What is the defence value of the stack.

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Fred98
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What is the defence value of the stack.

Post by Fred98 »

I have 2 friendly units stacked together. Each have a defence value of 9.

Ignoring terrain for the moment, what is the defence value of the stack?

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Curtis Lemay
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RE: What is the defence value of the stack.

Post by Curtis Lemay »

I may be Captain Obvious, but I would say 18 (allowing for rounding factors, though, it might be 17 or 19). You should be able to tell in the Attack Planner, if you can access it for the location.
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Fred98
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RE: What is the defence value of the stack.

Post by Fred98 »

How about a number hovering over the top of every friendly stack on the map.

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Lobster
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RE: What is the defence value of the stack.

Post by Lobster »

ORIGINAL: Joe 98

How about a number hovering over the top of every friendly stack on the map.

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Sure. What should it show? Defensive value? Offensive value? Artillery value? Anti personnel value? Anti tank value? After or before terrain or both?
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Curtis Lemay
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RE: What is the defence value of the stack.

Post by Curtis Lemay »

ORIGINAL: Joe 98

How about a number hovering over the top of every friendly stack on the map.

.


.

That's actually planned. Wasn't big enough to mention in the other board.
My TOAW web site:

Bob Cross's TOAW Site
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Fred98
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RE: What is the defence value of the stack.

Post by Fred98 »

ORIGINAL: Lobster

Sure. What should it show? Defensive value? Offensive value? Artillery value? Anti personnel value? Anti tank value? After or before terrain or both?

You press a key and it cycles through each of those things.

The defence value would be after terrain.

The attack value would be before terrain because you would not attack onto the hex you occupy.


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