Best Two Out of Three

Post descriptions of your brilliant victories and unfortunate defeats here.

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RE: Best Two Out of Three

Post by John B. »

Hello all,

There was a swirl of night surface actions in the last turn at Akyab. The Allies continued to be totally dominated when it comes to surface units against surface units. For I think the 7th time in a row Scott crossed my T and inflicted over 65 gunfire hits on my BB TF. In turn, I inflicted seven hits I think most hitting armor and all of this was at close range on a night of 85% moonlight when I had radar. Basically, two IJN CAs took out a BB TF. I don't know how to get that up (FYI for all the "raise the DL" fans, his task force has been spotted for several days while mine was brand new popping up from Chittagong) and it happens over and over. The IJN lost one DD in a subsequent combat. The Ramilles, a CL and two DDs were lost.

On the bright side, the second part of the plan worked when the CA TF was let lose like a wolf on the fold on two different resupply convoys. There are 10 or so AKLs on there and I'm sure that a few more went down (as well as one IJN DD that fled from the earlier fight). [&o] Basically, the resupply mission was a failure unless they unloaded really fast. [:)].

Not much other news. He did land in N. Australia and the KB is nowhere to be found. I'm a couple of turns away from launching my latest attempt to get something going in the S. Pacific.

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RE: Best Two Out of Three

Post by John B. »

Oh, the 800 KG bomb hit report for the Ramillies is false, this all took place at night and there was no air action.
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RE: Best Two Out of Three

Post by BBfanboy »

I have only found a couple of ways to influence naval surface battles - good leaders and TF composition.

Naval Skill is at the top of my wish list for ship captains. Even if that means they are less aggressive, I want them to be able to get hits, avoid getting hit, and do good damage control - rather than have a lower-skill captain with high aggression throwing his ship at the enemy line and getting clobbered.

Leadership is very important for TF commanders, seeming to keep the TF organized and on target. Inspiration less so - it seems to go toward rallying in battle after taking some losses. Naval skill is not supposed to count for much of a TF commander, but I have found that low Naval Skill in the TF commander means poor performance by the whole TF.

For surface battles a TF of 6-8 ships seems to be ideal and I use 10 as my maximum size when surface battle is being sought. When I go over 10 some ships never engage at all during the battles. If I had 11 ships to use I would make TFs of 6 and 5 ships. Larger TF size for CV TFs are OK since AA is the prime consideration rather than outmaneuvering an enemy TF.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Best Two Out of Three

Post by John B. »

BBFanBoy, As usual you are a fount of sage advice. :-) I've been keeping an eye on my skippers but I've probably been too concerned with the Agression rating. I'll try to save them for the subs. I did not know that about the TF commanders and naval skill. I've also taken to cutting down the size of my TFs. Mainly two main ships (CA or BB) with DD escorts with maybe a CL as well. Does it matter for all the ships to belong to the same HQ?

In the heartbreak front, I just got a dud torpedo on the CV Unyo (sp?). But, the torpedo hitting the AKL exploded just fine. Will 1943 never come? [:'(]
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RE: Best Two Out of Three

Post by Mike McCreery »

ORIGINAL: John B.

BBFanBoy, As usual you are a fount of sage advice. :-) I've been keeping an eye on my skippers but I've probably been too concerned with the Agression rating. I'll try to save them for the subs. I did not know that about the TF commanders and naval skill. I've also taken to cutting down the size of my TFs. Mainly two main ships (CA or BB) with DD escorts with maybe a CL as well. Does it matter for all the ships to belong to the same HQ?

In the heartbreak front, I just got a dud torpedo on the CV Unyo (sp?). But, the torpedo hitting the AKL exploded just fine. Will 1943 never come? [:'(]

The HQ doesnt matter. What is important is grouping same ship types and gun capabilities. BB's and CL's do not belong in the same surface task force.
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RE: Best Two Out of Three

Post by John B. »

Wargmr,

Thanks, that's helpful. I've always wondered if it mattered and now I don't have to worry about it.

As for the fight, we're now in early July and, as you can see, the IJN is heading towards Canton Island. The small base force there just went away and all I have is a para battalion. But, they do have level 4 forts and a good commander. I don't expect that they can hang on too long, but, they may not have to. As it turns out a Wasp class CV and North Carolina class BB were heading towards the south pacific and, if I can do it right, I might be able to catch the invasion task force in two days. My plan is to swing in south and come up that way with Canton between me and the mini-KB. taht way I could get in a strike on the invasion fleet and then skedaddle. I opted to not have the Canton PBYs do a naval strike as I don't want to encourage Scott to fly any CAP over the hex. Still, Canton may be lost for awhile it it works.

I"ve seen the mini KB floating around there for awhile and now I see what he's up to.

My own KB is near Suva and getting ready to support operations to help releive Noumea but taking one of the near by islands to build up an air base there. In India Scott has basically hit a wall and in China I'm slowly but surely falling behind the supply curve as he continues his three bombardments. But, I'm glad China is there as it sucks up a whole lot of IJA divisions. In one hex near Changsha he has more divisions than I've so far identified on the Indian front.

More as it develops.

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RE: Best Two Out of Three

Post by John B. »

Well my hope to save Canton was a damp squib. A Jap sub took a shot at the Wasp and, thank goodness, missed! Heart attack! [X(] This alerted Scott that I was there and, as I feared, the para battalion without heavy weapons was not able to hold out.

However, my plan to save the Dutch at Noumea and to get something going in the So Pac is bearing some fruit. I've landed at Tafet (I can't recall the exact name but it is due south of Espiritu Santo) and I think he only has a battalion there. I've got an NZ brigade going ashore and with several bombardments and an American Carrier strike I've put a real hurt on his Nells at Espiritu Santo so I may not have to face the endless waves of torpedo bombers that hit me when I landed at Noumea a few turns ago. I'm waiting another turn before I assault him at Tafet as I want to get as much heavy equipment unloaded over the beach as I can before I take the level one port (which won't let me unload the heavy stuff). I'm also taking the opportunity to resupply Noumea.

In other news, the KB has reemerged and it's in the Indian ocean. This makes the So Pac a good theater right now as I'd have carrier superiority over his mini-KB and I may go into Efate ahead of schedule which would pretty much isolate New Caledonia and make it ripe for retaking with the 1st Marine division that is nearly down in that theater.

Of course, this is grim news for India. I'm not sure what the KB is up to. I don't see a new invasion force with it but he may be planning on port striking the British BBs at Chittagong. I have lots of flak there so it's an expensive proposition for him to contemplate (he tried it before and lost nearly 30 planes and I've sent in a new AA regiment since then). But, I'm not too worried about India right now. I have him bottled up with three divisions sitting in reserve that can move to counter a new invasion. Still, whenever the KB shows up it's a cause for concern. I have a US division on transports heading to southern India but it's heading east right now to keep out of sight of the KB.

China is still China. He keeps bombarding and I think I'm slowly running out of supplies. The air bridge is bringing in about 120 supply per turn which helps but we shall have to see.

He is also mopping out the southern phillipines and Koepang in the DEI.
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RE: Best Two Out of Three

Post by John B. »

Hello all,

Below you can see the situation as it is developing off the coast of India and Burma. The KB is out there and just launched an airraid on my birtish fleet at chittagong. He has taken heavy losses from these attacks before and this time lost 8 more carrier planes at least. My hope is that he will be unable to sink the BBs. Heavy damage is ok, that can be repaired, it's the sinking I wish to avoid so they're all stood down. Not as much flotation damage that way. Meanwhile, his bombardment fleet is heading back my way. Taking everyone's advice, I'm laying mines, I have 4 torpedo squadrons on night time missions with night time search planes and I have two DDs (two very brave DDs) on a surface action. My hope is their british torpedos do some good and take out a ship and at least disrupt him a bit. The burma division continues to try to get out of Burma. it's been marching three months now but is still plugging away.

Meanwhile, in the So Pac, there is not much news from the IJN fleet. I may do a quick invasion of Effate as there do not appear to be any troops there to defend the island. Hopefully I can exploit the absence of the IJN to advance my campaign to retake Luganville. It is far away from his bases and tough for him to contest without the KB so this may be a campaign that goes my way.

Oh, I got some unit in the Eastern US that is the AA reserve or something like that and it has 600+ AA guns. It's only around for a week and then it gets withdrawn. Is there any way I can take advantage of this and move some of those guns into my stockpiles?

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RE: Best Two Out of Three

Post by BBfanboy »

That "AA Reserve" acts like the convoys that the AI sends to Cape Town - it "unloads" those AA guns into the pools and then disbands. It is just a device to get a shot of AA guns into the pools.

You can influence where the AA guns go by turning off "Replacements on" for every unit you want to wait and turning it on for every unit you want to get the guns first.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Best Two Out of Three

Post by John B. »

BBFanboy, thanks for the tip. It's too bad I can't get Scott to bomb the East Coast this turn since my flak level there is 237!

Speaking of flak, Scott, as anticipated, sent in a 5 BB task force to bombard Chittagong this turn including the Yamato. My brave DDs put a torpedo into one of the lesser BBs, hit another one for minor damage and actually escaped unsunk! My night time torpedo flights were worthless with no attacks and he put some serious hurt on the runways, even though I have level 6 forts there. I lost a DD and an AM to him in other night time surface actions and he lost a DD to a mine at Akyab and another one to a torpedo south of Akyab (the electric boats are good for close in defense and their torpedos work!)

In the day time, the KB put in another port strike and lost 10 more planes to my AA. He has seriously damaged the BBs there but flotation wise they are doing ok. Here's an interesting question, if a ship is at 97 systems damage and 31 flotation damage does it sink at 100 percent system damage? I really hope that the answer is no. :-)

Starting the next turn I'll have 5 carriers at Suva Bay and, with the KB and the main battle line in the far east I may launch an invasion of Luganville in a week as the 1st marine division is just about to Suva as well. My current plan is to leave New Caledonia to wither on the vine a bit and grab what I can while I have carrier superiority. It will be worth 350 VP if I take it now or in a few months and it will give my Dutch regiments something to do.
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RE: Best Two Out of Three

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Well Scott has gone for the Ol' end run in India. Whether it was a plan to suck me in or an attempt to dislodge me near chittagong we'll have to wait for the war to be over to find out. But, to decipher the map below, on the far right you'll see that he dropped two small raiding parties to cut off the whole Chittagong/Imphal/Ledo area. These are tiny landing parties (initial reports put them at 300 men apiece and I don't think that they're trying to hold territory but more to prevent the movement of reinforcements to his main invasion in the middle of the map. One landing party is not likely to survive the turn as it happenened to land on two tank regiments on their way to the main event (and which will not be doing a shock attack this turn). The other landing party is in the sites of a whole mess of allied bombers with not much else to do right now.

In the middle of the map, the landing intel shows at least one division and armour regiment has hit the beaches but there is a WHOLE lot of ships there including the KB so I'm sure that more is coming ashore. It's mid July so his amphib bonus is gone (I think) thus they may well be disrupted. They are not facing any opposition, just a port service detachment. However, he did not attack it this turn and each turn is crucial right now because . . .

On the right side of the screen is the US Cavalry in the form of a US inf. XX, an independent regiment and a marine tank battalion along with some construction units. They actually just unloaded from their six week journey from east coast US and have arrived in the very nick of time! If they can get into the woods next to the invasion hex they should be a tough nut to dislodge. They should make it as they are already chugging along in strat mode and, as noted above, Scott is being delayed. It will be hard be hard for Scott to maintain air superiority there unless he keeps the KB on station for weeks on end. I have not built up the facilities on this coast for just this reason. One other factor is that there is a fresh British inf. XX coming in from Aden that will land in Karachi in about four days. let's hope the Americans can hold and the units sent from the Imphal theater can make it in time. Will it be an IJA Anzio? Who knows, but kudos to Scott for being bold and daring. [&o]

Meanwhile, at the other end of the war, the 1st marine division is unloading at Suva and planning for Luganville. It will probably take me two weeks to get everything sorted out and ready to go as Suva is being a bit overwhelmed right now. It's at a maximum level port. But, with Scott pushing hard in the far east I might as well make up some ground here.

In other interesting news, my lead Sub Ace in the Dutch KXVII put two torpedoes into the Yamato. both penetrated the armor. Unlikely that it sank as it was in the straits of Mallaca and close to ports (no fires were reported) but it's got to go all the way back to Japan for a big enough shipyard and won't be available for shore support anytime soon.

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RE: Best Two Out of Three

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Sometimes, that's just the way life is. You've been moved from flight school to a squadron of Buffaloes at Pearl Harbor to continue your flight training. You've been there several months and you think that the fleet has forgotten about you. You brag to the local gals about how you'll shoot down a passel of zeros as soon as you get the chance and they all think you're swell. Then, one night the duty sergeant wakes you up and you and your squadron are flying to Johnston Island. The next morning, you're briefed on your escort of a squadron of SDBs to hit an incoming IJN invasion force that seems to have an escort carrier along. The zeros come out of now where and their pilots make the planes do things you did not think were possible. As your plane tailspins into the Pacific you see the Kaga and the Junyo unscathed on the horizon. Sometimes, that's just the way life is.

Sometimes, that's just the way life is. Your armored regiment has scattered countless Chinese and Indian before it as shock attack after shock attack has brought you victory. Now, you've been privileged to be part of the invasion of the mainland of India. Your unit plunges south, the enemy is in sight, and a flurry of anti-tank fire decimates you. Waking the next day, groggy, you get the incredible orders to fall back. But, before your unit can get together you're cut off by Stuarts driven by men in the uniform of US marines while a hail of fire descends upon you. As you watch one of your tanks after another explode or careen off the road as they run headlong into still more Yankees you reflect to yourself that sometimes that's just the way life is.

As you can see, action all over the map. The bad planes sent against the IJN at Johnston Island had a shot at both carriers but were too shot up to get any hits. In the afternoon, the remnants did put a bomb into an APD that was unloading troops. More importantly, the IJA shock attack was a dismal failure. Report indicate that 27 inf. squads out of 28 and 7 out of 8 IJA guns were lost to no US causalities. That's what level 5 forts can do to you. Scott may have more coming ashore and he did not have a bombardment so this could all change but he may well have a real fight on his hands and PBYs are trying to ferry in more soldiers. There are plenty of supplies the real question is what is in the follow on force.

As for India. I've wiped out one of his airdrops and am about to wipe out the other one. He is a bit hemmed in right now at his invasion site having lost two armored regiments in his attack on the US positions. Although I'm in base and thus susceptible to bombardment I am in jungle and at level 2 forts so that may help my Americans hold on. He has to keep the KB there to provide fighter cover and if I'm tying that down and he is not able to really break into India then this will be a victory for me.

Meanwhile, I've landed a bunch of artillery at Noumea to start pounding on him there and the invasion of Espiritu Santo is just about two days away from loading up.

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RE: Best Two Out of Three

Post by John B. »

Hello everyone,

There is a lot going on. We're in mid-August and Scott is in trouble in India. His invasion seems to have put ashore three divisions, support troops and 4-5 armored regiments. His achilles heel, however, was that he only captured the one airbase at Vizugapatnam. I built up surrounding airfields and converted squadrons into P-38Es (the only decent american fighter) and waited for the KB to leave. Once it did, sweeps took control of the skies and a massive British bombing campaign shut down his airfield. So, I now have total air superiority and can pound his ground forces at will. I was very very lucky to have the American division show up when it did. Scott is hanging tough, but I really think unless he solves the air problem these three divisions are doomed. And then I can turn my attention back towards Burma.

In China, he finally broke the ring outside of Sian so I'm pulling back fast there. Lot's of losses but not much to do about that.

By the way, is it better to fly supplies into Chengtu or Kunming? They are both on major roads but Kunming is closer to my transport base.

Nail biting time in the South Pacific. I took Espiritu Santo just a couple of days ago and now a huge Japanese fleets seems to be bearing down on for a counter invasion. there is too much damage to the facilities to build up any forts. The first marine division, is there but lots of Japanese are coming. I'm ok supply wise but that may change after the shore bombardments hit me. We will have to see if I can hold on. It is far away from Truk so it will be hard for him to do shuttle bombardments but I see oilers to the carriers may be able to keep my own ships away for awhile.

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RE: Best Two Out of Three

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They sacrificed hundreds, just to draw us out in the open. And then they came, and they came. We drained four of our phasers, and they still came. We killed thousands and they still came.

Ok, maybe it was not as dramatic as The Omega Glory but there was a swarming naval battle at Espiritu Santo last turn. Scott has landed his counter invasion there and was busy unloading what appears to be elements of two divisions a tank regiment and support troops. the transports a surface fleet and a CV task force were staying in the hex. I have just about the entire US navy at Suva. So, I formed up six surface TFs basically composed of 3 CA, or CLs as the case may be (plus one with 4 DDs) and we went in swinging. Because I control the base at Espiritu Santo I was pretty confident that the surface action would take place in the daytime. This was a major help as the IJN launched its torpedoes at long range and only scored two hits out of about 100 fired. The first CA group ran into his BB TF and got the worst of it. I scored a few hits but two CAs were lost. However, the rest of the groups got through to the transports and sank some large APs and a whole bunch of PBs. I did get one shot at his carriers but all of the shells fired at them missed. In the end, I think this counts as a minor US victory. I lost a CL, three CAs, and about 6 DDs. He lost a number of transports and PBs plus at least one CL and a DD. While I lost more combat ships (his total may well rise but I don't know given FOW) we were at least equal in lost VP and it stopped his counter invasion cold. A sub did put a torpedo into the Hiryu but there was not reports of fires or any extensive damage.

The lesson remains, never leave your carriers in a place where the other side can make a pretty good guess as to where they will be the next day. It just leads to a surface attack. :-)

It's now like Guadalcanal. The first marine division is stuck there and it is very hard for me to resupply. I have about 40 heavy bombers in Suva flying in supplies and, unless Scott wants to stick carriers in the Espiritu hex he can't intercept them. But, Scott can run his BBs down from Rabaul to set up a chain of bombardments. In the meantime, he can run supplies in and get out and I can't really intercept him. I'm setting up a sub resupply chain and hope to be able to run some fast transport missions. My CVs went into refit after the invasion but they're now coming back on line. And, Scott needs to keep his CVs near Espiritu to prevent me from undertaking any significant resupply. The longer I hold out the better as we're moving into US strength as the days pass by.

In the meantime, Scott appears to be reinforcing India. I have him down to about 3 hexes and two british divisions plus two tank battalions are driving on Vizagapatnam. I've smacked around an IJA division and eliminated at least two armored regiments. The key is that Scott has only one airbase and I have been able to overwhelm his CAP with P-38s and Hurricanes thus letting the bombers get through to put hits on the airfield. He did catch my bombers yesterday and shot down 30(!) Blenhiems and Wellingtons. Ouch. More US reinforcements are on the way from the East Coast. After this fight is over, I'll likely leave the troops there and use them to advance into Burma. But, first things first.

In China, he broke through and will take Sian this turn. My hope is to hold the river line with the very large chinese army I have retreating out of Sian. I'm not sure he would want to take the loss that would come with crossing the river and doing the shock attack that would be required. He did not in the last game, we'll have to see this time.
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RE: Best Two Out of Three

Post by John B. »

Hello all,

time for a quick update. In India, Scott has doubled down and appears to have landed three more divisions. He has to run out of extra troops sometime, doesn't he? :-) I have him bottled up in the few hexes around Vzagapatnam but I had an air disaster! I lost 75 bommbers in one turn because they did not fly, they did not fly, and then the turn that they all flew it was in reverse order from all of my fighter sweeps. Bombers went in, all got shot down, and then my fighters flew. Ay yi yi yi. [:@] So, I've had to lay off and rebuild. He still has just one base so it will be a challege to see if I can bomb him down again as more and more ships stream from Malaysa to India.

But, Scott has moved his carriers to the South Pacific so I have three of my own heading back to the Indian Ocean. His little resupply reinforcement conveyor belt may not be quite so effective in the face of some carrier attacks. :-)

In China he took Sian and is continuing maximum pressure. I keep flying supplies into Kunming and I'm up to about 300 supply points per turn but China continues to look grim.

Better news out of Espiritu Santo. I managed to get in some supplies while he went back to Rabaul. And, I repaired the facilities and got my fort level up to 2. He sent in a reinforcement/supply convoy for his troops on the island and PT boats jumped them and took out two large AKs plus damaged another. They also disrupted his bombardment enough to prevent any real damage at all and all at no loss to the PT boats. [&o] My subs plink away on his ships on the way to and from India and Espiritu Santo but no real damage. I did put two torpedoes into a CL but I'm not 100% sure that it sank.

More later.
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RE: Best Two Out of Three

Post by John B. »

No respite. Nowhere.

It has been action in every theater everyday for about two months now. In India, we are playing Rock Paper Sicissors on shutting down the vital airfield at Vazagapatnam. I've shut it down twice and twice he has put carriers there that shred my fighter sweeps and allow him to repair it. In the meantime, he now has at least 7 inf. divisions and an armored division there. They're still bottled up and I have reinforcements on the way including a US division that is unloading as we speak.

In China, he has busted through in Sian and is spreading out. China is very short of supply despite the fact that I'm flying in about 300 supply points per turn. Again, he has divisions everywhere!

Espiritu Santo he managed to land a resupply convoy but the PT boats (I love the PT boats) have managed to limit the effect of his shore bombardments and put a torpedo into a couple of AKs and a BB. I've landed at la Foa on New Caledonia and cut off Noumea. I think it's too far away for him to save.

But, this was a glorious naval turn of two carrier ambushes. First, (see below) I put a two CV task force on Efate (to take advantage of free CAP) and caught his BB TF that was hovering around Espiritu. The Haurna took 19 1000 LB bomb hits and was reported to have heavy fires and heavy damage. I'm not sure since there were no reported armor penetrations but I guess that you hit something enough times and it will be damaged. The Kongo was reported to have taken 7 1000 lb bomb hits (the one torpedo hit was a dud). His carriers were too far north and he had no cap over the hex. Now those BBs have to run home through a sub guantlet. They might make it, but it will be tough. The BB that took the torpedo (the Ise) from the PT boat got another from a dutch sub up near Guadalcanal and is reported to have heavy damage.

The other ambush took place just north of Sebang (see below). His resupply conveyor belt goes down through the straits of Malacca (to Singapore I guess) so I sent my other three carriers to catch it. It had no air cover that far from the front and reports put an LSD, two AMCs and several AKs and DMS's as casualties. A separate CA TF is reported to have had three CAs with heavy damage and one (the Mikuma) with heavy damage and heavy fires. Those guys are in Phuket so if they may be able to save themselves. But, let's hope not.

Now, the question is if I can shut down the damn airfield again and get some serious air bombardment in on his armored fist.

A couple of questions. How deep is the Japanese well? How many divisions can he keep coming up with? And planes, the waves of planes in each theater is really impressive.

The second question, what is the best destination for air resupply into China? Kunming and Tsuyung are both on a major road and Tsuyung is two hexes closer.

Final question, do the americans ever get more PT boats? I can see how one can run through them very quickly.
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RE: Best Two Out of Three

Post by John B. »

Here is the Espiritu Ambush. The Lexington and Saratoga came up from the South. Scott's CV TF are at the top of the screen. I'm now running south to get away from him. But, the Kongo and the Haruna are at Espirtu and on fire. You can see the cloud of subs I have in the area!

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RE: Best Two Out of Three

Post by John B. »

Here is the Sebang ambush. These three CVs broke away from the Espirtu Santo operation two weeks ago, went to India and refueled and came due east to time catching his resupply convoy as it headed back into the Strait of Malacca. This was a complete success. I'm heading due west to get out of range of his land based air! Scott has a 2-3 CV TF about 20 hexes north of me that seems to be heading back. But, the S-37 (my leading sub ace thus far) put a torpedo into the Akagi this turn. No reported fires but it did seem to cause flooding. I'm not sure if Scott will risk trying to catch my carriers when one of his is damaged. But, he might.

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RE: Best Two Out of Three

Post by BBfanboy »

19 bomb hits will cause fires and system damage in about the 60-70 range which may be too much for his ships to control. If you can keep minor actions going against Haruna the fires have more chance to grow since firefighting seems to be suspended when a ship is "in action", even if no shooting actually occurs.

Re: the PT boats - my understanding is that there is a limit (which changes upward as the game progresses) to the number of boats you can "create" from supply, and if some boats get sunk you get to make replacements. You need a goodly amount of supply but I forget the exact figure or formula for this. You also need a good sized port (again unclear on the number) or a transport TF with the supply on board. Just look for the "Create PT Boats" yellow text in the base or TF window. I believe each nation that has PT boats/MTBs has their own limit on numbers.

A mark 10 torpedo will only do ~ 5 points of float damage to a big, armoured ship like Akagi. In some cases the damage is minor and can be fixed at sea. You need those secondary explosions to know you really hurt her.

Nice job on the ambush near Sabang!
There is a lesson here about falling into a routine with convoy routing and coverage. You should check that your own convoys have varying routes and enough coverage.

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Best Two Out of Three

Post by Capt. Harlock »

19 bomb hits will cause fires and system damage in about the 60-70 range which may be too much for his ships to control. If you can keep minor actions going against Haruna the fires have more chance to grow since firefighting seems to be suspended when a ship is "in action", even if no shooting actually occurs.

+1

It might even be worthwhile to send 4-engine bombers after her if nothing else has the range. "Heavy fires, heavy damage" means Haruna will not be as evasive as she was.
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