Patch On Route!
Patch On Route!
While most of the technical issues encountered so far appear minor or fixable, we're planning to do a first patch some time next week. This will address the main issues spotted so far as well as add some extra content/features.
The list so far:
[*]Gameplay: All torpedo bombers can now switch to bombs
[*]Gameplay: Experience gain from combat increased
[*]Specialisation: British Pacific Fleet fixed & 2 Seafire aircraft added
[*]Fix: Various unit stats fixed
[*]Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario
[*]Fix: Various issues with AI freezing fixed
[*]Fix: Scenario restart now correctly resets campaign events
[*]MP: PBEM Lobby, disappearing game names fixed
[*]MP: 2vAI Java and 2vAI Bataan coop maps added
[*]UI: Force List, unit category filters added
[*]UI: Force List sorted by unit nation > category > type
[*]UI: Empty hexes can be selected to inspect terrain type
[*]UI: Hex location names visible on map and/or UI
[*]UI: Checkbox to disable AI spinning animation in options menu
[*]UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
[*]Strategic Map: Left-click on map moves the camera to that location.
[*]Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved
[*]AI: Offensive AI teams now attempt to clear mines
[*]Modding: Mod launcher, improved mod folder support, 3D model importing
A final change list will be announced when the patch is completed and available.
The list so far:
[*]Gameplay: All torpedo bombers can now switch to bombs
[*]Gameplay: Experience gain from combat increased
[*]Specialisation: British Pacific Fleet fixed & 2 Seafire aircraft added
[*]Fix: Various unit stats fixed
[*]Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario
[*]Fix: Various issues with AI freezing fixed
[*]Fix: Scenario restart now correctly resets campaign events
[*]MP: PBEM Lobby, disappearing game names fixed
[*]MP: 2vAI Java and 2vAI Bataan coop maps added
[*]UI: Force List, unit category filters added
[*]UI: Force List sorted by unit nation > category > type
[*]UI: Empty hexes can be selected to inspect terrain type
[*]UI: Hex location names visible on map and/or UI
[*]UI: Checkbox to disable AI spinning animation in options menu
[*]UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
[*]Strategic Map: Left-click on map moves the camera to that location.
[*]Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved
[*]AI: Offensive AI teams now attempt to clear mines
[*]Modding: Mod launcher, improved mod folder support, 3D model importing
A final change list will be announced when the patch is completed and available.
RE: Patch On Route!
Out f'g standing good works guys and great game!!Loosing sleep on this one..........
Semper Fi
- FroBodine
- Posts: 874
- Joined: Sat May 05, 2007 4:13 am
- Location: Brentwood, California (not the OJ one)
RE: Patch On Route!
Very cool! I can't wait! This game is such a blast.
- Chris Hampton
- Posts: 32
- Joined: Sat Aug 11, 2012 1:30 am
RE: Patch On Route!
Loving the game guys, really first class work! If I had one request though, any chance of adding "undo" button?
People who turn their swords into plowshares generally end up plowing for the people who kept their swords...
RE: Patch On Route!
That you this is a very enjoyable game!
Request: Can you make 'Empty' hex (no unit) terrain viewable in the terrain window?
Request: Can you make 'Empty' hex (no unit) terrain viewable in the terrain window?
Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
Counter from Bloody April by Terry Simo (GMT)
RE: Patch On Route!
I definitely noticed that units don't gain experience very fast. It got to the point where new units had more experience than my veterans!
I'm suspending my game time until the patch comes out. The game told me I lost the Battle of Midway despite having prevented an invasion and having sunk four Japanese carriers. The game thinks I lost the whole campaign[&:]
I'm suspending my game time until the patch comes out. The game told me I lost the Battle of Midway despite having prevented an invasion and having sunk four Japanese carriers. The game thinks I lost the whole campaign[&:]
RE: Patch On Route!
ORIGINAL: Ormbane
I definitely noticed that units don't gain experience very fast. It got to the point where new units had more experience than my veterans!
I'm suspending my game time until the patch comes out. The game told me I lost the Battle of Midway despite having prevented an invasion and having sunk four Japanese carriers. The game thinks I lost the whole campaign[&:]
That has to be a bug, perhaps a corrupted save file? I did that campaign scenario and won with exactly the same parameters as you lost with - so it is not a uniform bug, but more likely something unique to one instance. Of course, that does not mean it is not a repeatable bug. I'm curious to see what they find in the submitted saved game file.
"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
RE: Patch On Route!
It appears that at least one type of bug exists in carrier scenarios, but I don't know if this one has been made known to the developers yet. I do recall that in one other scenario I did not get credit for sinking a carrier so I had to find another to sink. Perhaps it has something to do with how the Japanese carriers show up in the database. Other than this problem I have been enjoying the game.
RE: Patch On Route!
ORIGINAL: Ormbane
It appears that at least one type of bug exists in carrier scenarios, but I don't know if this one has been made known to the developers yet. I do recall that in one other scenario I did not get credit for sinking a carrier so I had to find another to sink. Perhaps it has something to do with how the Japanese carriers show up in the database. Other than this problem I have been enjoying the game.
Make sure you sink a (Japanese) fleet carrier. I think this is needed.
The Japanese have a couple of smaller carriers that may not be counted towards reaching the objective.
- CapnDarwin
- Posts: 9254
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: Patch On Route!
Just a patch notes typo. It is the B-26 Marauder with a data fix.
Thanks for the support! [8D]
Thanks for the support! [8D]
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
RE: Patch On Route!
Any estimate on the patch release? With the torp.plane, experience, and midway bugs, I have been waiting to play it.
Thanks
Thanks
- Templer_12
- Posts: 1706
- Joined: Mon Jan 05, 2009 11:29 am
- Location: Germany
- Contact:
RE: Patch On Route!
Will the wrong Japanese flag be corrected in the future?
RE: Patch On Route!
ORIGINAL: Templer
Will the wrong Japanese flag be corrected in the future?
Just curious, what wrong flag?
There are two in the game to allow you to have two factions ie when playing coop with 2 humans (or 1 human + 1 AI).
- Templer_12
- Posts: 1706
- Joined: Mon Jan 05, 2009 11:29 am
- Location: Germany
- Contact:
RE: Patch On Route!
In war, Japanese forces used the rising sun flag.ORIGINAL: Erik Nygaard
ORIGINAL: Templer
Will the wrong Japanese flag be corrected in the future?
Just curious, what wrong flag?
There are two in the game to allow you to have two factions ie when playing coop with 2 humans (or 1 human + 1 AI).
RE: Patch On Route!
Hi Templer, we used both Japanese flags in game, one for the Japanese main player, and one for the AI player allied to the Japanese.
- Templer_12
- Posts: 1706
- Joined: Mon Jan 05, 2009 11:29 am
- Location: Germany
- Contact:
RE: Patch On Route!
1. I miss:
1.1 If we order a unit to sleep, we see a visual indikator.
I need also a visual indikator if my unit is napping.
1.2 I miss a hotkey to center a selected unit in the middle of the screen.
Isn't such a hotkey standard?
2. The rising sun flag:
I'm in SP with the US - I would prefere to see the rishing sun flag in my game.
3. Patch update:
Is there an update on the patch (Release date, contents)?
Looks like the game would please me.
Now I'm impatient! [8|]
1.1 If we order a unit to sleep, we see a visual indikator.
I need also a visual indikator if my unit is napping.
1.2 I miss a hotkey to center a selected unit in the middle of the screen.
Isn't such a hotkey standard?
2. The rising sun flag:
I see.ORIGINAL: Myrddraal
Hi Templer, we used both Japanese flags in game, one for the Japanese main player, and one for the AI player allied to the Japanese.
I'm in SP with the US - I would prefere to see the rishing sun flag in my game.
3. Patch update:
Is there an update on the patch (Release date, contents)?
Looks like the game would please me.
Now I'm impatient! [8|]
RE: Patch On Route!
There is a stream of zzzzzz rising from the sleeping unit. The other mode (nap?) has no visuals as far as I know.
Agree, a 'center map on unit' would be useful.
Changing the flag means replacing every unit one the map.... I had the same question during testing, but i've learn to live With the 'wrong' flag being used in some (most?) scenarios.
In my own scenarios I use one flag for navy and one for army.
Agree, a 'center map on unit' would be useful.
Changing the flag means replacing every unit one the map.... I had the same question during testing, but i've learn to live With the 'wrong' flag being used in some (most?) scenarios.
In my own scenarios I use one flag for navy and one for army.
- Templer_12
- Posts: 1706
- Joined: Mon Jan 05, 2009 11:29 am
- Location: Germany
- Contact:
RE: Patch On Route!
When I'm on the strategic map (right-click on the minimap) then I want to return from there by clicking on the strategic map at exactly this place where I clicked on the battle map.
RE: Patch On Route!
Update: Patch expected by end of this week, so far including:
[*]Gameplay: All torpedo bombers can now switch to bombs
[*]Gameplay: Experience gain from combat increased
[*]Specialisation: British Pacific Fleet fixed & 2 Seafire aircraft added
[*]Fix: Various unit stats fixed
[*]Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario
[*]Fix: Various issues with AI freezing fixed
[*]Fix: Scenario restart now correctly resets campaign events
[*]MP: PBEM Lobby, disappearing game names fixed
[*]MP: 2vAI Java and 2vAI Bataan coop maps added
[*]UI: Force List, unit category filters added
[*]UI: Force List sorted by unit nation > category > type
[*]UI: Empty hexes can be selected to inspect terrain type
[*]UI: Hex location names visible on map and/or UI
[*]UI: Checkbox to disable AI spinning animation in options menu
[*]UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
[*]Strategic Map: Left-click on map moves the camera to that location.
[*]Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved
[*]AI: Offensive AI teams now attempt to clear mines
[*]Modding: Mod launcher, improved mod folder support, 3D model importing
[*]Gameplay: All torpedo bombers can now switch to bombs
[*]Gameplay: Experience gain from combat increased
[*]Specialisation: British Pacific Fleet fixed & 2 Seafire aircraft added
[*]Fix: Various unit stats fixed
[*]Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario
[*]Fix: Various issues with AI freezing fixed
[*]Fix: Scenario restart now correctly resets campaign events
[*]MP: PBEM Lobby, disappearing game names fixed
[*]MP: 2vAI Java and 2vAI Bataan coop maps added
[*]UI: Force List, unit category filters added
[*]UI: Force List sorted by unit nation > category > type
[*]UI: Empty hexes can be selected to inspect terrain type
[*]UI: Hex location names visible on map and/or UI
[*]UI: Checkbox to disable AI spinning animation in options menu
[*]UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
[*]Strategic Map: Left-click on map moves the camera to that location.
[*]Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved
[*]AI: Offensive AI teams now attempt to clear mines
[*]Modding: Mod launcher, improved mod folder support, 3D model importing
RE: Patch On Route!
Sounds great. Please include in a future patch, some section called a "Library" where we can view and compare all the unit values on both sides, and maybe read some of the histories of the unit types.