ORIGINAL: Commander Cody
ORIGINAL: cdnice
I have seen a couple of comments here about how high the experience is for Japanese air/naval units, are you thinking at all about reducing these a bit? Was there a reason why they were upped?
The IJ side was originally designed my Andy Mac to provide a stronger AI performance in Ironman Scenario 10, so he tweaked up a lot of factors such as pilot skill and experience.
Cheers,
CC
There are a lot of legacy issues from my decision to use Ironman as the base scenario, and pilot experience is one of them. My goal with the mod has always been to create a mod where Japan can go the distance vs the Allies, even in 1945-1946. To achieve that goal, Japan has to be able to start strong and really put the allies on their heels in 1942 and 1943 so that Japan can have near parity with the allies when the US production really kicks up. Having the high experience pilots isn't a bad thing from my view, as Japan is designed to be an even bigger 800lb gorilla than in stock so it can achieve its goals.
The tricky part comes in when making the allied player still feel that his air forces are still relevant and so that the Japanese player still feels like winning the air war is a challenge and not a forgone conclusion. In the newest version of the mod, certain air forces, such as the French, have much better experience than in stock, and some better air-frames are made available to the allies as well. These better planes and pilots allow the allies to contest Japan in the air much more effectively. There are relatively few of these units, so the allied player will have to choose carefully where they want to use them.