Manpower gains from disbanding

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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chaos45
Posts: 1875
Joined: Mon Jan 22, 2001 10:00 am

Manpower gains from disbanding

Post by chaos45 »

Some thoughts based on what Ive read so far on WiTE and even WiTE.

Many players seem to gains extra manpower to feed into the meat grinder at the front by disbanding rear area units.

The designers most likely need to put some massive diminishing returns on these units when disbanded. When you look at the flak units from both sides...for allies these men often made very poor/untrained infantry replacements. For the axis many of these units werent really manpower so to speak that was usable as frontline infantry. As in many cases they might have 1 military age male as the gun commander, and youth/females for the rest of the gun crew. Not to mention many staff members of these Luftwaffe rear AA units was younger/female staff.

So my suggestion would be for the designers to maybe put some type of limitation on gains from these disbanded units...maybe only a 50% return on manpower or something to limit how useful this asset really is.

Even higher HQ units for the Axis started using more and more females for staff/radio/supply work in the rear as the war went on. Never to the level of the Soviets but still, with the Axis penchant not to send women into combat this should be reflected in limited manpower conversion for these assets. Also how many men in these units were rated as unfit for service but deemed useable in a cush city flak/HQ job.......just some thoughts.
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Ralzakark
Posts: 225
Joined: Tue Apr 24, 2012 2:22 pm

RE: Manpower gains from disbanding

Post by Ralzakark »

Some players have said they disband German flak units for the manpower, which given that strategic bombing seems ineffective is a wise game choice.

But it is historical nonsense both for the reasons you give above and also the political implications of the nazi party abandoning any pretence of defending the German civilian population.

Unfortunately the more I see of the game the more I think political factors are only implemented if they adversely affect the Allies.
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marion61
Posts: 1706
Joined: Thu Sep 08, 2011 10:57 am

RE: Manpower gains from disbanding

Post by marion61 »

The "Allies", being allied you had to please everyone of them to some extent, while on the other hand Hitler could do pretty much anything he chose to do so the allies having more political pressure is very historical.

As to the manpower, with the new patch this should become much less of an issue. The changes to rail yard damage and other changes to the air war should help the allies keep the axis from getting many of those replacements now. You can have all the men you want, but if the air war changes work they won't be getting much supply so they'll still be ineffective.
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