!
Please post your list, but I can't promise to realize all wishes.
Depends on how much work it is for me.
Anyways, I look forward to the list!



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cohimbra
Posts: 639
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

RE: [W.I.P] New Life for EDBTR :)

Post by cohimbra »

It would be nice to see advices at the end of the turns; like I./JG1 upgrade to Fw 190, but referred to arrivals of a/c groups and new production sites.
Hey, I don't ask for it, just a suggestion. Thanks anyway.
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Turner
Posts: 299
Joined: Tue Sep 14, 2010 2:09 pm
Location: Sweden
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RE: [W.I.P] New Life for EDBTR :)

Post by Turner »

Hi UnknownGuy! I'd be happy to contribute to your efforts!
"There are no desperate situations, only desperate people." - Heinz Guderian

Trippin' with Jagdgeschwader 11
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL: cohimbra

It would be nice to see advices at the end of the turns; like I./JG1 upgrade to Fw 190, but referred to arrivals of a/c groups and new production sites.
Hey, I don't ask for it, just a suggestion. Thanks anyway.

That could be done, I guess. Thanks for the suggestion, Cohimbra!
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL: Turner

Hi UnknownGuy! I'd be happy to contribute to your efforts!

Many Thanks, Turner! I am currently working on the completion of the editor.
There's nothing to help, because my way of programming is so bad that I'm the only one who understand it! [:D]
But when it comes to the elimination of game errors and doing test runs, I'll get back to you, if
you agree!
Wijter
Posts: 32
Joined: Thu Oct 10, 2013 1:12 pm

RE: [W.I.P] New Life for EDBTR :)

Post by Wijter »

Hello AlterEgo,

There is one more issue that caused discussions, this is high altitude bombing:
High-Altitude bombing way too effective tm.asp?m=2443653&mpage=1&key=
One observation is that the program is only able to deal with a flight level of 32.767 feet while the attack can be planned at 33.000+ feet. The Dev Team replied, that they have fixed the Problem, but my personal experience is different.

As far as I understand from the discussion, the calculation (hit/no hit) is done for every attacking plane, based on Crew experience/Norden bombsight and several other factors.
This calculation is different to the procedure used by USAAF and RAF. In a bombing run the leading machine did the aiming, and all machines in the group dropped their load on a signal from the leader. For me this does mean, the calculation has to run for the leader only (the one with the highest skill and Nordern Bombsight (for USAAF, not sure for BC)), and all other bombs will something somewhere Close to his aiming point.

Right now the only solution for this is to use the Editor and to change the parameters for accuracy and effect for the Bombs.

Can you please have a look at this.

Regards,
Wijter
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warshipbuilder
Posts: 2660
Joined: Sat Feb 23, 2013 8:52 pm
Location: C-eh-n-eh-d-eh

RE: [W.I.P] New Life for EDBTR :)

Post by warshipbuilder »

BC was totally different, they were trying to hit an area eg. Hamburg. The USAAF were trying to hit a specific target eg. oil refinery.
warshipbuilder

Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/
Augenstein
Posts: 81
Joined: Mon Dec 19, 2005 11:03 am
Location: Finland

RE: [W.I.P] New Life for EDBTR :)

Post by Augenstein »

AlterEgo, just to let you know, your work is much, much appreciated!
john_txic
Posts: 78
Joined: Fri Dec 21, 2007 5:01 pm

RE: [W.I.P] New Life for EDBTR :)

Post by john_txic »

If you can do daylight bombing for Bomber Command (post June '44) that would be great. Bonus points for 3 Group with Gee-H?
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

Just a quick update:
editing aircraft, devices, groups and locations works now pretty well in the editor.
A few hours ago I managed to duplicate the original "Turn Replay" function; the replay crashes happen as in the original function, too,
so I can be sure that my coding is right ... [: D])
But I know what cause the crashes, so you can expect a fully functional turn replay routine in the future!

AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

Hello AlterEgo,

There is one more issue that caused discussions, this is high altitude bombing:
etc...

I knew nothing about high-altitude bombing issues.
I'll sure take a look!

Thanks, Wijter!
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL: Augenstein

AlterEgo, just to let you know, your work is much, much appreciated!

Thank you very much! Such comments inspire me![:)]
john_txic
Posts: 78
Joined: Fri Dec 21, 2007 5:01 pm

RE: [W.I.P] New Life for EDBTR :)

Post by john_txic »

Any chance of fixing the Replay PBEM bug?

In a 700-Turn marathon, as Allied, the game crashes during the Night Bombing phase.

Also, completely random icons are in the replay - my B-17s are often intercepted by Stirling IIIs etc....
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
Augenstein
Posts: 81
Joined: Mon Dec 19, 2005 11:03 am
Location: Finland

RE: [W.I.P] New Life for EDBTR :)

Post by Augenstein »

I would be very interested in having the feature you described in your first post (detailed info on dogfights), as I'd be keeping detailed info on individual kills.

Also, would it be possible to edit pilot names with the editor?
AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL: john_txic

Any chance of fixing the Replay PBEM bug?

In a 700-Turn marathon, as Allied, the game crashes during the Night Bombing phase.

This is fixed!
In the vanilla game all raid positions are stored in an array with a fixed size of 40000.
But the game already crashed if the pointer has reached pos. 32767. (Pointer was a signed integer [:-])
Now I've increased the size of the "raid position array" to 240000.

On the screenshot below you can see that it's 1:51 am, the "raid position array" is already at pos. 163078
and the replay is running fine. [:)]
Also, completely random icons are in the replay - my B-17s are often intercepted by Stirling IIIs etc....

That's on my ToDo-List!


Image
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fixedReplay.jpg
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AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

ORIGINAL: Augenstein

I would be very interested in having the feature you described in your first post (detailed info on dogfights), as I'd be keeping detailed info on individual kills.

yes, you get the info about every kill in the message listview.
In the future I'll add a CSV export function, so you can view, sort or print important messages with Excel or OpenOffice.
Also, would it be possible to edit pilot names with the editor?

yes.

Augenstein
Posts: 81
Joined: Mon Dec 19, 2005 11:03 am
Location: Finland

RE: [W.I.P] New Life for EDBTR :)

Post by Augenstein »

d it be possible to edit pilo

Perfect, glad to hear it [&o]
Texeiro
Posts: 63
Joined: Sun Dec 14, 2008 11:40 am

RE: [W.I.P] New Life for EDBTR :)

Post by Texeiro »

This is the best surprise I had in the year!
Login in and finding your job AE is wonderful!!!!!!!!! Thanks!!!!
Alter ego:

There are a few here still around that know a lot about this game . They could help you very much.
Somewhere in the forum there is a list of new targets, historically correct. Just to let you know, maybe you want to add some of them.
I suggest the electronics factory, so,if allied destroys a number or reduce the production could delay radar station repair rate. Just a humble suggestion.
Thanks thanks thanks!!!!


EDIT: I found the target list by Swift. I was so lazy, just a couple click and voila!
tm.asp?m=997214&mpage=1&key=targets%2Clist󳞘

Maybe some useful topics:

tm.asp?m=1523117&mpage=1&key=targets%2Clist&#1523117
tm.asp?m=1983226&mpage=1&key=targets%2Clist&#2044924

If you need help with images please let me know.





AlterEgo
Posts: 83
Joined: Mon Jun 29, 2015 5:20 pm

RE: [W.I.P] New Life for EDBTR :)

Post by AlterEgo »

Thank you, Texeiro!
I'm glad that you like my project!

Time for another small update:
I added the PlayAVI function from the old Talonsoft BoB version.
So if you still got this game somewhere on your harddisk, you can copy the original videos from BoB to your EDBTR video folder
and got a nostalgic feeling [:'(] (they'll be shown only if messagelevel is set to 4)

As soon as I publish my project (yeah, this month, guess on which day...),
we can talk about further bugfixes/ gfx improvements / OIL problems etc.
Until then I have to rewrite/cleanup some of my code and then I need a few days of relaxation (holidays).

See ya!
AlterEgo


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