Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post descriptions of your brilliant victories and unfortunate defeats here.

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witpqs
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by witpqs »

But you're closing in on it! [:D]
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

ORIGINAL: witpqs

But you're closing in on it! [:D]
Yeah, baby steps. I figure by the time I master this game WitP:2 will be out.[:)]
You say we're surrounded?
Excellent!
That means we can attack in any direction.
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

Week 3: Dec. 23rd – Dec. 29th 1941

North Pacific: Quiet [Insert cricket chirping here]

Central Pacific: Hoping to build off my initial success in the region, I had the Saratoga, Enterprise, and Lexington continue from Midway and raid Wake. After two strikes, there was a reported 2,000 casualties to the Wake garrison, sounds a little exaggerated.
Later in the week, an IJN 3 Carrier Task force is spotted approaching Midway. As my own carrier fleet is out of position near Wake and is low on sorties, I evacuate all cargo/tankers unloading @ Midway, but not before the IJN sinks 2 AK’s loaded with supplies. The raid destroys half my fighter CAP (Buffaloes) but only does minimal runway damage. The IJN task force withdraws westward before I can organize a proper reception.
On the 29th, the Yorktown arrives in San Diego. Due to the heightened IJN sub activity on the west coast, she will have to wait 3 or 4 days for proper DD escort before departing for Pearl Harbor.

Southern Pacific: No activity.

New Guinea/Solomons: Japan still bombing Rabaul daily, runway and service damage are now topping 90. Base facilities at Noumea and Port Moresby are coming along, slow but steady.
Japanese subs are sinking at least two ships a day off the East coast of Austrailia. ASW forces don’t seem to protect convoys or score hits. The good news is the IJN subs will eventually run out of torpedoes…

DEI/Phillippines: DEI area was mostly quiet.
In the Phillipines, the IJA continues pushing towards Manilla and has reached the city outskirts. Clark field, Manilla and Bataan are on the receiving end of daily bombing raids.

SE Asia/China: IJN is working its way south towards Singapore, and have reached Kuala Lumpur. Repeated frontal assaults have reduced the city’s fort level to zero. Kuantan has been bypassed and my forces there are cut off. I’m amazed at how fast the Japanese move through the jungle, and when they encounter my ground units, they strike hard.
Burma is mostly quiet, exept for daily air raids on Rangoon.
Sporadic fighting in China.

Notable Base Captures:
-Taiping [Malaya] captured by Japan (12/23)
-Lucena [Phillippines] captured by Japan (12/28)
-Lingayen [Phillippines] captured by Japan (12/29)


Campaign Overview:
Aircraft Losses to date [change]:
Japanese: 280 [+38]
Allies: 228 [+18]

Ship Losses to date [change]:
Japanese: 18 [+6] Notables: CVL Zuiho, CA Mogami, CA Mikuma, CA Suzya
Allies: 71 [+32] All ships are auxillaries,tankers, or coastal AK’s.

VP Totals [change]:
Japanese: 3,662 [+390]
Allies: 11,170 [+181]

Other Notes:
-Lots of transport losses from IJN subs. I get DD ASW upgrades in early ’42, hopefully that will help. I’ll just hang on for now.
- Had a minor issue where a garrison unit wouldn’t fully embark at Milne Bay, even though the TF was Amphibious. I took the unit fragment in question (a ‘sound detector’) back to Noumea in hopes it can return once Milne Bay’s port size increases.
-Some of my sub skippers have resorted to surfacing and using their deck guns to engage IJN cargo ships. They must realize their torpedoes are as useless as the failed USN submarine screen door retrofit program.
You say we're surrounded?
Excellent!
That means we can attack in any direction.
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by BBfanboy »

You can help your ASW ships by having aerial search to detect the subs. This will help the ships close in on them and get attacks going.
The 1942 upgrades will help a great deal. Your DDs also need captains with 65+ Naval Skill.

Don't worry about that sound detector - it is next to useless. Hopefully it will upgrade to a radar set.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by HansBolter »

ORIGINAL: witpqs

But you're closing in on it! [:D]

Think of it in mathematical terms of approaching a limit.

You reduce the distance by half with each step but will still never reach the limit.

We will all be "working on" mastering this game for the rest of our days.

Hans

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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by HansBolter »

ORIGINAL: BBfanboy

You can help your ASW ships by having aerial search to detect the subs. This will help the ships close in on them and get attacks going.
The 1942 upgrades will help a great deal. Your DDs also need captains with 65+ Naval Skill.

Don't worry about that sound detector - it is next to useless. Hopefully it will upgrade to a radar set.

Don't forget to give your ASW TFs a decent reaction range as well.

It does work and works great.

For most games against the AI it clusters about 20 sub s around Pearl at game start before sending some on to the WC.

For the first two weeks of the game I take great pleasure in watching my plethora of nearly toothless ASW TFs react all over the place to the aerial spotted subs even though I lose more ASW platforms than I get hits on subs.

Gotta start getting the XP right outta the starting gate.
Hans

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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

ORIGINAL: HansBolter

ORIGINAL: witpqs

But you're closing in on it! [:D]

Think of it in mathematical terms of approaching a limit.

You reduce the distance by half with each step but will still never reach the limit.

We will all be "working on" mastering this game for the rest of our days.

Exactly! I remember in school we derived the equation (see below) that represents mastery of WitP:AE as a function of time. Either that or it's the area for a circle of infinite size...I can't remember which. [:D]

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That means we can attack in any direction.
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

ORIGINAL: HansBolter

Don't forget to give your ASW TFs a decent reaction range as well.
ORIGINAL: BBFanboy

You can help your ASW ships by having aerial search to detect the subs. This will help the ships close in on them and get attacks going.
My current strategy is to manually direct the ASW TF's to known sub sightings and give them a reaction range of 0. The thought was that the ships would be less likely to stray from the hex I ordered them to go. But I see your point, especially when it is used in tandem with aerial spotting. I'll give that tactic a try, thanks guys!

ORIGINAL: HansBolter

For the first two weeks of the game I take great pleasure in watching my plethora of nearly toothless ASW TFs react all over the place to the aerial spotted subs even though I lose more ASW platforms than I get hits on subs.

Gotta start getting the XP right outta the starting gate.

So its similar to what BBFanboy said about the dud torpedoes. You may not hit anything, but the act of trying nets you some experience points.
Practice makes perfect!
You say we're surrounded?
Excellent!
That means we can attack in any direction.
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

Week 4: Dec. 30th – Jan. 5th 1942

North Pacific: Quiet [Insert cricket chirping here]

Central Pacific: IJN subs active along West Coast and near Pearl Harbor. I finally had some ASW success when a task Force off Pearl sunk an IJN sub. It was in shallow water, which probably helped.

Southern Pacific: Base building on Baker and Canton islands continue.

New Guinea/Solomons: Japan still bombing Rabaul daily, runway and service damage are both topping 95.
Base facilities at Noumea and Port Moresby are coming along, slow but steady.
Japanese subs are sinking at least two ships a day off the East coast of Austrailia. ASW forces don’t seem to protect convoys or score hits. The good news is the IJN subs will eventually run out of torpedoes.

DEI/Phillippines: DEI area was mostly quiet.
In the Phillipines, the IJA continues pushing towards Manilla from the north and south. Lead IJA elements attack Clark field and Manilla. They are repulsed at Clark, but by the end of the week, repeated attacks have reduced Manilla’s Fort level down to 0...its capture seems imminent. Daily bombing of Manilla, Clark Field and Bataan.

SE Asia/China: IJN is working its way south towards Singapore, and captured the Malayan capital of Kuala Lumpur. The IJA is currently 45 miles north of Johore Bharu.
Burma is mostly quiet, exept for daily air raids on Rangoon.
In China, Japan siezes strategic port city of Wenchow, I withdraw dispersed ground units inland to prevent being cut off.

Notable Base Captures:
-Kuala Lumpur [Malaya] captured by Japan (12/30)
-Wenchow [China] captured by Japan (12/31)
-Iba [Phillippines] captured by Japan (1/1)
-Temuloh [Malaya] captured by Japan (1/2)
-Malacca [Malaya] and Ternate [Moluccas] captured by Japan (1/3)
-Cagayan [Phillippines] captured by Japan (1/4)


Campaign Overview:
Aircraft Losses to date (change]:
Japanese: 332 [+52]
Allies: 268 [+40]

Ship Losses to date [change]:
Japanese: 24 [+6] Notables: CVL Zuiho, CA Mogami, CA Mikuma, CA Suzya
Allies: 97 [+26] Notables: CL Durban

VP Totals [change]:
Japanese: 4,279 [+617]
Allies: 11,212 [+42]

Other Notes:
-All Allied ship losses this week were sunk by IJN subs. My top naval advisors [:)] have suggested a new tactic (air search and ASW reaction range changes) that I have begun using...and I finally got my first confirmed IJN sub kill. Anxious to see if this change produces more results in the coming weeks.
-Multiple Intel reports suggest IJN is preparing for an attack against Baker Island, considering sending a small carrier TF to investigate.
You say we're surrounded?
Excellent!
That means we can attack in any direction.
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

Here's the updated situation report as of January 1st 1942:

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You say we're surrounded?
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That means we can attack in any direction.
simcityrefund
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by simcityrefund »

will follow as noob to a noob you are doing great for such a complex games and people give up wacthing heart of iron 3 oob list they clearly have not seen matrixgames such as WITP
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

ORIGINAL: ifailmore

will follow as noob to a noob you are doing great for such a complex games and people give up wacthing heart of iron 3 oob list they clearly have not seen matrixgames such as WITP
Welcome to the thread ifailmore!

Yeah this game is quite complex, but its much more manageable with all the info & advice on these forums. I started with a smaller scenario (Guadacanal) to learn the mechanics, and then once I finished that and felt comfortable, I made the jump to the grand daddy of them all. I think if I had to do it over, I would probably do the Marianas scenario before doing the GC (look @ the great post by BBFanboy earlier in the thread, he explains it very well), but whatever path you take, make sure you use this forum as a resource, people here explain things better than any manual ever could.
You say we're surrounded?
Excellent!
That means we can attack in any direction.
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

Week 5: Jan. 6th – Jan. 12th 1942

North Pacific: Quiet [Insert cricket chirping here]

Central Pacific: IJN Carrier Task Force raids Midway again, shooting down a good number of my outdated Buffalo fighters. If I plan on using Midway as a forward sub base, this problem needs to be addressed. I’ve identifed a few squadrons of P-36’s at Pearl that may help stop the bleeding. In the meantime, I’ll keep my sub tenders in Hawaii untill I’m sure Midway can properly defend itself.
My 3 Carriers have re-supplied in Pearl Harbor. I send them south to check out Baker Island. My plan afterwards is to raid Tarawa, then continue southwest and support base building & reinforcing operations in the Coral Sea.

Southern Pacific: Base building on Baker and Canton islands continue. A PBY squadron is transferred to Baker to search for a potential invasion fleet.

New Guinea/Solomons: Early in the week, Rabaul and Madang are invaded by sea. A squadron of Banshee dive bombers operating out of Port Moresby does some damage to the Madang invasion fleet, but the bulk of the forces land and capture the base. Rabaul is holding out, but a second IJN amphib TF is spotted unloading more troops. The port’s days as an Allied base are numbered.
Base facilities at Noumea and Port Moresby are coming along, slow but steady.

DEI/Phillippines:
In the DEI, IJN lands @ Morotai and quickly captures the base.
In the Phillipines, the IJA captures Manilla, but most of my forces had already retreated to Bataan. Now the American strongholds of Clark Field and Bataan are all that remain on Luzon. Daily bombing of Clark Field and Bataan.

SE Asia/China: IJN is working its way south towards Singapore, and are now assaulting Johore Bharu, my forces there are holding out, for now.
Burma is mostly quiet, exept for daily air raids on Rangoon.
Sporadic fighting in China.

Notable Base Captures:
-Madang [New Guinea] captured by Japan (1/6)
-Maylaybay [Phillippines] captured by Japan (1/7)
-Manilla [Phillippines] captured by Japan (1/8)
-Morotai [Moluccas] captured by Japan (1/9)


Campaign Overview:
Aircraft Losses to date [change]:
Japanese: 427 [+95]
Allies: 311 [+43]

Ship Losses to date [change]:
Japanese: 33 [+9] Notables: CVL Zuiho, CA Mogami, CA Mikuma, CA Suzya
Allies: 103 [+6] Notables: CL Durban

VP Totals [change]:
Japanese: 5,393 [+1,114]
Allies: 10,528 [-684]

Other Notes:
-Looks like the IJN sub threat has temporarily subsided…though they’re probably just re-arming.
-This week saw an 1,800 VP point swing in favor of Japan. Half of that was due to the loss of Manilla.
You say we're surrounded?
Excellent!
That means we can attack in any direction.
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by BBfanboy »

You can extend the time on station for your subs by doing one of two things:
- don't assign a big patrol zone that the sub has to constantly move to patrol. Pick a choke point and put the sub in a one-hex patrol zone and it will use almost no fuel once it is there.
- if you want a patrol zone of more hexes, use the switches to have it spend a day or three in each corner of the patrol zone. Not moving saves fuel. If the corners are well chosen he will come to you! [:)]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by BillSirKill »

As a noob myself.. just want to thank you and the contributors to your AAR... very infomative. Will keep following your progress. I started my own GC.. it is daunting.. but i am determined!!
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

ORIGINAL: BBfanboy

You can extend the time on station for your subs by doing one of two things:
- don't assign a big patrol zone that the sub has to constantly move to patrol. Pick a choke point and put the sub in a one-hex patrol zone and it will use almost no fuel once it is there.
- if you want a patrol zone of more hexes, use the switches to have it spend a day or three in each corner of the patrol zone. Not moving saves fuel. If the corners are well chosen he will come to you! [:)]
Good points. In your experience, are subs useful for for scouting before offensive operations? Not that I can launch anything offensive right now...just planning ahead.[:D]
You say we're surrounded?
Excellent!
That means we can attack in any direction.
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

ORIGINAL: BillSirKill

As a noob myself.. just want to thank you and the contributors to your AAR... very infomative. Will keep following your progress. I started my own GC.. it is daunting.. but i am determined!!
Welcome BillSirKill!

Thank you for the kind words, I am lucky to have some of the forum veterans commenting on my AAR...their advice has already helped me immensely. Plus, if it wasn't for them my AAR thread would just be a bunch of my boring status reports. [>:]

Good luck with your GC, may the pixelated war gods look favorably upon you.
You say we're surrounded?
Excellent!
That means we can attack in any direction.
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by BBfanboy »

Subs as scouts are very hit-or-miss, especially before they get radar. Visual range for a sub in good weather is about 11 miles, or a 22 mile diameter circle. The hex is 40 miles across. Add in weather or night and the odds of enemy TFs not being seen are better than 60% (rough estimate, not based on stats in game). A couple of sub TFs in the same hex at a choke point improve the odds of spotting something. Picket ships are better scouts than subs are.

One thing you can get from your subs is an indication of enemy aircraft in the area. Roll your cursor over the sub TF each turn and look for any Detection Level (D/L). If nothing is showing the sub is undetected. A low D/L like 1/1 might indicate the enemy has detected radio signals or perhaps an aircraft spotted an oil slick in the sub hex. If it suddenly jumps to 10/10, there is likely a carrier TF nearby with several patrolling aircraft picking up the sub. When this happens all vulnerable ships within about 25 hexes should head for safety.

Subs with working torps like the USN S# boats and the Dutch and British ones should be hunting ships to sink. The USN subs without good torpedoes can lay some mines in his ports or channels with shallow water, or sometimes players group them in a large TF and haul supplies to isolated troops to help them fight longer. Delaying Japanese victories helps the Allies limit their expansion.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

ORIGINAL: BBfanboy

Subs as scouts are very hit-or-miss, especially before they get radar. Visual range for a sub in good weather is about 11 miles, or a 22 mile diameter circle. The hex is 40 miles across. Add in weather or night and the odds of enemy TFs not being seen are better than 60% (rough estimate, not based on stats in game). A couple of sub TFs in the same hex at a choke point improve the odds of spotting something. Picket ships are better scouts than subs are.

One thing you can get from your subs is an indication of enemy aircraft in the area. Roll your cursor over the sub TF each turn and look for any Detection Level (D/L). If nothing is showing the sub is undetected. A low D/L like 1/1 might indicate the enemy has detected radio signals or perhaps an aircraft spotted an oil slick in the sub hex. If it suddenly jumps to 10/10, there is likely a carrier TF nearby with several patrolling aircraft picking up the sub. When this happens all vulnerable ships within about 25 hexes should head for safety.

Subs with working torps like the USN S# boats and the Dutch and British ones should be hunting ships to sink. The USN subs without good torpedoes can lay some mines in his ports or channels with shallow water, or sometimes players group them in a large TF and haul supplies to isolated troops to help them fight longer. Delaying Japanese victories helps the Allies limit their expansion.
Good stuff! This is one of the things I like most about this game, you have to put together pieces of incomplete info to get a picture of what enemy strength you face...and even then its just guesstimating. I assume that's what it was like for the actual commanders.
You say we're surrounded?
Excellent!
That means we can attack in any direction.
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RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

Post by Schlussel »

Week 6: Jan. 13th – Jan. 19th 1942

North Pacific: Quiet [Insert cricket chirping here]

Central Pacific: Yorktown arrives from San Diego and shuttles a squadron of P-36’s from Pearl Harbor to Midway. IJN nowhere to be seen.

Southern Pacific: Base building on Baker and Canton islands continue.
My 3 CV’s raid Tarawa and Makin, sinking 5 AK’s and some small patrol boats. They then continue to the Coral Sea where more action ensues (see New Guinea/Solomons below).
Later in the week, an IJN surface task force shows up and sinks a few transports near Baker Island. I scatter other transports in the area, but otherwise do nothing. No invasion fleet spotted and all my air task forces are busy.

New Guinea/Solomons: Rabaul finally falls. Airfield damage is in the upper 90’s, so it will be awhile before they can operate aircraft out of them…a prime raid target. After raiding Tarawa and Makin, my CV task force enters the Coral Sea near Lunga and intercepts a small IJN convoy (2 AK’s) near Rennel Island. Not sure where it was headed, but I made sure they found their way to the ocean floor. From there my CV’s moved north, hitting another small convoy (3 AK’s) near Shortlands before raiding Rabaul. The Rabaul raid went very well, 6 confirmed transport sinkings, 9 others heavily damaged, and 1,500 reported ground casualties... all at the cost of a single damaged Dauntless DB. With all the success, I am considering one more raid before turning back to Noumea for resupply.
Banshee DB’s are feasting on a steady diet of unarmed merchant ships supplying Madang. Their accuracy is low, but all it takes is a few bomb hits to sink a small IJN merchie.
Base facilities at Noumea and Port Moresby are coming along, slow but steady. Lunga, Rossel Island, and Espiritu Santo are occupied, and engineers begin base building activities.

DEI/Phillippines:
Clark Field under constant ground attack, but is holding its own for the time being. Daily bombing of Clark Field and Bataan.
The rest of the Phillippines are being mopped up Japanese forces. With no air cover, there is little I can do to resupply/reinforce/evacuate my ground units.
In DEI, IJN lands and assaults Ambon and Makassar, Ambon had a CD unit and does some damage to the IJN amphib ships, but only delays the inevitable.

SE Asia/China: IJN is working its way south towards Singapore, and continuing to assault Johore Bharu, my forces there are holding out, but the fort level is now zero.
My bypassed forces at Kuantan are attacked and surrender.
Burma is mostly quiet, exept for daily air raids on Rangoon.
Sporadic fighting in China.

Notable Base Captures:
-Rabaul [New Britian] captured by Japan (1/13)
-Namlea [DEI], Ocean Island [Gilberts], and Tarakan [Borneo] captured by Japan (1/14)
-Nauru Island [Gilberts] captured by Japan (1/17)
-Kuantan [Maylasia] and Butuan (not Bataan!) [Phillippines] captured by Japan (1/18)
-Manado [Moluccas] captured by Japan (1/19)

Campaign Overview:
Aircraft Losses to date (change]:
Japanese: 477 [+50]
Allies: 343 [+32]

Ship Losses to date [change]:
Japanese: 45 [+12] Notables: CVL Zuiho, CA Mogami, CA Mikuma, CA Suzya
Allies: 105 [+2] Notables: CL Durban

VP Totals [change]:
Japanese: 5,795 [+402]
Allies: 10,752 [+224]

Other Notes:
-IJN sub activity has really cooled off….calm before the storm?
-IJN task force near Baker Island did a little damage, but it made me realize how unprotected my US-Austrailia supply line really is. I’ll be using some surface forces to rectify this. Also, transferring some airpower south to Johnston and Baker Islands.
You say we're surrounded?
Excellent!
That means we can attack in any direction.
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