Patch On Route!

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Lukas
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Patch On Route!

Post by Lukas »

While most of the technical issues encountered so far appear minor or fixable, we're planning to do a first patch some time next week. This will address the main issues spotted so far as well as add some extra content/features.

The list so far:

[*]Gameplay: All torpedo bombers can now switch to bombs
[*]Gameplay: Experience gain from combat increased
[*]Specialisation: British Pacific Fleet fixed & 2 Seafire aircraft added
[*]Fix: Various unit stats fixed
[*]Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario
[*]Fix: Various issues with AI freezing fixed
[*]Fix: Scenario restart now correctly resets campaign events
[*]MP: PBEM Lobby, disappearing game names fixed
[*]MP: 2vAI Java and 2vAI Bataan coop maps added
[*]UI: Force List, unit category filters added
[*]UI: Force List sorted by unit nation > category > type
[*]UI: Empty hexes can be selected to inspect terrain type
[*]UI: Hex location names visible on map and/or UI
[*]UI: Checkbox to disable AI spinning animation in options menu
[*]UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
[*]Strategic Map: Left-click on map moves the camera to that location.
[*]Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved
[*]AI: Offensive AI teams now attempt to clear mines
[*]Modding: Mod launcher, improved mod folder support, 3D model importing


A final change list will be announced when the patch is completed and available.
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RussW
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RE: Patch On Route!

Post by RussW »

Out f'g standing good works guys and great game!!Loosing sleep on this one..........
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FroBodine
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RE: Patch On Route!

Post by FroBodine »

Very cool! I can't wait! This game is such a blast.
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Chris Hampton
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RE: Patch On Route!

Post by Chris Hampton »

Loving the game guys, really first class work! If I had one request though, any chance of adding "undo" button?
People who turn their swords into plowshares generally end up plowing for the people who kept their swords...
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jack54
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RE: Patch On Route!

Post by jack54 »

That you this is a very enjoyable game!

Request: Can you make 'Empty' hex (no unit) terrain viewable in the terrain window?
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Ormbane
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RE: Patch On Route!

Post by Ormbane »

I definitely noticed that units don't gain experience very fast. It got to the point where new units had more experience than my veterans!

I'm suspending my game time until the patch comes out. The game told me I lost the Battle of Midway despite having prevented an invasion and having sunk four Japanese carriers. The game thinks I lost the whole campaign[&:]
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gunnergoz
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RE: Patch On Route!

Post by gunnergoz »

ORIGINAL: Ormbane

I definitely noticed that units don't gain experience very fast. It got to the point where new units had more experience than my veterans!

I'm suspending my game time until the patch comes out. The game told me I lost the Battle of Midway despite having prevented an invasion and having sunk four Japanese carriers. The game thinks I lost the whole campaign[&:]

That has to be a bug, perhaps a corrupted save file? I did that campaign scenario and won with exactly the same parameters as you lost with - so it is not a uniform bug, but more likely something unique to one instance. Of course, that does not mean it is not a repeatable bug. I'm curious to see what they find in the submitted saved game file.
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Ormbane
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RE: Patch On Route!

Post by Ormbane »

It appears that at least one type of bug exists in carrier scenarios, but I don't know if this one has been made known to the developers yet. I do recall that in one other scenario I did not get credit for sinking a carrier so I had to find another to sink. Perhaps it has something to do with how the Japanese carriers show up in the database. Other than this problem I have been enjoying the game.
Erik2
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RE: Patch On Route!

Post by Erik2 »

ORIGINAL: Ormbane

It appears that at least one type of bug exists in carrier scenarios, but I don't know if this one has been made known to the developers yet. I do recall that in one other scenario I did not get credit for sinking a carrier so I had to find another to sink. Perhaps it has something to do with how the Japanese carriers show up in the database. Other than this problem I have been enjoying the game.

Make sure you sink a (Japanese) fleet carrier. I think this is needed.
The Japanese have a couple of smaller carriers that may not be counted towards reaching the objective.
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CapnDarwin
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RE: Patch On Route!

Post by CapnDarwin »

Just a patch notes typo. It is the B-26 Marauder with a data fix.

Thanks for the support! [8D]
OTS is looking forward to Southern Storm getting released!

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vonRocko
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RE: Patch On Route!

Post by vonRocko »

Any estimate on the patch release? With the torp.plane, experience, and midway bugs, I have been waiting to play it.
Thanks
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Templer_12
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RE: Patch On Route!

Post by Templer_12 »

Will the wrong Japanese flag be corrected in the future?
Erik2
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RE: Patch On Route!

Post by Erik2 »

ORIGINAL: Templer

Will the wrong Japanese flag be corrected in the future?

Just curious, what wrong flag?
There are two in the game to allow you to have two factions ie when playing coop with 2 humans (or 1 human + 1 AI).
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Templer_12
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RE: Patch On Route!

Post by Templer_12 »

ORIGINAL: Erik Nygaard

ORIGINAL: Templer

Will the wrong Japanese flag be corrected in the future?

Just curious, what wrong flag?
There are two in the game to allow you to have two factions ie when playing coop with 2 humans (or 1 human + 1 AI).
In war, Japanese forces used the rising sun flag.
Myrddraal
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RE: Patch On Route!

Post by Myrddraal »

Hi Templer, we used both Japanese flags in game, one for the Japanese main player, and one for the AI player allied to the Japanese.
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Templer_12
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RE: Patch On Route!

Post by Templer_12 »

1. I miss:
1.1 If we order a unit to sleep, we see a visual indikator.
I need also a visual indikator if my unit is napping.

1.2 I miss a hotkey to center a selected unit in the middle of the screen.
Isn't such a hotkey standard?

2. The rising sun flag:
ORIGINAL: Myrddraal

Hi Templer, we used both Japanese flags in game, one for the Japanese main player, and one for the AI player allied to the Japanese.
I see.
I'm in SP with the US - I would prefere to see the rishing sun flag in my game.

3. Patch update:
Is there an update on the patch (Release date, contents)?
Looks like the game would please me.
Now I'm impatient! [8|]
Erik2
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RE: Patch On Route!

Post by Erik2 »

There is a stream of zzzzzz rising from the sleeping unit. The other mode (nap?) has no visuals as far as I know.

Agree, a 'center map on unit' would be useful.

Changing the flag means replacing every unit one the map.... I had the same question during testing, but i've learn to live With the 'wrong' flag being used in some (most?) scenarios.
In my own scenarios I use one flag for navy and one for army.
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Templer_12
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RE: Patch On Route!

Post by Templer_12 »

When I'm on the strategic map (right-click on the minimap) then I want to return from there by clicking on the strategic map at exactly this place where I clicked on the battle map.
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Lukas
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RE: Patch On Route!

Post by Lukas »

Update: Patch expected by end of this week, so far including:

[*]Gameplay: All torpedo bombers can now switch to bombs
[*]Gameplay: Experience gain from combat increased
[*]Specialisation: British Pacific Fleet fixed & 2 Seafire aircraft added
[*]Fix: Various unit stats fixed
[*]Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario
[*]Fix: Various issues with AI freezing fixed
[*]Fix: Scenario restart now correctly resets campaign events
[*]MP: PBEM Lobby, disappearing game names fixed
[*]MP: 2vAI Java and 2vAI Bataan coop maps added
[*]UI: Force List, unit category filters added
[*]UI: Force List sorted by unit nation > category > type
[*]UI: Empty hexes can be selected to inspect terrain type
[*]UI: Hex location names visible on map and/or UI
[*]UI: Checkbox to disable AI spinning animation in options menu
[*]UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
[*]Strategic Map: Left-click on map moves the camera to that location.
[*]Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved
[*]AI: Offensive AI teams now attempt to clear mines
[*]Modding: Mod launcher, improved mod folder support, 3D model importing
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Texican
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RE: Patch On Route!

Post by Texican »

Sounds great. Please include in a future patch, some section called a "Library" where we can view and compare all the unit values on both sides, and maybe read some of the histories of the unit types.
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