Bob Flemin' and Orm. A World....AARseIII

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warspite1
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by warspite1 »

Okay, well I will try it in my next game as the Axis.
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by Jagdtiger14 »

You may never be the same WiF player again[&o][:D]
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by warspite1 »

ORIGINAL: Jagdtiger14

You may never be the same WiF player again[&o][:D]
warspite1

Well I couldn't be any worse - boy do I suck at this game....
Now Maitland, now's your time!

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RE: Bob Flemin' and Orm. A World....AARseIII

Post by AllenK »

Interesting discussion on the 'Fall Gelb' ploy. I guess the AAR between Mayhemizer and myself is an example of it (or a variant) being played out on an unsuspecting rookie. I don't think it's gone entirely to plan but the Axis are pretty much in the same position they would be in M/A 40 with a more standard opening.
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by Jagdtiger14 »

AllenK: Actually, on your AAR...there were a couple of missed impulses by the Axis, and the commitment of German units to Poland was more than I would have liked to put there, and I would have made sure the resources in the south were my primary objective. As Germany I personally would not bother with the CW units in Amsterdam. But I think your opponent is doing a pretty good job over-all. The goal of a successful "Fall Gelb" should be to take out France by the end of M/J'40, while also trying to save your O-chits as much as possible. He also has not used an O-chit so far, which I think Germany would have had to do to be in this position by now.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by Centuur »

I agree with the things Jagdtiger has written, that the chance of fair weather impulses in the first turn should not be wasted.

I consider the opening turn to be of the utmost importance. Poland isn't important at all. Sure, it's messy if it survives the first turn, however if Germany gets hold of the Polish resources in the first impulse, they can deal with the Poles in winter too if Lodz and Warsaw survives.

The situation in the west is far more important. Denmark needs to be invaded. That's a must.

According to the annual ADG made, they advise to use the offensive chit on the Belgians in the first turn of the game. The German blitz across the low countries almost directly on the doorstep of the French border if they do so. And that can be done in rain too...

If you take this setup out of the annual, you can do an awful lot of damage to the French during winter too, since you've passed the Dyle river. Quite damaging to the French. But still: if the dice are against you, everything stops...








Peter
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by AllenK »

ORIGINAL: Jagdtiger14

AllenK: Actually, on your AAR...there were a couple of missed impulses by the Axis, and the commitment of German units to Poland was more than I would have liked to put there, and I would have made sure the resources in the south were my primary objective. As Germany I personally would not bother with the CW units in Amsterdam. But I think your opponent is doing a pretty good job over-all. The goal of a successful "Fall Gelb" should be to take out France by the end of M/J'40, while also trying to save your O-chits as much as possible. He also has not used an O-chit so far, which I think Germany would have had to do to be in this position by now.

Yes, so the different balance of forces are a variant of the version you would implement. The missed impulses are either Mayhemizer altering the timetable (back to a variant) or it not going to plan.

By "not going to plan", I suspect, but cannot be certain without confirmation from Mayhemizer, he was anticipating having Poland and Holland secure by now. That isn't to suggest he isn't doing pretty well. If the weather goes okay for the rest of M/A 40 he could be well on track for the French defeat in M/J 40. Simply, had he done a standard opening, the position would be pretty much similar, although maybe with Poland secured.
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by Jagdtiger14 »

And you know what Peter? I think that's where I got my inspiration. I probably read that after my scary game that played out back in 2002 or so.

And also to add to what AllenK wrote: Assuming a player decided on an all out Fall Weiss (Poland), and assuming a long enough N/D and J/F to rail and rebase everything worthwhile west, and assuming fair or rain in M/A the first two impulses for Germany, and assuming decent attack die rolls, and the use of an o-chit...yes, the Axis would be in the position they are if this was the 2nd Axis impulse in your AAR (I think its currently the first impulse). And as I recall there were a couple of missed opportunities (impulses)...one was a fair weather impulse when the Polish INF ventured into Germany, which I would not have eliminated...only moved a blocker over to it.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by warspite1 »

Jagdtiger14 - are you online at the moment and have you got 20 mins?

No - okay I will press on and take this to another thread.
Now Maitland, now's your time!

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RE: Bob Flemin' and Orm. A World....AARseIII

Post by Jagdtiger14 »

What up my Brit homey?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by warspite1 »

Have a look in the War Room
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by Orm »

No declarations of war.

Both CW and France take a naval impulse.

No Port Strikes. No naval air.

CW, and France, send several battleships to the North Sea. They also send a joint cruiser force to the Western Mediterranean. The Allied submarines patrol the Italian Coast. The Allies send out plenty of convoy escorts.

France initiate combat in the Italian Coast. Will Axis send out any aircraft?

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RE: Bob Flemin' and Orm. A World....AARseIII

Post by warspite1 »

ORIGINAL: Orm

No declarations of war.

Both CW and France take a naval impulse.

No Port Strikes. No naval air.

CW, and France, send several battleships to the North Sea. They also send a joint cruiser force to the Western Mediterranean. The Allied submarines patrol the Italian Coast. The Allies send out plenty of convoy escorts.

France initiate combat in the Italian Coast. Will Axis send out any aircraft?

Image
Picture from May/Jun 40 Impulse #3 (Allied) - Naval Combat
warspite1

The Germans put their floatplane into the 0-box together with the 3-range fighter.
Now Maitland, now's your time!

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RE: Bob Flemin' and Orm. A World....AARseIII

Post by Orm »

With such a strong Axis force in the '0' box I doubt whether to commit my submarines or not. The loaded transports are a very tempting target but even if I reach them my submarine force will be seriously reduced.

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Edit: The temptation from the dark side was to strong so I committed my submarines but with search roll 6 and 4 for Axis there was no combat.

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RE: Bob Flemin' and Orm. A World....AARseIII

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France initiate combat in the North Sea. Will Germany commit their U-boats?

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RE: Bob Flemin' and Orm. A World....AARseIII

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ORIGINAL: Orm

France initiate combat in the North Sea. Will Germany commit their U-boats?

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No thank-you.
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by Orm »

Only the British cruisers found and they go for the German cruiser Karlsruhe.

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RE: Bob Flemin' and Orm. A World....AARseIII

Post by Orm »

The few surprise points made no difference in the combat. The German cruiser is damaged and aborts.

Will the German force abort?

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RE: Bob Flemin' and Orm. A World....AARseIII

Post by Orm »

Right. My Lord Warspite1 unfortunately is away on a important, Government, mission. So since I have a hunch that he would order the German Fleet to remain I will give that order so the game may continue.
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RE: Bob Flemin' and Orm. A World....AARseIII

Post by Orm »

The Allied side found so I hope that I made the right call.

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