Pirate Economy

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bbenham
Posts: 25
Joined: Mon Feb 16, 2015 9:05 pm

Pirate Economy

Post by bbenham »

I'm sure this is an old topic, but maybe some new insight is floating around that you guys can share.
I've tried every which way but loose to get a decent economy going as pirates. No matter how I run things, I'm always suffering on money. I have tried tons of extra mobile cheap miners, lots of freighters, cheap mini-mines, minimal ships and no ground forces at all, etc.. trying to reduce recurring costs. I've sat there, building nothing at all for a long long time, and watched each year pass with rather large "construction costs". What is this if I'm not building anything?

I think having some idea of the breakdown on costs would be of enormous help. I've read what some are supposed to mean, but what I see being totaled, vs what I'm actually doing don't seem to match well. Does anyone have a good idea of the cost breakdowns shown when playing pirates?

Thanks
VorteeX
Posts: 57
Joined: Sat Mar 09, 2013 3:21 pm

RE: Pirate Economy

Post by VorteeX »

Best profit is from kidnap and ransom my opinion. Capture defensless mines and sell them back in promotion half price [:D]
bbenham
Posts: 25
Joined: Mon Feb 16, 2015 9:05 pm

RE: Pirate Economy

Post by bbenham »

Does anyone have a good idea of the cost breakdowns shown when playing pirates ?

Thanks
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