What Are Ditch and Reserve?

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

Post Reply
User avatar
tinjaw
Posts: 611
Joined: Thu Aug 05, 2004 12:25 am
Location: Leavenworth, KS
Contact:

What Are Ditch and Reserve?

Post by tinjaw »

What are the Ditch and Reserve button for on the logistics tab?

Image
Attachments
20150605_72636.gif
20150605_72636.gif (61.39 KiB) Viewed 35 times
User avatar
Tac2i
Posts: 2078
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: What Are Ditch and Reserve?

Post by Tac2i »

Ditch allows you to dump (get rid of) excess supply. Reserve allows you to set aside a specified amount of supply.
Tac2i (formerly webizen)
User avatar
tinjaw
Posts: 611
Joined: Thu Aug 05, 2004 12:25 am
Location: Leavenworth, KS
Contact:

RE: What Are Ditch and Reserve?

Post by tinjaw »

ORIGINAL: Webizen

Ditch allows you to dump (get rid of) excess supply. Reserve allows you to set aside a specified amount of supply.

Thanks for the explanation. I cannot think of a reason why somebody would ditch supplies. What am I missing?
User avatar
Tac2i
Posts: 2078
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: What Are Ditch and Reserve?

Post by Tac2i »

Sometimes an HQ can have so much supply stockpiled it cannot move.
Tac2i (formerly webizen)
User avatar
tinjaw
Posts: 611
Joined: Thu Aug 05, 2004 12:25 am
Location: Leavenworth, KS
Contact:

RE: What Are Ditch and Reserve?

Post by tinjaw »

ORIGINAL: Webizen

Sometimes an HQ can have so much supply stockpiled it cannot move.

What determines how much supply an HQ can hold/move with?
User avatar
ernieschwitz
Posts: 4246
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: What Are Ditch and Reserve?

Post by ernieschwitz »

Each unit has a stat called carry (i think), and that determines it. At least that is how it is shown in the editor... or is it called Supply carry... I cannot remember.

So in other words, it is up to the designer how much each SFT in a unit can carry.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
User avatar
ernieschwitz
Posts: 4246
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: What Are Ditch and Reserve?

Post by ernieschwitz »

Thanks for the explanation. I cannot think of a reason why somebody would ditch supplies. What am I missing?

Sometimes if a HQ has units it cannot reach with its supplies, those supplies too will be stockpiled, causing the otherwise mobile HQ, to get to Immobile status (and move rate...) Which seems to be the case with the HQ you are showing btw.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
User avatar
tinjaw
Posts: 611
Joined: Thu Aug 05, 2004 12:25 am
Location: Leavenworth, KS
Contact:

RE: What Are Ditch and Reserve?

Post by tinjaw »

Thanks for the explanation. Things are starting to make more sense now.
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: What Are Ditch and Reserve?

Post by Josh »

In all fairness I've never seen a reason to use it. Reserve is...well reserve. Suppose you have a HQ that is in danger of being cut off, or you send it on a mission where it can be cut off from its parent HQ, then it's a wise thing to have some extra supplies so that HQ can support its subordinate units a bit longer with supplies. Well that happens so rarely that I don't use it.
On the other hand, some HQ's can be so bloated with supplies that they can barely move. What you do then is give that HQ trains or trucks or whatever, or...ditch the supplies. I dunno...never used that too [:)]
And I don't recall other ppl using those buttons as well... Ofcourse that may change with new version around the corner. The idea behind it all is sound though.
User avatar
ernieschwitz
Posts: 4246
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: What Are Ditch and Reserve?

Post by ernieschwitz »

I have used both.

In some instances I have had fronline HQs that got immobile, and had to ditch supplies in order to get out of harms way. In some cases I have had HQs stationed on a one hex island, that garrisoned an important loction (see Malta for instance), and then I have found a reason to have a stockpile there...
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
User avatar
tinjaw
Posts: 611
Joined: Thu Aug 05, 2004 12:25 am
Location: Leavenworth, KS
Contact:

RE: What Are Ditch and Reserve?

Post by tinjaw »

What exactly is a reserve for? Let's say I set a reserve of 1000 supply points. Does that mean that it won't spend those 1000 points? What good will the points do you if the units under its command are all at a readiness of 10 because they have gone without supplies since they are held in reserve? Or do you mean to purposefully starve some units in preparation for other units to go on the offensive with the reserved supplies? I'm a little confused about when reserve should be used.
User avatar
ernieschwitz
Posts: 4246
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: What Are Ditch and Reserve?

Post by ernieschwitz »

No. Setting a unit to 1000 reserve will cause it to draw that amount from its parent HQ (if it has one). It should have no effect on giving out of supplies.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
Post Reply

Return to “Advanced Tactics Series”