Next Official Patch?

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

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Michael T
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Next Official Patch?

Post by Michael T »

When are we likely to see the next official patch?
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Erik Rutins
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RE: Next Official Patch?

Post by Erik Rutins »

Hi guys,

We're looking to post the 1.05 public beta tomorrow (Friday).

Some great improvements incoming, here's a list:

BROTHER AGAINST BROTHER, VERSION 1.0.5

GRAPHICS CHANGE: Commander radius shown only on edges. Radius is turned on automatically when a commander's HQ is selected
GRAPHICS CHANGE: Show strength bars relative to unit start and break strength. (Top of strength bar = full strength; bottom = breaking strength).
In PBEM, chat messages are now instead shown in a popup box at the start of the recipient's turn.
Reduced the maximum levels of zoom a little bit.
Made improvements to the appearance of unit text when zooming.
CTRL+Left-Click now selects a unit without re-centering the map
Routed/disordered units are now marked with R or D (respectively) in the OOB list.
GRAPHICS CHANGE: Increased the opacity of graphical overlays.
New hotkeys:
N go to Next unit (functionally equivalent to the Control Box > icon toggle)
P go to Prev unit (functionally equivalent to the Control Box < icon toggle)
C toggle on/off the Command Radius for the selected commander
M toggle on/off the Moved highlight
D toggle on/off the Disordered highlight
R toggle on/off the Ready-to-Fight highlight
O toggle on/off the Out-of-Command highlight
S toggle on/off the Out-of-Supply highlight
H cycle through Victory hexes

We may also be able to increase the FPS further.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Erik Rutins
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RE: Next Official Patch?

Post by Erik Rutins »

Also, 1.04 was expected to go official this week. I'll check on that tomorrow.
Erik Rutins
CEO, Matrix Games LLC


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Michael T
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RE: Next Official Patch?

Post by Michael T »

Great news, thanks [:)]
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berto
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RE: Next Official Patch?

Post by berto »

ORIGINAL: Erik Rutins

New hotkeys:
N go to Next unit (functionally equivalent to the Control Box > icon toggle)
P go to Prev unit (functionally equivalent to the Control Box < icon toggle)
C toggle on/off the Command Radius for the selected commander
M toggle on/off the Moved highlight
D toggle on/off the Disordered highlight
R toggle on/off the Ready-to-Fight highlight
O toggle on/off the Out-of-Command highlight
S toggle on/off the Out-of-Supply highlight
H cycle through Victory hexes
Huzzah!
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
Clinchrifles
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RE: Next Official Patch?

Post by Clinchrifles »

Replay? Thats it...F everything else. We need it. Im sorry to say it but its like you got a guy in a tux with great shoes, perfect fit, but no tie. Please, I cant do the pbem without. Its always like im missin half the action.
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berto
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RE: Next Official Patch?

Post by berto »

ORIGINAL: Erik Rutins

We may also be able to increase the FPS further.
How about ditching the floating, levitating casualty numbers? Just display them above the affected units, no rising upward [8|], then they just vanish after a short while? That should save some CPU cycles right there.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
VegasOZ
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RE: Next Official Patch?

Post by VegasOZ »

Any chance to get a Music Volume Slider or check boxes in a future patch. I like the music but would like to be able to TURN IT DOWN a bit without losing the volume of the voices and sound effects.

Thanks
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