In Progress Massive Mod.
Moderators: Lord Zimoa, MOD_Commander_The_Great_War
In Progress Massive Mod.
Hi Guys, I thought I would start a new thread, that over the coming weeks, will highlight a lot of new stuff, being added to the game, for your future enjoyment.
Here as a starter is a list of German Air Aces that will be in the game, a great many more Commanders will be included in the game for all Nation's. All these Commanders played important rolls in World War 1, and I dedicate their addition to the game, to all their relatives and friends, to all these brave souls, who gave their lives for our freedom.
German Fighter Aces WW1
Ernst Udet
Werner Voss
Joseph Veltjens
Max Immelmann
Lothar von Richthofen
Manfred von Richthofen
Fritz Rumey
Carl Menckhoff
Erich Lowenhardt
Josef Karl Peter Jacobs
Hans Kirschstein
Oswald Boelcke
Franz Buchner
Herman Goering
Fritz Otto Bernert
Paul Baumer
Rudolf Berthold
Karl Allmenroder
Kurt Wolff
Here as a starter is a list of German Air Aces that will be in the game, a great many more Commanders will be included in the game for all Nation's. All these Commanders played important rolls in World War 1, and I dedicate their addition to the game, to all their relatives and friends, to all these brave souls, who gave their lives for our freedom.
German Fighter Aces WW1
Ernst Udet
Werner Voss
Joseph Veltjens
Max Immelmann
Lothar von Richthofen
Manfred von Richthofen
Fritz Rumey
Carl Menckhoff
Erich Lowenhardt
Josef Karl Peter Jacobs
Hans Kirschstein
Oswald Boelcke
Franz Buchner
Herman Goering
Fritz Otto Bernert
Paul Baumer
Rudolf Berthold
Karl Allmenroder
Kurt Wolff
Make it so!
RE: In Progress Massive Mod.
Your Country Needs You.
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- YourCount..edsyou..jpg (330.47 KiB) Viewed 521 times
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RE: In Progress Massive Mod.
German General Ludendorff.
You may also notice the new cluster off Germany Cities,that represent the Ruhr region of the map, and its importance to Germany,these Cities are Dortmund,Essen & Duesseldorff.
You may also notice the new cluster off Germany Cities,that represent the Ruhr region of the map, and its importance to Germany,these Cities are Dortmund,Essen & Duesseldorff.
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- GermanGen..dendorff.jpg (264.13 KiB) Viewed 520 times
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RE: In Progress Massive Mod.
Kirk,
Like in the past: Will your MOD be on the game's scenario playlist?[8D]
Good luck with the MOD, Bob[:)]
Like in the past: Will your MOD be on the game's scenario playlist?[8D]
Good luck with the MOD, Bob[:)]
and one flew over the Cuckoos nest
RE: In Progress Massive Mod.
Some more new German Commanders.
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- Somemore..manders..jpg (191.26 KiB) Viewed 519 times
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RE: In Progress Massive Mod.
Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.[:)]
Make it so!
RE: In Progress Massive Mod.
Hope there is going to be an expanded "Production Panel" to handle all these new commanders....
and one flew over the Cuckoos nest
RE: In Progress Massive Mod.
Zeppelin now cost more too produce and upkeep! As do Fighters & Bombers, these changes I think will improve the Air Warfare game even more.
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- Zeppelin.jpg (163.67 KiB) Viewed 519 times
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RE: In Progress Massive Mod.
Kirk, Am I reading this right? 1914 till 1920? If true, this is what a lot of players have been asking about or have wanted in this game....[;)]ORIGINAL: kirk23
Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.[:)]
and one flew over the Cuckoos nest
RE: In Progress Massive Mod.
ORIGINAL: operating
Hope there is going to be an expanded "Production Panel" to handle all these new commanders....
Hi Bob, There is no need to expand the production panel as such, all the new additional Commanders, just activate as the war progresses.
Make it so!
RE: In Progress Massive Mod.
Oh Boy! Admiral Serak, What do you think about this?[:D]ORIGINAL: kirk23
Zeppelin now cost more too produce and upkeep! As do Fighters & Bombers, these changes I think will improve the Air Warfare game even more.
and one flew over the Cuckoos nest
RE: In Progress Massive Mod.
ORIGINAL: operating
Kirk, Am I reading this right? 1914 till 1920? If true, this is what a lot of players have been asking about or have wanted in this game....[;)]ORIGINAL: kirk23
Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.[:)]
Hi Bob, Yes its true, the War continues past 1918.[;)]
Make it so!
RE: In Progress Massive Mod.
ORIGINAL: kirk23
ORIGINAL: operating
Kirk, Am I reading this right? 1914 till 1920? If true, this is what a lot of players have been asking about or have wanted in this game....[;)]ORIGINAL: kirk23
Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.[:)]
Hi Bob, Yes its true, the War continues past 1918.[;)]
1919, Is going to be absolutely "murder"! [:D]
and one flew over the Cuckoos nest
RE: In Progress Massive Mod.
In an attempt to stop the gamie ploy of disbanding Small Garrison units, I have reverted them to what they were designed to do, and that is Defend your Cities behind the frontline, these are your home guard units, so just be grateful that they are their protecting your precious Cities.
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- SmallGarrison.jpg (226.18 KiB) Viewed 519 times
Make it so!
RE: In Progress Massive Mod.
Also as an added bonus, all the scenarios in the game will be even harder to win, as the AI player will have more advantage, as per units on the map, when you play at higher difficulty levels.
Make it so!
RE: In Progress Massive Mod.
As I said previously elsewhere, Convoys are now on manual control, this is something that has been, needed since the games first release.
Make it so!
RE: In Progress Massive Mod.
ORIGINAL: kirk23
ORIGINAL: operating
Hope there is going to be an expanded "Production Panel" to handle all these new commanders....
Hi Bob, There is no need to expand the production panel as such, all the new additional Commanders, just activate as the war progresses.
I meant the bottom queue panel:
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- ctgw_1438432611.jpg (348.04 KiB) Viewed 519 times
and one flew over the Cuckoos nest
RE: In Progress Massive Mod.
ORIGINAL: operating
ORIGINAL: kirk23
ORIGINAL: operating
Hope there is going to be an expanded "Production Panel" to handle all these new commanders....
Hi Bob, There is no need to expand the production panel as such, all the new additional Commanders, just activate as the war progresses.
I meant the bottom queue panel:
Hi Bob,The bottom queue panel: extends just like the Research Panel.[:D]
Make it so!
RE: In Progress Massive Mod.
This has been a "Bone of contention" for a lot of players: To disband or not disband SGs? Many do not realize the advantages or disadvantages of disbanding for the exact reasons you point out in the above SS.ORIGINAL: kirk23
In an attempt to stop the gamie ploy of disbanding Small Garrison units, I have reverted them to what they were designed to do, and that is Defend your Cities behind the frontline, these are your home guard units, so just be grateful that they are their protecting your precious Cities.
and one flew over the Cuckoos nest
RE: In Progress Massive Mod.
Lusitania Sunk.
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- LusitaniaSunk.jpg (126.21 KiB) Viewed 519 times
Make it so!