OT : World of Warships

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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dave sindel
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RE: OT : World of Warships

Post by dave sindel »

I'm new to WITP AE, have only been playing since March. But I would respectfully suggest that you pay attention to Alfred's posts. They are full of excellent information, and have greatly helped my learning curve.
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LoBaron
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RE: OT : World of Warships

Post by LoBaron »

Fully agree with your post, Bill.

WitP and WoWs currently are the only games I (have time to) play at the moment. On both I accept that realism has to be sacrificed for playability.

Still, the 'feel' of WoWs is right. It really makes an immersion difference of whether you make daring torp runs with a nimble DD or fight long range gun duels with battlewagons.

The variety in tactics and opportunities to fail/succeed as a team as well as an individual are quite surprizing in their diversity.

That said, I simply enjoy the relative simplicity and the stunning graphics when my brain cannot handle WitP after a long working day.


What I do understand though, as an air guy, is that the navy experts on this forum might have problems with some of the arcadish features. I don´t care so much as ships are concerned, but I have the same issue when it comes to aircraft on such or similar games. Lack of realism is an immersion killer to me when planes are concerned.


ORIGINAL: wdolson
I guess it's like morale in the military. If the troops are complaining, morale is probably pretty decent. If they stop complaining, that's when to get worried.

Bill

In this case I am convinced that Wargaming Forum morale is at an unbelievable all time high for years now... [:D]
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KenchiSulla
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RE: OT : World of Warships

Post by KenchiSulla »

Downloaded WoW and I have to say it is a positive suprise... As Baron says, it is nice game to play when your tired or when you are waiting for a turn with all chores (HAHA) done....
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
wdolson
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RE: OT : World of Warships

Post by wdolson »

So you have some sort of obligation to sing every day?

Bill
WitP AE - Test team lead, programmer
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KenchiSulla
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RE: OT : World of Warships

Post by KenchiSulla »

ORIGINAL: wdolson

So you have some sort of obligation to sing every day?

Bill

Bleeeeuuuuh.... corrected [:D]
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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zuluhour
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RE: OT : World of Warships

Post by zuluhour »

from the peanut gallery.....
never could have played anything like WITP-AE with card board counters.
never felt dominated as I have in my latest contest.
never felt as sure that I want another go at it.
never played with such an active and give a &^%$ community.
never drank so much after a turn before.
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Lokasenna
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RE: OT : World of Warships

Post by Lokasenna »

ORIGINAL: zuluhour

from the peanut gallery.....
never could have played anything like WITP-AE with card board counters.
never felt dominated as I have in my latest contest.
never felt as sure that I want another go at it.
never played with such an active and give a &^%$ community.
never drank so much after a turn before.

Next time, try during.
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zuluhour
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RE: OT : World of Warships

Post by zuluhour »

[:D] I stand, quipped!
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warspite1
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RE: OT : World of Warships

Post by warspite1 »

ORIGINAL: zuluhour

from the peanut gallery.....
never could have played anything like WITP-AE with card board counters.
never felt dominated as I have in my latest contest.
never felt as sure that I want another go at it.
never played with such an active and give a &^%$ community.
never drank so much after a turn before.
warspite1

In that case try "The Dominatrix" aka Chickenboy - 0800-632-74301 (All major credit cards accepted).

From his businesscard "He's a dab hand with a whip, has a tongue like an electric eel, and loves the taste of a man's tonsils"*














*allegedly
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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zuluhour
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RE: OT : World of Warships

Post by zuluhour »

still pondering that one.....[:D]
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Apollo11
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RE: OT : World of Warships

Post by Apollo11 »

Hi all,
ORIGINAL: oldman45

Here is a short list of what is a stomach turner for me. The 5"38 is disliked by the russian designers so as an AA gun its treated very poorly. THey pick and choose what they want historical for balance and flavor. What flavor means is the range of the main guns is based off the height of the rangefinder. In short the IJN ships fire further than any other ship in the game so far. This only applies to the BB's. So Cruisers and Destroyers in some cases can fire further than the US BB's. Did I mention the warspite can only fire 16km. Ships like the North Carolina and Iowa can fire further but the dispersion and the way the trajectory is figured you might hit in the same zip code. The AA on the US ships is abysmal when it used to be overwhelming. The 25mm on the IJN ships is equivalent to the 40mm. They have carriers in there which is not that big a deal except the way the tiering is you can have ships in fights that have no AAA and there are carriers on the other team....

I could go on and on.

AFAIK the designers of WoWs decided to give ships the "effective range" and not the "maximum range" (at which the guns could fire in real life) - this combined with maps that are not that big after all means that all ships have capped engagement range (that can still be increased with advancing through the ship tiers and with modifications for both ship captain and extra ship modules)...

IMHO this is not that big deal... the usage of what you got is what counts! [;)]


Leo "Apollo11"
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A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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Apollo11
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RE: OT : World of Warships

Post by Apollo11 »

Hi all,
ORIGINAL: LoBaron

Fully agree with your post, Bill.

WitP and WoWs currently are the only games I (have time to) play at the moment. On both I accept that realism has to be sacrificed for playability.

Still, the 'feel' of WoWs is right. It really makes an immersion difference of whether you make daring torp runs with a nimble DD or fight long range gun duels with battlewagons.

The variety in tactics and opportunities to fail/succeed as a team as well as an individual are quite surprizing in their diversity.

That said, I simply enjoy the relative simplicity and the stunning graphics when my brain cannot handle WitP after a long working day.

Same here!

BTW, you play on WoWs EU server?

What is your name so that I can recognize you (my name is "Leo_Apollo11" since someone already took "Apollo11" long long time ago and didn't even play)?

What I do understand though, as an air guy, is that the navy experts on this forum might have problems with some of the arcadish features. I don´t care so much as ships are concerned, but I have the same issue when it comes to aircraft on such or similar games. Lack of realism is an immersion killer to me when planes are concerned.

My biggest issue with WoWs are CVs - they should be properly matched by Match Maker (1 vs. 0 or 2 vs. 1 is almost sure win for the side that has advantage) and the way torpedo bombers work in Open BETA is not OK at all IMHO...


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Numdydar
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RE: OT : World of Warships

Post by Numdydar »

Maybe they are modeling the dud torpedo issue [8|]
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Admiral DadMan
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RE: OT : World of Warships

Post by Admiral DadMan »

ORIGINAL: oldman45

Here is a short list of what is a stomach turner for me. The 5"38 is disliked by the russian designers so as an AA gun its treated very poorly. THey pick and choose what they want historical for balance and flavor. What flavor means is the range of the main guns is based off the height of the rangefinder. In short the IJN ships fire further than any other ship in the game so far. This only applies to the BB's. So Cruisers and Destroyers in some cases can fire further than the US BB's. Did I mention the warspite can only fire 16km. Ships like the North Carolina and Iowa can fire further but the dispersion and the way the trajectory is figured you might hit in the same zip code. The AA on the US ships is abysmal when it used to be overwhelming. The 25mm on the IJN ships is equivalent to the 40mm. They have carriers in there which is not that big a deal except the way the tiering is you can have ships in fights that have no AAA and there are carriers on the other team....

I could go on and on.


Because, well, Russian...
Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:
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LoBaron
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RE: OT : World of Warships

Post by LoBaron »

Same here!

BTW, you play on WoWs EU server?

What is your name so that I can recognize you (my name is "Leo_Apollo11" since someone already took "Apollo11" long long time ago and didn't even play)?

LoBaron ;)

Looking forward to meet you and everybody else of our great community in battle.

If you want my opinion on CV's, yes they are an issue if not balanced per team, but only as so few know how to counter air attacks. As experience of the players increases I expect that balance issue to decrease. I have seen CA escorts rip through air attacks so decently that the enemy air was neutralzed without a single shell exploding on a carrier. I have also seen well driven IJN battleships evade multiple hammer and anvil attacks without getting even near an airdropped torp. The trick is to counter the attack before the fish are dropped. At the moment there is too much tunnelvisioning as the players on average are new. It was already getting better at the end of closed beta although at that time the MM was much worse than now.
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cdnice
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RE: OT : World of Warships

Post by cdnice »

Hey All,

Just wanted to add my voice on this one, I have been playing for a month or so and have been really enjoying it. The game is out of Beta now and have recently added the Tirpitz and in two weeks are adding Russian destroyer line, German cruiser line in addition to the American and Japanese tree's. I am HOPING HOPING HOPING that the Warspite will be offered again soon as well as I have seen a few in game and I WANT!!!!

As mentioned above this is not for someone looking for a pure simulation of the ships and their real life capabilities, they have modelled them while taking into account playability and it has been enjoyable.

When I started I couldn't wait to get into the Battleships and Aircraft Carriers and raced through the destroyers and cruisers but now I find myself playing with destroyers more and more and really enjoying the role.

My biggest advice to anyone trying this is, it is more fun with friends. You can only make divisions of three to play together at the moment but hopefully soon enough they will have fleet options. There is a mod that allows the use of "training rooms" where there are groups setting up battles but that is all set up through forums etc.

Sooo, in short, if you like blowing stuff up and can tolerate juvenile chat happening in the bottom corner you might enjoy.
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Hermit
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RE: OT : World of Warships

Post by Hermit »

I just found WoWs about a month ago, and thoroughly enjoy it. I missed this thread initially, and was going to open up one of my own, but thank goodness I searched first. I agree it is a great counterpoint to WitpAE, and would enjoy playing with any of y'all. My handle on WoWs is Hermit5000. I usually play on Saturday and Sunday mornings with another friend or two, with Skype. Feel free to add me to your contact list and give me a ring.
"All that is necessary for evil to triumph is for good men to do nothing." Edmund Burke
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CaptBeefheart
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RE: OT : World of Warships

Post by CaptBeefheart »

Hermit: What time zone are you in? I like Saturday and Sunday mornings myself, but I expect that's about 10-12 hours different than your mornings.

I'm CaptBeefheart on WOWs and WOT. I've got a thing about musicians with ranks.

Cheers,
CC
Beer, because barley makes lousy bread.
wdolson
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RE: OT : World of Warships

Post by wdolson »

ORIGINAL: Commander Cody

Hermit: What time zone are you in? I like Saturday and Sunday mornings myself, but I expect that's about 10-12 hours different than your mornings.

I'm CaptBeefheart on WOWs and WOT. I've got a thing about musicians with ranks.

Cheers,
CC

Is there a Captain & Tennille out there who is really you? [:D]
WitP AE - Test team lead, programmer
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witpqs
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RE: OT : World of Warships

Post by witpqs »

ORIGINAL: wdolson

ORIGINAL: Commander Cody

Hermit: What time zone are you in? I like Saturday and Sunday mornings myself, but I expect that's about 10-12 hours different than your mornings.

I'm CaptBeefheart on WOWs and WOT. I've got a thing about musicians with ranks.

Cheers,
CC

Is there a Captain & Tennille out there who is really you? [:D]
They were getting divorced a couple of years back. They live(d) in the area. Used to drive by their house on the way to town.
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