Please try my savegame..

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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HerpInYourDerp
Posts: 118
Joined: Thu May 07, 2015 7:59 pm

RE: Please try my savegame..

Post by HerpInYourDerp »

Yes, the corruption calcs are exactly why you're 'earning' negative monies on pretty much everything bar protection agreements & tech/info trades (those two aren't affected by corruption).

IMO, the way it's displayed (as well as its general implementation, but that's another discussion) is a really, really poor design choice for the way it's supposed to work as it causes no end of confusion, in no small part due to it being inconsistent with a normal game where negative cashflow is in red text.
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: Please try my savegame..

Post by Blabsawaw22 »

Ok so I have way too high of corruption, which is true when I look at my Empire screen.. so this makes sense.. Guess I need to figure a way to deal with corruption now..

thanks herpinyourderp.
fruitgnome
Posts: 433
Joined: Wed Jun 04, 2014 11:49 am

RE: Please try my savegame..

Post by fruitgnome »

@HerpInYourDerp From where do you know this about the corruption?
fruitgnome
Posts: 433
Joined: Wed Jun 04, 2014 11:49 am

RE: Please try my savegame..

Post by fruitgnome »

You can loose the colonies with high corruption or less population by disabling automatic tax rates and raise the tax of colony to 100%.
HerpInYourDerp
Posts: 118
Joined: Thu May 07, 2015 7:59 pm

RE: Please try my savegame..

Post by HerpInYourDerp »

From actually playing around and testing it ingame.
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: Please try my savegame..

Post by Blabsawaw22 »

I also notice that when I "enslave" huge populations I don't seem to get any bonus either.. more corruption..
HerpInYourDerp
Posts: 118
Joined: Thu May 07, 2015 7:59 pm

RE: Please try my savegame..

Post by HerpInYourDerp »

The 'pirate corruption' is a separate, cyclical post-earnings modifier, so the only way of stopping it from continuously going 100+% (ie. negative income) soon after a new year beings is to reduce the number of hidden pirate facilities and your influence as much as possible.

Unfortunately, that's pretty much the complete opposite of how pirates are supposed to play.
fruitgnome
Posts: 433
Joined: Wed Jun 04, 2014 11:49 am

RE: Please try my savegame..

Post by fruitgnome »

So it is better to have less colonies than more??
HerpInYourDerp
Posts: 118
Joined: Thu May 07, 2015 7:59 pm

RE: Please try my savegame..

Post by HerpInYourDerp »

I've not tested spawning troops/a colony ship and taking over a planet the 'normal way' right at the start of a pirate game yet (ie. no criminal network built), but the less hidden facilities and influence you have, the longer it takes for the pirate corruption modifier to reach 100+%.

I do believe the negative income problem begin the moment you build a criminal network and obtain your first 'legitimate' colony.
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: Please try my savegame..

Post by Blabsawaw22 »

and how did Matrix not test/notice this in when shadows came out????
fruitgnome
Posts: 433
Joined: Wed Jun 04, 2014 11:49 am

RE: Please try my savegame..

Post by fruitgnome »

I scrapped all pirate buildings and have now less than 100 % corruption and still control of the colonies.
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: Please try my savegame..

Post by Blabsawaw22 »

I only have 1 pirate fortress on my home colony.. thats it.. every other single one doesn't have hidden pirate buildings!??



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fruitgnome
Posts: 433
Joined: Wed Jun 04, 2014 11:49 am

RE: Please try my savegame..

Post by fruitgnome »

Save the game and scrapp the pirate base, fortress and criminal network. For me there was no negative aspect.
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: Please try my savegame..

Post by Blabsawaw22 »

I guess that kinda makes sense..

I mean once I achieve the actual "empire" status and I own the colony, I guess I don't need hidden pirate facilities anymore.. but that should be built into the game or atleast let you know..
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