Sovereignty: Crown of Kings Patch 1.7

Sovereignty: Crown of Kings is a turn-based fantasy strategy game for the PC. It offers a intuitive yet deep province system, allowing you to raise armies, conduct diplomacy, scout enemy battle lines, rally heroes to your banner, send them on quests, cast spells and go to war. In Sovereignty, the player chooses one of 35 Realms in a bid for dominance of the map. Play is conducted in a series of turns as a single player game. Each Realm has a unique culture and history, which translates directly into different play-styles. Each realm has its own mix of unit types and spell trees. Their diplomatic relations, economies and histories vary. A player may choose a new realm and experience the game in a very different way. Fantasy heroes, troops, races and spells complement the rise to power.
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v.Manstein
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Joined: Mon May 27, 2002 4:43 pm
Location: London

Sovereignty: Crown of Kings Patch 1.7

Post by v.Manstein »

Another update is ready! Beta patch 1.7 is available now. For the time being, the new build 1.7 will be available from the beta branch, build 1.6 will now be moved to the non-beta branch.

To take part in the beta please follow these instructions.

-Go to your games library where all your games are located.
-Click on the game Sovereignty: Crown of kings to make it highlighted
-Right click on the game name, and a menu should come up.
-Left click on "properties"
-Now you should be able to see the "Betas" tab on the rightmost side
-you should now see a pull down menu with the title "Select the beta you would like to opt into".
-click on the down arrow to see the pull down menu of "beta - public beta" and left click it.
-Now close this window and you should be able to see your games library again.
-You should also be able to see that the game Sovereignty: Crown of Kings is now in this mode [beta]
-Now just start it up as usual and continue to enjoy the game. All saves should be working correctly and you should be able to run the game with the bug fixes.
-If you want to opt out of beta, just follow these steps again to go to the non-beta version.


Update 1.7 brings the second half of the unit medal update - all units in all realms now have access to 4 possible promotions, which they gain from proving their worth on the field of battle.

In the next update, we're working to bring you a new unit class - the Irregulars.

As the name suggests, these units are ones which exist outside of the usual structure of the army, and do things a little differently.

Irregulars comprise a number of loosely organized and often independently-functioning units. They use non-standard hit-and-run tactics, and commonly retreat in the face of attack. Irregulars utilize all manner of harassing tactics while attempting to stay out of harm's way.

Irregulars will come with a special class ability, just like other classes:

Hit-and-run: After making an attack (whether Ranged or Melee), Irregulars retreat 1 hex, if able. If an Irregular retreats successfully in this way, it takes half damage. Shackles does not interact with this ability.

The new class and it's ability will shake things up a bit on the battlefield, so your tactics will have to adapt to both using and fighting against the new unit type.


1.7 full change log:

Fixed Double Deal spell being impossible to cast
Fixed incorrect spelling of the Prestidigitator achievement
Fixed Last Stand being awarded when the defender loses by retreating
Fixed Old Hill being awarded as the attacker
Fixed Khazoth campaign not saving number of destroyed realms
Fixed Overrun unit ability not working

Necromancer ability can now affect Mercenary units
Updated manual - added ToC and "Encounter at Wrenloft" short story
Completed the unit medal updates, all units now have correct medals for promotions 3 and 4



Thanks again for your feedback and keep reporting bugs.
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