The Gamiest Game in Town - EL (J) vs Rio Bravo (A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Hi Lobo -
I'm a fairly new player to WITP AE, and so any insight you can give regarding the 'why' of what you're doing would be very helpful. Also, any odd issues you run into as Japan would be useful, as I've only played Allies up to this point.
Thanks for the thread, and hope you do well.
PS) Why leave Pearl untouched? Seems the US will now be more than just a thorn in your side?
I'm a fairly new player to WITP AE, and so any insight you can give regarding the 'why' of what you're doing would be very helpful. Also, any odd issues you run into as Japan would be useful, as I've only played Allies up to this point.
Thanks for the thread, and hope you do well.
PS) Why leave Pearl untouched? Seems the US will now be more than just a thorn in your side?
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
[font="Arial"]
This would be the classic case of the blind leading the blind. [8D][8D]
Remember that this is my first real game so take everything I say with a grain of salt. I will be glad to answer any questions you have to the best of my ability and hopefully others will also.
There are several very good discussions in this Forum as to the virtues of attacking Pearl or not. If you read the first few pages of Quixote's AAR referenced above you will see one. I am not going to use his middle game style and his ended in Auto-Victory which I am not interested. (Not only that, I could not. Quixote is an excellent player way above my standards.)
Rio and I have not actually discussed what would be considered a win or loss by either side but my goal is to not have the Allies on the H.I. before the game-engine ends the game, what May '46? I believe that the only way Japan can accomplish this is to keep the economy very strong or at least as strong as possible to the bitter end. This is not an original idea BTW. Also, I do not buy into the idea that Japan has to loose the (game) war.
So the personal choice for me was the alternative between hitting Pearl and giving the US what amounts to a slap on the wrist, or, getting into the Southern Resource Area and start pumping the cargo into Japan's economy as soon as possible. I chose the latter and my whole game strategy will be built around that economic hypothesis.
I will be posting my Basic Strategy soon and that will give you a little more insight into my game thoughts.
Now Shocko, allow me to be a little sarcastic here. Do you really think the US will be more than a thorn in my side? [:)]
[/font]
Welcome and thank you Shocko.ORIGINAL: ShockoPopper
Hi Lobo -
I'm a fairly new player to WITP AE, and so any insight you can give regarding the 'why' of what you're doing would be very helpful. Also, any odd issues you run into as Japan would be useful, as I've only played Allies up to this point.
Thanks for the thread, and hope you do well.
PS) Why leave Pearl untouched? Seems the US will now be more than just a thorn in your side?
This would be the classic case of the blind leading the blind. [8D][8D]
Remember that this is my first real game so take everything I say with a grain of salt. I will be glad to answer any questions you have to the best of my ability and hopefully others will also.
There are several very good discussions in this Forum as to the virtues of attacking Pearl or not. If you read the first few pages of Quixote's AAR referenced above you will see one. I am not going to use his middle game style and his ended in Auto-Victory which I am not interested. (Not only that, I could not. Quixote is an excellent player way above my standards.)
Rio and I have not actually discussed what would be considered a win or loss by either side but my goal is to not have the Allies on the H.I. before the game-engine ends the game, what May '46? I believe that the only way Japan can accomplish this is to keep the economy very strong or at least as strong as possible to the bitter end. This is not an original idea BTW. Also, I do not buy into the idea that Japan has to loose the (game) war.
So the personal choice for me was the alternative between hitting Pearl and giving the US what amounts to a slap on the wrist, or, getting into the Southern Resource Area and start pumping the cargo into Japan's economy as soon as possible. I chose the latter and my whole game strategy will be built around that economic hypothesis.
I will be posting my Basic Strategy soon and that will give you a little more insight into my game thoughts.
Now Shocko, allow me to be a little sarcastic here. Do you really think the US will be more than a thorn in my side? [:)]
[/font]
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
[font="Arial"]
Basic Strategy
I feel that Japan made two major mistakes in the war. Involving the Unites States is one mistake that I can not change in the game, nor would I want to. It would not be much of a game otherwise.
The second, too much expansion, I can change. Burma is as far north-east as I will go. I will take all of Sumatra but will only go south as far the Soerabaja area on Java. All of Borneo and Celebes. I am still undecided if I will want the resources and oil at Boela and Babo enough to venture into that area but probably will. Truk will be as far south as I go in the Pacific. I am pulling all of my troops and air out of the Marshalls except the CD units of course but they will have to exist on coconuts, bananas and fish, no more supply for them. I am also canceling all of my small island invasions in that area.
The Marianas will be built heavily as well as Marcus but that is as far west as I will go in the Pacific. The Bonins will be heavily built and later Okinawa. I will take Adak early and hold it as long as I can.
My exception will be China. I'm not calling this a China first policy, but to enable a strong northern defense and to utilize some of China's resources, I plan on taking all of China and deleting every Chinese 1&0 there is. I sound like the CIA don't I?
No Australia or India although I want Rio to think that I am going into Australia in a big way so as to distract him and make him tie-up troops and supply there. In RL Rio worked in Auz for awhile and has a special fondness for the country, especially Brisbane, that I want to exploit.
That is pretty much my outer perimeter as planned subject to this thing called war.
I am playing this way partly because my game will be Resource driven. Resource with a capital 'R' includes resources, fuel, oil and supply which from now on I am going to call Cargo like the Manual does to avoid confusion. I am going to try to not use any cargo that I do not have to in the beginning of the war so I will have them in '44-'45-'46 when I really need them.
[/font]
Basic Strategy
I feel that Japan made two major mistakes in the war. Involving the Unites States is one mistake that I can not change in the game, nor would I want to. It would not be much of a game otherwise.
The second, too much expansion, I can change. Burma is as far north-east as I will go. I will take all of Sumatra but will only go south as far the Soerabaja area on Java. All of Borneo and Celebes. I am still undecided if I will want the resources and oil at Boela and Babo enough to venture into that area but probably will. Truk will be as far south as I go in the Pacific. I am pulling all of my troops and air out of the Marshalls except the CD units of course but they will have to exist on coconuts, bananas and fish, no more supply for them. I am also canceling all of my small island invasions in that area.
The Marianas will be built heavily as well as Marcus but that is as far west as I will go in the Pacific. The Bonins will be heavily built and later Okinawa. I will take Adak early and hold it as long as I can.
My exception will be China. I'm not calling this a China first policy, but to enable a strong northern defense and to utilize some of China's resources, I plan on taking all of China and deleting every Chinese 1&0 there is. I sound like the CIA don't I?
No Australia or India although I want Rio to think that I am going into Australia in a big way so as to distract him and make him tie-up troops and supply there. In RL Rio worked in Auz for awhile and has a special fondness for the country, especially Brisbane, that I want to exploit.
That is pretty much my outer perimeter as planned subject to this thing called war.
I am playing this way partly because my game will be Resource driven. Resource with a capital 'R' includes resources, fuel, oil and supply which from now on I am going to call Cargo like the Manual does to avoid confusion. I am going to try to not use any cargo that I do not have to in the beginning of the war so I will have them in '44-'45-'46 when I really need them.
[/font]
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
[font="Arial"]
Cargo - resources
I am going to preface this by saying that I need a ton more research in this area but I am going to throw out some thoughts.
There are two sources of “free” cargo, oil and resources. Of course there is no free lunch. The cost of these two are the cost of capturing the bases, possible repair, shipping, expansion, spoilage, preventing spoilage, and protecting the supply source and the shipping. Anything else?
The cost of capturing the bases can be mitigated by capturing them as early a possible and I think this may help in reducing the cost of repairs. I need to do a lot more research in regards to repair cost and return of investment (ROI).
Shipping is one large on-going cost. I am going to reduce this cost by: using Pax's Magic Highway; selecting my cargo routes carefully; and using my shipping craft as efficiently as I can. Selecting my cargo routes carefully includes determining the “proper” destinations. I am still undecided as to my end-base for the MH. In my test Fusion did not build-up as expected but I did not have my sources well established either. I am still going to build-up Fusion but may end-up using Port Arthur as it has a big head start.
I have read that there are sufficient resources on and near the H.I. to satisfy the demand and that some players do not utilize the resources fully in the SRA. Again much more research is needed on my part but resources equal supply and it always seems that supply is always an issue in the end game. Therefore I can see no reason not to utilize every point of resources upon which you can lay your hands. One question I have concerns LI and if there is enough to utilize all of the resources available. If so, no expansion would be necessary but if not then the next question would be where to expand.
Most of what I have read says that some players never expand LI one reason being the long pay-back for the cost. If I were to expand LI, I would do it by the end of the year and the pay-back would break even around October of '44 just when supply would be real handy.
Port and air field expansion would not only prevent spoilage but it would help protect the source and if the bases are strategically located would help justify the cost of capturing them.
Protecting convoys can be a very expensive endeavor but a necessity. I think the biggest impact on reducing this cost is by having as few convoys as possible. See shipping above.[/font]
Cargo - resources
I am going to preface this by saying that I need a ton more research in this area but I am going to throw out some thoughts.
There are two sources of “free” cargo, oil and resources. Of course there is no free lunch. The cost of these two are the cost of capturing the bases, possible repair, shipping, expansion, spoilage, preventing spoilage, and protecting the supply source and the shipping. Anything else?
The cost of capturing the bases can be mitigated by capturing them as early a possible and I think this may help in reducing the cost of repairs. I need to do a lot more research in regards to repair cost and return of investment (ROI).
Shipping is one large on-going cost. I am going to reduce this cost by: using Pax's Magic Highway; selecting my cargo routes carefully; and using my shipping craft as efficiently as I can. Selecting my cargo routes carefully includes determining the “proper” destinations. I am still undecided as to my end-base for the MH. In my test Fusion did not build-up as expected but I did not have my sources well established either. I am still going to build-up Fusion but may end-up using Port Arthur as it has a big head start.
I have read that there are sufficient resources on and near the H.I. to satisfy the demand and that some players do not utilize the resources fully in the SRA. Again much more research is needed on my part but resources equal supply and it always seems that supply is always an issue in the end game. Therefore I can see no reason not to utilize every point of resources upon which you can lay your hands. One question I have concerns LI and if there is enough to utilize all of the resources available. If so, no expansion would be necessary but if not then the next question would be where to expand.
Most of what I have read says that some players never expand LI one reason being the long pay-back for the cost. If I were to expand LI, I would do it by the end of the year and the pay-back would break even around October of '44 just when supply would be real handy.
Port and air field expansion would not only prevent spoilage but it would help protect the source and if the bases are strategically located would help justify the cost of capturing them.
Protecting convoys can be a very expensive endeavor but a necessity. I think the biggest impact on reducing this cost is by having as few convoys as possible. See shipping above.[/font]
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
A few thoughts for you.
I have shipped resources from distant parts only when ships are returning home having sent supply/troops out (and when that happens I will put a small diversion in to go pick up some resources). Using that, in early 1944, I have few resources left in the Philippines. So I think the only resources that need regular shipping are from Fusan, Hokkaido and Sakhalin and the rest can be picked up as ships return home.
A fully developed Fusan seems to have the capacity to ship out all that is needed, although there is a period when stockpiles grow alarmingly to begin with. If you decide another port is needed, then Shanghai is closer than Port Arthur. A problem with Fusan is that the Tonan Whalers are your most efficient boats but they take up a lot of space on the docks. Next most efficient are the Type-1 and Manzyu tankers. Shipping from Port Arthur, instead of Fusan, means you'll be using about 1% more of the fuel shipped home in fuel costs plus be more exposed to subs.
If you go with the rapid expansion followed by minimal fuel use you will accumulate a large fuel reserve. If you avoid early loss of the oil production, you may find it worthwhile to expand some HI at the beginning to make sure you can convert that fuel to supply. This will also generate more HI so some extra expansion of naval yards could be useful. Also, if being efficient, you won't need any more xAK(L) or xAP built and it is probably only worth building the most efficient of tankers.
I think your estimate of payback for LI omits the 100 supply cost for the initial expansion so actual payback is after 1100 days or about the very end of 1944.
I have shipped resources from distant parts only when ships are returning home having sent supply/troops out (and when that happens I will put a small diversion in to go pick up some resources). Using that, in early 1944, I have few resources left in the Philippines. So I think the only resources that need regular shipping are from Fusan, Hokkaido and Sakhalin and the rest can be picked up as ships return home.
A fully developed Fusan seems to have the capacity to ship out all that is needed, although there is a period when stockpiles grow alarmingly to begin with. If you decide another port is needed, then Shanghai is closer than Port Arthur. A problem with Fusan is that the Tonan Whalers are your most efficient boats but they take up a lot of space on the docks. Next most efficient are the Type-1 and Manzyu tankers. Shipping from Port Arthur, instead of Fusan, means you'll be using about 1% more of the fuel shipped home in fuel costs plus be more exposed to subs.
If you go with the rapid expansion followed by minimal fuel use you will accumulate a large fuel reserve. If you avoid early loss of the oil production, you may find it worthwhile to expand some HI at the beginning to make sure you can convert that fuel to supply. This will also generate more HI so some extra expansion of naval yards could be useful. Also, if being efficient, you won't need any more xAK(L) or xAP built and it is probably only worth building the most efficient of tankers.
I think your estimate of payback for LI omits the 100 supply cost for the initial expansion so actual payback is after 1100 days or about the very end of 1944.
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
[/font]ORIGINAL: el lobo
[font="Arial"]
Cargo - resources
I am going to preface this by saying that I need a ton more research in this area but I am going to throw out some thoughts.
There are two sources of “free” cargo, oil and resources. Of course there is no free lunch. The cost of these two are the cost of capturing the bases, possible repair, shipping, expansion, spoilage, preventing spoilage, and protecting the supply source and the shipping. Anything else?
The cost of capturing the bases can be mitigated by capturing them as early a possible and I think this may help in reducing the cost of repairs. I need to do a lot more research in regards to repair cost and return of investment (ROI).
Shipping is one large on-going cost. I am going to reduce this cost by: using Pax's Magic Highway; selecting my cargo routes carefully; and using my shipping craft as efficiently as I can. Selecting my cargo routes carefully includes determining the “proper” destinations. I am still undecided as to my end-base for the MH. In my test Fusion did not build-up as expected but I did not have my sources well established either. I am still going to build-up Fusion but may end-up using Port Arthur as it has a big head start.
Don't use Port Arthur. Be patient and use Fusan if you try this. It's hard enough to get going without trying multiple ports and there is no advantage of having one further from the HI. It won't start before Fusan is well built up anyway.
I just send the units I've selected to buy out from Manchuria to Fusan immdiately. It build to Port 8 in a very short time with all of those engineers there.
[/font][/size]I have read that there are sufficient resources on and near the H.I. to satisfy the demand and that some players do not utilize the resources fully in the SRA. Again much more research is needed on my part but resources equal supply and it always seems that supply is always an issue in the end game. Therefore I can see no reason not to utilize every point of resources upon which you can lay your hands. One question I have concerns LI and if there is enough to utilize all of the resources available. If so, no expansion would be necessary but if not then the next question would be where to expand.
There will be a lot of unused resources in your Empire. Don't worry about using them up. Only worry about your needs for HI/LI.
In the SRA it doesn't make sense to build LI. If you do it early enough to make it potentially worth it you're also trying to use that supply for a lot of other things like airframe RnD, production expansions and fighting to win the historical Empire.
The only places it makes sense to build LI really are deep in Japanese held territory where the extra supply becomes really useful late (and easy to ship to the HI) as other sources are lost or destroyed: Manchuria, Northern China, Korea or in the HI itself. There are plenty of resources here, the distance for shipping is as short as it gets from Fusan, and there will most likely be no B-29 strikes here until very late.
Most of what I have read says that some players never expand LI one reason being the long pay-back for the cost. If I were to expand LI, I would do it by the end of the year and the pay-back would break even around October of '44 just when supply would be real handy.
Port and air field expansion would not only prevent spoilage but it would help protect the source and if the bases are strategically located would help justify the cost of capturing them.
Protecting convoys can be a very expensive endeavor but a necessity. I think the biggest impact on reducing this cost is by having as few convoys as possible. See shipping above.[/font][/size]
Port and airfield expansion also costs supply. It's good to do throughout the Empire, but as I found out in my first campaign, it's a lot more expensive to max everywhere than to be sensible and only build what you predict you will really need.
So a size 9 field at Soerabaja is great. Size 8-9 fields, maxed ports and size 6 fort levels for all of Java is not usually a good idea.
In my first long game I built more HI and LI in the SRA. It was all bombed out by 45. ALL of it. By the time it's useful, even if it's still there, you may be cut off from bringing that stuff home. What counts is what can get to and be used in the HI late.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
For a good AAR detailing a less than historic expansion, search for Captain Cruft's The Hive AAR. It is more than a year old, where does the time go?, but it is great, innovative, and unorthodox read.
You don't mention it, but what about the Andamans?
Once your invasions are done, park your 3 training cruisers (CL - 18 knot speed) in with your tankers as convoy escorts. They can eventually upgrade to super escort leaders, but in the meantime can catch a torpedo meant for that Tonan Whaler and live. They provide great convoy leadership and are important ships despite their speed handicap.
Check your ship captains on your important ships...and switch them out. On Warships, most are good, but there are some stinkers like the one on the Tone. On your tankers, aks, xaps, they are mostly stinkers. Just do it gradually.
Set up Tracker and it will let you know the most fuel efficient merchants you have.
Less than historic expansion AARs are few and far between, will be great reading! Good luck! Got me excited to follow along!
You don't mention it, but what about the Andamans?
Once your invasions are done, park your 3 training cruisers (CL - 18 knot speed) in with your tankers as convoy escorts. They can eventually upgrade to super escort leaders, but in the meantime can catch a torpedo meant for that Tonan Whaler and live. They provide great convoy leadership and are important ships despite their speed handicap.
Check your ship captains on your important ships...and switch them out. On Warships, most are good, but there are some stinkers like the one on the Tone. On your tankers, aks, xaps, they are mostly stinkers. Just do it gradually.
Set up Tracker and it will let you know the most fuel efficient merchants you have.
Less than historic expansion AARs are few and far between, will be great reading! Good luck! Got me excited to follow along!
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
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Thank you for you response Spidery.
When I mouse-over a base, on some I see the resource center and on some I see the resource center and a “pile” of resources at the bottom of the box.
You say “Using that, in early 1944, I have few resources left in the Philippines.” So here I am confused. Do the resource centers keep producing or do they stop producing when you capture the base? If they are producing, are you just hauling them off faster than they are being produced? If they do not produce, is there a pile of resources there when you capture the base not shown on the mouse-over and that is what you have to haul?[/font]
ORIGINAL: Spidery
A few thoughts for you.
I have shipped resources from distant parts only when ships are returning home having sent supply/troops out (and when that happens I will put a small diversion in to go pick up some resources). Using that, in early 1944, I have few resources left in the Philippines. So I think the only resources that need regular shipping are from Fusan, Hokkaido and Sakhalin and the rest can be picked up as ships return home.
Thank you for you response Spidery.
When I mouse-over a base, on some I see the resource center and on some I see the resource center and a “pile” of resources at the bottom of the box.
You say “Using that, in early 1944, I have few resources left in the Philippines.” So here I am confused. Do the resource centers keep producing or do they stop producing when you capture the base? If they are producing, are you just hauling them off faster than they are being produced? If they do not produce, is there a pile of resources there when you capture the base not shown on the mouse-over and that is what you have to haul?[/font]
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
[font="Arial"]obvert, Lowpe, and Spidery
Fantastic responses! There is nothing like experience. Thanks for sharing yours.
You guys have given me a lot of information and a lot to think about. I will consider each detail and look at the re: AAR.
Thank you so much.[/font]
Fantastic responses! There is nothing like experience. Thanks for sharing yours.
You guys have given me a lot of information and a lot to think about. I will consider each detail and look at the re: AAR.
Thank you so much.[/font]
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
ORIGINAL: el lobo
[font="Arial"]ORIGINAL: Spidery
A few thoughts for you.
I have shipped resources from distant parts only when ships are returning home having sent supply/troops out (and when that happens I will put a small diversion in to go pick up some resources). Using that, in early 1944, I have few resources left in the Philippines. So I think the only resources that need regular shipping are from Fusan, Hokkaido and Sakhalin and the rest can be picked up as ships return home.
Thank you for you response Spidery.
When I mouse-over a base, on some I see the resource center and on some I see the resource center and a “pile” of resources at the bottom of the box.
You say “Using that, in early 1944, I have few resources left in the Philippines.” So here I am confused. Do the resource centers keep producing or do they stop producing when you capture the base? If they are producing, are you just hauling them off faster than they are being produced? If they do not produce, is there a pile of resources there when you capture the base not shown on the mouse-over and that is what you have to haul?[/font]
If you ship in so much troops and supplies, you most likely will have enough empty cargo space for the return trip to strip the PI of resources.
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
You say “Using that, in early 1944, I have few resources left in the Philippines.” So here I am confused. Do the resource centers keep producing or do they stop producing when you capture the base? If they are producing, are you just hauling them off faster than they are being produced? If they do not produce, is there a pile of resources there when you capture the base not shown on the mouse-over and that is what you have to haul?
For example, on Mindanao (subject to damage sustained) there are 40 resource centres and 20 LI factories. This produces 800 resources points per day of which 300 are used in LI to produce 20 supplies. This gives a net 500 resource points per day or about 180,000 per year.
Suppose I send a convoy with 30,000 supply out to Babeldoab. Then, rather than coming straight back, it can divert to Butuan where it can load up with 30,000 of these resources and take them back to Japan. This minimises burning fuel with an empty cargo hold. By consistently doing this I find most of the resources from the Philippines are sent home with no need to set-up regular convoys.
Resources accumulate on Sumatra, Java and Borneo because there is little need to send supply or troops there and the ports are busy with shipping oil/fuel home. However, the resources from the local area and the Philippines are easily enough for the Japanese industry.
Until the initial port improvements are complete, there won't be enough resources sent home but there are ample stockpiles to last this out. It took until August 1st 1942 for me to expand Fusan port to 8 but I probably didn't send as many engineers there as I could and I think there may be more engineers in scenario 2 than the scenario I played.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
[font="Arial"]OK, the numbers are starting to fall into place.
These are newbie questions and I should have paid more attention to this stuff during my sand-boxing but I was too busy learning how to move the military around (and having more fun, uhhum, *cough, cough* not that this isn't fun).
Thank you for your patience.[/font]
These are newbie questions and I should have paid more attention to this stuff during my sand-boxing but I was too busy learning how to move the military around (and having more fun, uhhum, *cough, cough* not that this isn't fun).
Thank you for your patience.[/font]
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
[font="Arial"]Turn two is away so I will catch-up here and then go study cargo some more.
Fusan it is. I have sent all of the engineers in Korea and a few others there and a lot of tankers are headed there as Fusan set as their home port. I will send-in some more garrison soon.
obvert, I agree with no HI or LI expansion in the DEA and will study the areas you suggested. Also agree with infrastructure building and will look closely at that also.
Lowpe, I glanced at Captain Cruft's AAR and will try to finish it before Rio sends back the turn. A word about it.
When I first got this game besides playing with all of the little buttons, I started reading AARs and thinking how I wanted to play my game. Quixote's was about the third one and I told Rio one evening that the only true way for Japan to win this game was with Auto-Victory. I was looking forward to the computer flashing its screen, making bell sounds and announcing, “We have a winner here folks!” Quixote is extremely good but I thought that if I focused, studied hard and ate my spinach I could do that too. Then, while reading other AARs that were close to AV I saw how the poor Allied player was just reacting to prevent it and it did not look like fun. Then I read Mr. Kane vs. GJ and thought to myself, that is the way I want Japan to win.
Mr. Kane used a lot of air, Capt. Cruft is using a lot of air and the reason I am going to try to save and maximize my cargo is because, if you will pardon the technical language, I want a gazillion planes. I also want a lot of other stuff but more on that as we progress.
The Andamans, yes. Thank you for reminding me.
I hope CL Nagara is not one of the cruisers of which you are talking. That was the first ship I lost. Speaking of ships lost and Tracker. Tracker is set-up and regions imported and seems to be working. I know I should check the Tracker thread but I will throw it out hoping for a quick answer, no sunk ships are showing in Tracker. ??
I have three more major jobs to research and do after cargo. Shipping, pilot training, and leaders. For some reason I am just not looking forward to shipping but it must be done.
[/font]
Fusan it is. I have sent all of the engineers in Korea and a few others there and a lot of tankers are headed there as Fusan set as their home port. I will send-in some more garrison soon.
obvert, I agree with no HI or LI expansion in the DEA and will study the areas you suggested. Also agree with infrastructure building and will look closely at that also.
Lowpe, I glanced at Captain Cruft's AAR and will try to finish it before Rio sends back the turn. A word about it.
When I first got this game besides playing with all of the little buttons, I started reading AARs and thinking how I wanted to play my game. Quixote's was about the third one and I told Rio one evening that the only true way for Japan to win this game was with Auto-Victory. I was looking forward to the computer flashing its screen, making bell sounds and announcing, “We have a winner here folks!” Quixote is extremely good but I thought that if I focused, studied hard and ate my spinach I could do that too. Then, while reading other AARs that were close to AV I saw how the poor Allied player was just reacting to prevent it and it did not look like fun. Then I read Mr. Kane vs. GJ and thought to myself, that is the way I want Japan to win.
Mr. Kane used a lot of air, Capt. Cruft is using a lot of air and the reason I am going to try to save and maximize my cargo is because, if you will pardon the technical language, I want a gazillion planes. I also want a lot of other stuff but more on that as we progress.
The Andamans, yes. Thank you for reminding me.
I hope CL Nagara is not one of the cruisers of which you are talking. That was the first ship I lost. Speaking of ships lost and Tracker. Tracker is set-up and regions imported and seems to be working. I know I should check the Tracker thread but I will throw it out hoping for a quick answer, no sunk ships are showing in Tracker. ??
I have three more major jobs to research and do after cargo. Shipping, pilot training, and leaders. For some reason I am just not looking forward to shipping but it must be done.
[/font]
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Dec 8, 1941, Turn Two
A fairly uneventful turn.
Another big difference between playing the AI vs. PBEM. Vs the AI, the fourteen ship SCTF at Lubang (78,78, SW Luzon) usually has a turkey shot. This time nothing and Rio managed to sneak a lot of stuff into the Sulu Sea, (screen shot). I suspect it is because he used a lot of small TFs whereas the AI sends two or three large TFs. My landings at San Fernando usually go a lot better but we did not take it this time. A few more troops two days out so will defend until they land. I also have ships on the way to hex 81,76, the coastal hex just east of Cabanatuan. I took Vigan and Laoag the first turn with paras and moved some air to Vigan this turn.
It appears that Rio is bugging-out all over the map. I sank one xAKL in a TF coming out of Hong Kong full of troops and now I suspect that the empty Amphibious TF that the KB sank last turn south of Singers was going in to pick-up the troops there. This is good news and bad news. I will be able to take what I want on the cheep but when he returns, he will return LARGE. This is one result of playing without Auto-Victory as it gives him the luxury of time to form his assault his way. I think this will give us a more interesting end-game, hopefully not devastating for me. I think that I will instead need two gazillion fighters though.
I captured Kota Bharu and will put some fighters and Betties there next turn even though they probably won't fly for awhile due to runway damage. Some engineers there and more on the way. I want the Betties there to see if I can pick-off some shipping in the Straits of Malacca. I usually wait another day before sending the troops into Mersing but there appears to be no Force Z and not much Allied air so in they go next turn.
Rio managed to catch and sink my xAKL that the Boise mangled last turn, this time with the CA Houston. I have ships heading to Muri and Brunei and ships loading for Singawang and Palembang.
There is a lot of movement in China as well. A lot of arrows pointing west and north-west. I will give my China strategy in a few more days as I want to see a bit more of what is happening.
Just a note, I read Captain Cruft's AAR. Interesting concept and execution. Too bad it had to end prematurely,
I really enjoy reading AARs, just wish I had more time to do so. Hopefully after I get all of this production stuff dealt with I can get back to them more.
A fairly uneventful turn.
Another big difference between playing the AI vs. PBEM. Vs the AI, the fourteen ship SCTF at Lubang (78,78, SW Luzon) usually has a turkey shot. This time nothing and Rio managed to sneak a lot of stuff into the Sulu Sea, (screen shot). I suspect it is because he used a lot of small TFs whereas the AI sends two or three large TFs. My landings at San Fernando usually go a lot better but we did not take it this time. A few more troops two days out so will defend until they land. I also have ships on the way to hex 81,76, the coastal hex just east of Cabanatuan. I took Vigan and Laoag the first turn with paras and moved some air to Vigan this turn.
It appears that Rio is bugging-out all over the map. I sank one xAKL in a TF coming out of Hong Kong full of troops and now I suspect that the empty Amphibious TF that the KB sank last turn south of Singers was going in to pick-up the troops there. This is good news and bad news. I will be able to take what I want on the cheep but when he returns, he will return LARGE. This is one result of playing without Auto-Victory as it gives him the luxury of time to form his assault his way. I think this will give us a more interesting end-game, hopefully not devastating for me. I think that I will instead need two gazillion fighters though.
I captured Kota Bharu and will put some fighters and Betties there next turn even though they probably won't fly for awhile due to runway damage. Some engineers there and more on the way. I want the Betties there to see if I can pick-off some shipping in the Straits of Malacca. I usually wait another day before sending the troops into Mersing but there appears to be no Force Z and not much Allied air so in they go next turn.
Rio managed to catch and sink my xAKL that the Boise mangled last turn, this time with the CA Houston. I have ships heading to Muri and Brunei and ships loading for Singawang and Palembang.
There is a lot of movement in China as well. A lot of arrows pointing west and north-west. I will give my China strategy in a few more days as I want to see a bit more of what is happening.
Just a note, I read Captain Cruft's AAR. Interesting concept and execution. Too bad it had to end prematurely,
I really enjoy reading AARs, just wish I had more time to do so. Hopefully after I get all of this production stuff dealt with I can get back to them more.
- Attachments
-
- tfatluzonturn2.jpg (259.01 KiB) Viewed 186 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Production
This turn (2) I turned-off all of the planes, engines and R&D factories that I am not going to use immediately and expanded what I could and increased the supply required for each production base. Starting on turn three, supply was sufficient enough to increase all my factories to where I wanted.
Air Frames producing:
Fighters
A6M2 Zero
Ki-43-Ic Oscar
L. Bombers
G4M1 Betty
Ki-21-IIa Sally
Ki-48-Ib Lily
Ki-51 Sonia
Ki-49-Ia Helen
Float
E13A1 Jake
Recon
Ki-46-II Dinah
Patrol
H6K4 Mavis
TB
B5N2 Kate
Transport
Ki-57-I Topsy
DB
D3A1 Val
R&D Air:
Fighters
A6M2-N Rufe
A6M3 Zero
A6M5 Zero
A6M5d-S Zero
A7M2 Sam
A7M3-J Sam
J2M2 Jack
J2M5 Jack
J7W1 Shinden
N1K1-J George
N1K2-J George
Ki-43-IIb Oscar
Ki-44 Tojo
Ki-44-IIa Tojo
Ki-61-Ia Tony
Ki-61-Ic Tony
Ki-83
Ki-84a Frank
Ki-84b Frank
Ki-93-Ia
Ki-94-II
Ki-102a Randy
Ki-201 Karyu
Fighter-Bombers
Ki-45 KAIa Nick
Ki-45 KAIb Nick
Ki-102b Randy
Night Fighter
J1N1-S Irving
Level Bombers
G4M2 Betty
G4M2a Betty
G4M3a Betty
Ki-49-IIa Helen
Ki-67-Ia Peggy
Ki-67-Ib Peggy
P1Y1 Frances
P1Y2 Frances
Kikka
Recon
Ki-46-III KAI Dinah
D4Y1-C Judy
Patrol
H6K2-L Mavis
H8K1 Emily
TB
B6N1 Jill
B6N2 Jill
M6A1 Seiran
Transport
G4M1-L Betty
L2D2 Tabby
H8K2-L Emily
Ki-49-II KAI Helen
H6K2-L Mavis
Dive Bomb
D4Y1 Judy
D4Y2 Judy
E16A1 Paul
I still need to assign these A/C to a factory for R&D:
B6N2a Jill
D3A2 Val
E13A1b Jake
H6K5 Mavis
J1N1-Sa Irving
J2M3 Jack
Ki-43-IIa Oscar
Ki-44-IIb Tojo
Ki-44-IIc Tojo
Ki-46-III Dinah
Ki-49-IIb Helen
Ki-61-Ib Tony
Ki-84r Frank
N1K5-J George
When you look at it this way, that is a lot of lists, it looks like a lot of planes.
This turn (2) I turned-off all of the planes, engines and R&D factories that I am not going to use immediately and expanded what I could and increased the supply required for each production base. Starting on turn three, supply was sufficient enough to increase all my factories to where I wanted.
Air Frames producing:
Fighters
A6M2 Zero
Ki-43-Ic Oscar
L. Bombers
G4M1 Betty
Ki-21-IIa Sally
Ki-48-Ib Lily
Ki-51 Sonia
Ki-49-Ia Helen
Float
E13A1 Jake
Recon
Ki-46-II Dinah
Patrol
H6K4 Mavis
TB
B5N2 Kate
Transport
Ki-57-I Topsy
DB
D3A1 Val
R&D Air:
Fighters
A6M2-N Rufe
A6M3 Zero
A6M5 Zero
A6M5d-S Zero
A7M2 Sam
A7M3-J Sam
J2M2 Jack
J2M5 Jack
J7W1 Shinden
N1K1-J George
N1K2-J George
Ki-43-IIb Oscar
Ki-44 Tojo
Ki-44-IIa Tojo
Ki-61-Ia Tony
Ki-61-Ic Tony
Ki-83
Ki-84a Frank
Ki-84b Frank
Ki-93-Ia
Ki-94-II
Ki-102a Randy
Ki-201 Karyu
Fighter-Bombers
Ki-45 KAIa Nick
Ki-45 KAIb Nick
Ki-102b Randy
Night Fighter
J1N1-S Irving
Level Bombers
G4M2 Betty
G4M2a Betty
G4M3a Betty
Ki-49-IIa Helen
Ki-67-Ia Peggy
Ki-67-Ib Peggy
P1Y1 Frances
P1Y2 Frances
Kikka
Recon
Ki-46-III KAI Dinah
D4Y1-C Judy
Patrol
H6K2-L Mavis
H8K1 Emily
TB
B6N1 Jill
B6N2 Jill
M6A1 Seiran
Transport
G4M1-L Betty
L2D2 Tabby
H8K2-L Emily
Ki-49-II KAI Helen
H6K2-L Mavis
Dive Bomb
D4Y1 Judy
D4Y2 Judy
E16A1 Paul
I still need to assign these A/C to a factory for R&D:
B6N2a Jill
D3A2 Val
E13A1b Jake
H6K5 Mavis
J1N1-Sa Irving
J2M3 Jack
Ki-43-IIa Oscar
Ki-44-IIb Tojo
Ki-44-IIc Tojo
Ki-46-III Dinah
Ki-49-IIb Helen
Ki-61-Ib Tony
Ki-84r Frank
N1K5-J George
When you look at it this way, that is a lot of lists, it looks like a lot of planes.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Here is part of the spreadsheet that I did for resources, L.I. and H.I. for areas that want to capture, China not included.
- Attachments
-
- recpartturn2.jpg (290.26 KiB) Viewed 186 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Here is the complete spreadsheet of oil, refineries and H.I. in the same areas, China not included. Could someone please take a quick look at these numbers to see if my math is correct? I am still a little confused but getting there I hope. Thanks.
- Attachments
-
- oilturn2.jpg (353.44 KiB) Viewed 186 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Dec 9, 1941, Turn Three
For the time being I have left my subs on computer control as I am not comfortable as how to use them yet and besides, I could not do much better than this.
ASW attack near Pearl Harbor at 184,99
Japanese Ships
SS I-2
Allied Ships
BB Pennsylvania, Torpedo hits 1
DD Hull
DD Helm
But she paid the price.
Sub attack near Pearl Harbor at 184,99
Japanese Ships
SS I-2, hits 2
Sub attack near Lahaina at 185,104
Japanese Ships
SS I-4
Allied Ships
AO Neosho, Torpedo hits 1, heavy damage
DD Dale
The first TF landed at Mersing but it appears that Rio has bugged again as there are no enemy troops to greet us.
The second wave landed at San Fernando so we will DA next turn.
I have started expanding key ports and forts at the H.I. I am also trying to catch-up and get ahead of my HQ and aviation support requirements.
Production
I doubled the L.I. at Fusan as previously discussed and also to help it become a bigger cargo sink. There are twelve tankers there with a few more on the way. One of them is loading, very slowly. I have placed the a/c I want to R&D in factories.
Change of plans.
Some background. One day well over a year ago Rio was showing me his cool new computer war game and encouraged me to read some of the stuff called AARs on the game's website. He was reading Bullwinkle58 (A) vs. 1EyedJacks (J) where Bullwinkle was able to establish a Fortress Palembang. I read it also, but knowing very little about the game, a lot of stuff meant very little to me and I practically wore-out my google maps looking-up all these strange names and where they were.
Fast forward. Three days ago I was getting tired of doing production stuff and decided I needed a break so I started reading obvert's “The Elephant Vanishes.” About half-way down page four, this sinking feeling came over me. Rio knows the value of Palembang and I could be in the same situation as obvert. So a nervous two days and I get back the turn and see the screen-shot below. Four APDs at Pbang. Bringing troops in or taking troops out? My Pbang invasion TF is still loading at Shanghai.
Fortunately I am not in the same predicament as obvert was at the time as I have an intact four CV TF sitting eleven hexes from Pbang and in the same hex are four amphibious TF ready to land at Mersing. I also have the Ryujo newly loaded with zeros sitting four hexes north of Muri with two amphibious TFs ready to go in next turn.
So next turn I am sending the six DMSs sitting at Mersing into PBang and TF 11 which is four CLs and three DDs will sit at hex 49,90, the channel into Pbang, to try to block any further entrance or egress. I am shifting the CV TF down a bit to provide air cover and TF 5 with its two BBs some CLs and DDs will drop down a little further to provide protection from any Allied SCTFs in the area. I will diverted two of the amphibious TF from the Mersing invasion with about 250 AV to escorted by TF 11 into Pbang the turn after next depending on what the DMSs find. I will bring the Ryujo group over and try to take Singkawang with it.
Hopefully if he is moving in he does not have too much there yet. I think that I should have focused more on this earlier anyway, my inexperience showing. Any other key areas that I am over-looking?
For the time being I have left my subs on computer control as I am not comfortable as how to use them yet and besides, I could not do much better than this.
ASW attack near Pearl Harbor at 184,99
Japanese Ships
SS I-2
Allied Ships
BB Pennsylvania, Torpedo hits 1
DD Hull
DD Helm
But she paid the price.
Sub attack near Pearl Harbor at 184,99
Japanese Ships
SS I-2, hits 2
Sub attack near Lahaina at 185,104
Japanese Ships
SS I-4
Allied Ships
AO Neosho, Torpedo hits 1, heavy damage
DD Dale
The first TF landed at Mersing but it appears that Rio has bugged again as there are no enemy troops to greet us.
The second wave landed at San Fernando so we will DA next turn.
I have started expanding key ports and forts at the H.I. I am also trying to catch-up and get ahead of my HQ and aviation support requirements.
Production
I doubled the L.I. at Fusan as previously discussed and also to help it become a bigger cargo sink. There are twelve tankers there with a few more on the way. One of them is loading, very slowly. I have placed the a/c I want to R&D in factories.
Change of plans.
Some background. One day well over a year ago Rio was showing me his cool new computer war game and encouraged me to read some of the stuff called AARs on the game's website. He was reading Bullwinkle58 (A) vs. 1EyedJacks (J) where Bullwinkle was able to establish a Fortress Palembang. I read it also, but knowing very little about the game, a lot of stuff meant very little to me and I practically wore-out my google maps looking-up all these strange names and where they were.
Fast forward. Three days ago I was getting tired of doing production stuff and decided I needed a break so I started reading obvert's “The Elephant Vanishes.” About half-way down page four, this sinking feeling came over me. Rio knows the value of Palembang and I could be in the same situation as obvert. So a nervous two days and I get back the turn and see the screen-shot below. Four APDs at Pbang. Bringing troops in or taking troops out? My Pbang invasion TF is still loading at Shanghai.
Fortunately I am not in the same predicament as obvert was at the time as I have an intact four CV TF sitting eleven hexes from Pbang and in the same hex are four amphibious TF ready to land at Mersing. I also have the Ryujo newly loaded with zeros sitting four hexes north of Muri with two amphibious TFs ready to go in next turn.
So next turn I am sending the six DMSs sitting at Mersing into PBang and TF 11 which is four CLs and three DDs will sit at hex 49,90, the channel into Pbang, to try to block any further entrance or egress. I am shifting the CV TF down a bit to provide air cover and TF 5 with its two BBs some CLs and DDs will drop down a little further to provide protection from any Allied SCTFs in the area. I will diverted two of the amphibious TF from the Mersing invasion with about 250 AV to escorted by TF 11 into Pbang the turn after next depending on what the DMSs find. I will bring the Ryujo group over and try to take Singkawang with it.
Hopefully if he is moving in he does not have too much there yet. I think that I should have focused more on this earlier anyway, my inexperience showing. Any other key areas that I am over-looking?
- Attachments
-
- pbangturn3.jpg (241.34 KiB) Viewed 186 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
There's no way the Allies have APDs at Palembang on Dec 9th. If the Allies have any right now, they are USN ones way on the other side of the Pacific. I really don't think fortress Palembang is feasible if you take Singapore early like you are doing now. Has any Allied player pulled off a successful fortress Palembang after a successful Japanese landing at Mersing? I would only be concerned about Palembang in a game where the Japanese put Singapore and the DEI on a lower priority.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
ORIGINAL: Sangeli
There's no way the Allies have APDs at Palembang on Dec 9th. If the Allies have any right now, they are USN ones way on the other side of the Pacific. I really don't think fortress Palembang is feasible if you take Singapore early like you are doing now. Has any Allied player pulled off a successful fortress Palembang after a successful Japanese landing at Mersing? I would only be concerned about Palembang in a game where the Japanese put Singapore and the DEI on a lower priority.
Thank you for your input Sangeli.
I am very ignorant concerning what the Allies have so your insight is valuable to me. I am just going by the mouse-over. What do you think they are?
- Attachments
-
- pbangturn3a.jpg (149.48 KiB) Viewed 186 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.