GD 1938 - the Future or maybe just a direction
Moderator: Vic
- ernieschwitz
- Posts: 4240
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- Location: Denmark
RE: GD 1938 - the Future or maybe just a direction
Sounds like someone made a boo-boo, in programming...
Looks around, hoping to put blame on someone else.
Looks around, hoping to put blame on someone else.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
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- ernieschwitz
- Posts: 4240
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
RE: GD 1938 - the Future or maybe just a direction
Don´t worry, I can fix it, but ongoing games are probably lost. Since territory taken by initimidation will turn into other countries property, when drift has set them to do that...
So I am sorry for your game, and others, I will fix it, in the next version. Bombur has the edit rights, at the moment for the file, but when he is done, I will do it.
So I am sorry for your game, and others, I will fix it, in the next version. Bombur has the edit rights, at the moment for the file, but when he is done, I will do it.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
RE: GD 1938 - the Future or maybe just a direction
I've found out that the same unit can be seen as different picture by different regimes.
So, in fact Germany can have their own Tank Destroyer III or IV (with the same stats as default).
Lots of work, but one can dream
PS: What about increasing number of staff points for more advanced staff SFTs? Now it looks like Staff I and Staff II have the same general abilities, only combat is better. But staff is not combat unit.
So, in fact Germany can have their own Tank Destroyer III or IV (with the same stats as default).
Lots of work, but one can dream
PS: What about increasing number of staff points for more advanced staff SFTs? Now it looks like Staff I and Staff II have the same general abilities, only combat is better. But staff is not combat unit.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
RE: GD 1938 - the Future or maybe just a direction
Ok, Hanti, you´re half right on planes. Yours is a He-111, but it is the He-111H, not the He-111E. Look at the glass nose. Anyway, thank you for your contributions. I´ve sent a selection of your graphics to ernie and they will be incorporated to next version, I hope.
RE: GD 1938 - the Future or maybe just a direction
I noticed Hanti remarks in the community forum. He is right we made some units generic and other custom. It won´t be possible to create custom units for all countries, unless we start to made fantasy units. This happens because most countries lacked some specific units. For instance, USSR never had naval fighters. Italy didn´t have dive bombers and so on. I think I can add more custom units as soon I get edit rights back, and if ernie agrees.
RE: GD 1938 - the Future or maybe just a direction
"It won´t be possible to create custom units for all countries" but "the same unit can be seen as different picture by different regimes".
So some units can be "custom" only graphically. Some can't be at all (as Bombur mentioned).
Anyway there can be lots of other custom units (my example was German tank destroyers).
[;)] This is my "custom picture" of Tiger I (contemporary made)
So some units can be "custom" only graphically. Some can't be at all (as Bombur mentioned).
Anyway there can be lots of other custom units (my example was German tank destroyers).
[;)] This is my "custom picture" of Tiger I (contemporary made)
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
RE: GD 1938 - the Future or maybe just a direction
Maybe I also could create fantasy units.....and also mix historic with generic units....
RE: GD 1938 - the Future or maybe just a direction
ORIGINAL: Bombur
Maybe I also could create fantasy units.....and also mix historic with generic units....
I don't know yet. All generic units are fantasy anyway (Italian Heavy Tank IV, French Dive Bomber IV). I would go that way: first units that were existed and can be customized (fully or graphically) then the rest.
Hint: Halftrack vs Heavy Truck. Truck weights more, use more supply, carry the same, costs the same, is more fragile and does not shoot. Who needs Heavy Truck then?
Question: Don't you think it's too easy to sink ships with airpower (divebombers/torpedobombers)? Is it useless to build ships?
I used 8-10 divebombers squadron (experienced of 50+) to kill virtually all ships around.
Maybe ships should get "kill-becomes-retreat" value?
Question: Why should I use SPAA I (cost 1500, supply 8, hp 400, fuel 1/2/1) if I can use halftrack plus 20mm flak (cost 1000+500=1500, supply 8+5=13, hp 500+150=650, fuel 1/2/1)?
Both aa cannons have the same firepower but halftrack adds its own and it can carry a few those guns.
This is "custom" picture for Italy: Battleship Roma.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
RE: GD 1938 - the Future or maybe just a direction
ORIGINAL: LJBurstyn
The biggest thing would be achievable victory conditions for all the players. Some have goals that are not IMHO achievable.
Also give victory conditions that don't REQUIRE one nation to fight another specific nation to achieve any one of their goals (...).
As I have noticed USA has one of its victory conditions set as "carte blanche" - achieve XX number of victory points (in fact: conquer number of random important cities).
Maybe these conditions could be added to every nation (such "wild card").
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
- ernieschwitz
- Posts: 4240
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
RE: GD 1938 - the Future or maybe just a direction
The structure of the current victory conditions were chosen very carefully. Giving every nation a "carte blanche" would be destabilize the behavioral pattern that the victory conditions create. Say Germany and the Soviet Union both had a "Carte Blanche" option, choosing basically whatever conditions they would want to win, they would no longer need to go to war. That would then (play testing showed before the victory conditions were implemented) lead to the Soviet Union and Germany basically being best friends, each game.
EDIT: Which was something we found simply too far fetched from history.
EDIT: Which was something we found simply too far fetched from history.
Creator of High Quality Scenarios for:
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- Jeffrey H.
- Posts: 3154
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- Location: San Diego, Ca.
RE: GD 1938 - the Future or maybe just a direction
WADR Ernie, the current 'state of play' is essentially bypassing the intentions of the automatic DOW mechanic. Not the same as what Hanti mentioned but still something that gets away from the designers intent - IMHO.
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: GD 1938 - the Future or maybe just a direction
ORIGINAL: Hanti
ORIGINAL: Bombur
Maybe I also could create fantasy units.....and also mix historic with generic units....
I don't know yet. All generic units are fantasy anyway (Italian Heavy Tank IV, French Dive Bomber IV). I would go that way: first units that were existed and can be customized (fully or graphically) then the rest.
Hint: Halftrack vs Heavy Truck. Truck weights more, use more supply, carry the same, costs the same, is more fragile and does not shoot. Who needs Heavy Truck then?
Question: Don't you think it's too easy to sink ships with airpower (divebombers/torpedobombers)? Is it useless to build ships?
I used 8-10 divebombers squadron (experienced of 50+) to kill virtually all ships around.
Maybe ships should get "kill-becomes-retreat" value?
Question: Why should I use SPAA I (cost 1500, supply 8, hp 400, fuel 1/2/1) if I can use halftrack plus 20mm flak (cost 1000+500=1500, supply 8+5=13, hp 500+150=650, fuel 1/2/1)?
Both aa cannons have the same firepower but halftrack adds its own and it can carry a few those guns.
This is "custom" picture for Italy: Battleship Roma.
Aren't trucks "rear area" units ?
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: GD 1938 - the Future or maybe just a direction
Why doesn't occupation tech work on China? It works on Korea but not Chinese cities for Japan
Favoritism is alive and well here.
- ernieschwitz
- Posts: 4240
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
RE: GD 1938 - the Future or maybe just a direction
It was a change made to fascilitate that conquering majors was less attractive, compared to conquering minors. In other words, major countries home people will struggle more against your attempts to make them work for you than minors.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
RE: GD 1938 - the Future or maybe just a direction
ORIGINAL: Jeffrey H.
ORIGINAL: Hanti
Hint: Halftrack vs Heavy Truck. Truck weights more, use more supply, carry the same, costs the same, is more fragile and does not shoot. Who needs Heavy Truck then?
Question: Why should I use SPAA I (cost 1500, supply 8, hp 400, fuel 1/2/1) if I can use halftrack plus 20mm flak (cost 1000+500=1500, supply 8+5=13, hp 500+150=650, fuel 1/2/1)?
Both aa cannons have the same firepower but halftrack adds its own and it can carry a few those guns.
This is "custom" picture for Italy: Battleship Roma.
Aren't trucks "rear area" units ?
They both are "rear area" units. Heavy Truck needs more fuel (3/3/3 vs. 1/2/1), is wheeled insted of tracked, does not have recon points and has less hp.
So who needs Heavy Truck then?
American "custom" assault gun suggestion. Sherman M4 105 (howitzer).
PS: What is strange is that in turn when US gets possibility to declare war, there is no info about it. I just see the standard isolationists info disappeared.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
RE: GD 1938 - the Future or maybe just a direction
Hanti, I will work in your suggestions ASAP, I also need to know what will be ernie´s decision on future development of GD1938
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: GD 1938 - the Future or maybe just a direction
ORIGINAL: Hanti
They both are "rear area" units. Heavy Truck needs more fuel (3/3/3 vs. 1/2/1), is wheeled insted of tracked, does not have recon points and has less hp.
So who needs Heavy Truck then?
Maybe they are cheaper to produce ?
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: GD 1938 - the Future or maybe just a direction
No. As for now, just build halftracks and don't use points on heavy trucks
This is "custom" picture for French Battleship-I ships (class Bretagne). Instead of "generic" Gangut picture.
PS: I just wonder why NIGHT versions of things have 0/0 attack points vs. land units.
This is "custom" picture for French Battleship-I ships (class Bretagne). Instead of "generic" Gangut picture.
PS: I just wonder why NIGHT versions of things have 0/0 attack points vs. land units.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
RE: GD 1938 - the Future or maybe just a direction
Night bombers are intended for strategic bombing only. This could be changed in the future.