full campaign time

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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fulcrum28
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full campaign time

Post by fulcrum28 »

hello,

After playing some small scenarios against PC, I'm considering to play a full campaign against PC controlling the Japanese side.

I have a concern about the time necessary for that huge campaign.

1)Do you recommend me to set up the turn length to 1 day or 2 or 3 days to reduce the playing time?
2)has someone of you finished such a full campaign and if so how long did it take?
3)finally, China front should be omitted (controlled by Pc or playing the full campaign with quiet china option?

Thank you in advance, and look forward to reading the opinion of expert players on the full campaign.

Kind regards
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Feltan
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RE: full campaign time

Post by Feltan »

fulcrum28,
 
It is all about the journey, and less about the destination.
 
Be that as it may, I am on my second campaign against the AI -- one turn days.  Your turn rate will vary from mine, but the first one took a little more than 18 months to get into '44 when the Japanese auto-surrendered.
 
Regards,
Feltan
witpaemail
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RE: full campaign time

Post by witpaemail »

ORIGINAL: fulcrum28

hello,

After playing some small scenarios against PC, I'm considering to play a full campaign against PC controlling the Japanese side.

I have a concern about the time necessary for that huge campaign.

1)Do you recommend me to set up the turn length to 1 day or 2 or 3 days to reduce the playing time?
2)has someone of you finished such a full campaign and if so how long did it take?
3)finally, China front should be omitted (controlled by Pc or playing the full campaign with quiet china option?

Thank you in advance, and look forward to reading the opinion of expert players on the full campaign.

Kind regards

The multi-day options dont affect the AI. The AI always plays 1 day turns. You will only be given a chance to change orders every however many days you set it to, but the AI changes every day regardless. Some people use it to handicap themselves against the AI.
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bomccarthy
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RE: full campaign time

Post by bomccarthy »

Because you're playing the AI, you can vary the turn length. I would suggest starting out on 1 day turns, until the "situation" stabilizes (later in '42). Then, you can switch to 2 day turns, or even 3 day turns if you're feeling confident. But be ready to switch back to 1 day turns for important operations or battles with the KB.

I'm starting Nov '45 in my first campaign game (as Allies, against the AI) -- I started it more almost 4 years ago. My work schedule generally prevents me from playing more than 2-2.5 hours in the evening and 4 hours per day on the weekend. Things really slowed down in '45, with all of the Allied air reinforcements -- a turn now takes at least 4 hours to complete, or two weeknights of real time. I've kept it on 1 day turns since the middle of '44, since I regularly rotate air groups for rest. I achieved auto-vic in Jan '45, but kept playing to see how the final air and land campaign plays out. I played with an active Chinese campaign, which really helps in the final years, since the AI is not very good at ground operations -- it is easy to pocket large Japanese formations when you go on the offensive in Burma in late '43.

I hope this doesn't scare you -- in the early years of the campaign I could sometimes get through two turns in 2 hours. Once you develop a routine for getting through all of the elements of a turn, they can go fairly quickly.
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crsutton
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RE: full campaign time

Post by crsutton »

Well, it took Viberpol and I four years to complete our first campaign. And over a year into our second. At least the AI is always ready to return your turn...[;)]
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wegman58
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RE: full campaign time

Post by wegman58 »

I started in September and have just gotten to early January 1943. I did Sir Robin early (with the exception of a fruitless stand at Rangoon that wound up killing a LOT of IJA troops and aircraft - more than I lost).

Carrier fleets on both sides are alive and well, and until I get Hellcats my carriers won't be too aggressive.
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rustysi
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RE: full campaign time

Post by rustysi »

I've been playng as Japan in my current AI game for just over one year now, and I'm only in July '42. I prefer one day turns and I'm still in learning mode. I also need to get away from the game every so often, so I'll play something else for about one week.
It is seldom that liberty of any kind is lost all at once. Hume

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pbiggar
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RE: full campaign time

Post by pbiggar »

Typically, how long does it take the average player to complete their input for a turn? I am new to the game but it seems to be over an hour for me playing the allies in 1942 (Grand Campaign)
Numdydar
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RE: full campaign time

Post by Numdydar »

It took me, with one day turns, 3.5 years to complete a PBEM game as Japan into '45 where an Allied AV occurred. Of course I had already had 'won' the game in '43 with an AV by overrunning China [:)]. But we determined a line in China before that occurred and agreed to that no one would do anything in China until '45. Which allowed the game to continue.

We tried to do a turn a day which breaks as needed. On the weekends we could do 2. Our high point was 4 in a day [X(]

So if you want to go the full distance, it will be over a year before you are done. Unless you are a) single, b) rich and/or retired, c) you have no other distractions, and d) all you do is play WitP can you do a game in a short period of time. (<6 months). Assuming you give the AI a break and do not push hard in the beginning so the game will last into the late war period.

I've played two full games now as Japan (plus ones that did not go very far) and have moved on to other games. I have not played WitP in 9 months. What can I say. Steam keeps having weekly deals on games I'm interested in lol.

But as you can tell, this game is a way of life, not a game. You can find out more on the background of WitP by reading my 'Queen of the Pacific' article at the Wargammer.

http://www.wargamer.com/Article/3490
pelthunter
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RE: full campaign time

Post by pelthunter »

I prefer 1 day turns, but I set messages to fastest and skip most bombing action unless it is against naval targets. If you want to give more edge to the AI, use 3 day turns.

Usually it takes me about 10 minutes to process a turn, sometimes a bit quicker with skipping bombings.

What takes long time for me is the initial campaign start. Day or two to set up.

I also use manual sub patrols but I concentrate my subs into groups of four or so in order to save time. Single subs would be too much work imo.
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rustysi
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RE: full campaign time

Post by rustysi »

What takes long time for me is the initial campaign start. Day or two to set up.

That's all.[:D]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

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buncheesy
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RE: full campaign time

Post by buncheesy »

New Player here OMG!!!

I knew I was crazy buying this game.
Numdydar
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RE: full campaign time

Post by Numdydar »

Well you are not crazy until you are into mid '42 and deciding where to attack as the Allies and planning it out on paper (or spreadsheet). Then and only then are you an official member of our little group.

Oh and it has to be a GC too. Not of these piddly scenarios for you [:D]
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rustysi
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RE: full campaign time

Post by rustysi »

ORIGINAL: Numdydar

Well you are not crazy until you are into mid '42 and deciding where to attack as the Allies and planning it out on paper (or spreadsheet). Then and only then are you an official member of our little group.

Oh and it has to be a GC too. Not of these piddly scenarios for you [:D]

Heresy, heresy... Coming from the guy who hasn't played in 9 months.[:D]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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rustysi
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RE: full campaign time

Post by rustysi »

ORIGINAL: letmein

New Player here OMG!!!

I knew I was crazy buying this game.

I've played these games since forever and this is one of the best. If you can get by the initial shock and enjoy these type games you will have a great time. [:)]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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CaptBeefheart
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RE: full campaign time

Post by CaptBeefheart »

Against the AI there are a lot of ways to save time, such as automated sub warfare, two-day turns, doing housekeeping such as pilot training just once a month and setting up CS convoys. You can also turn off all animations and combat reports and set all messages to the minimum time. I can usually get it down to 20 minutes a turn after a month or so of game time, with a few longer turns during invasions and the like later on. In other words, think of it as a handicap when playing against the AI if you don't spend a lot of time with each turn. The downside to that is if you switch to PBEM, like I did, you may have some bad habits to shed.

Cheers,
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Numdydar
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RE: full campaign time

Post by Numdydar »

ORIGINAL: rustysi

ORIGINAL: Numdydar

Well you are not crazy until you are into mid '42 and deciding where to attack as the Allies and planning it out on paper (or spreadsheet). Then and only then are you an official member of our little group.

Oh and it has to be a GC too. Not of these piddly scenarios for you [:D]

Heresy, heresy... Coming from the guy who hasn't played in 9 months.[:D]

Have you seen my spreadsheets, my Wargamer article? Or how about this little document? http://www.matrixgames.com/forums/tm.asp?m=3329605

Although it is now on page 4 in the War Room so not as prominent as it once was [:(]

So even with a 9 month break, I still have the koolaid in my blood. And you know how difficult koolaid stains are to get out [:D]
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rustysi
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RE: full campaign time

Post by rustysi »

I've read everything of yours that I could find. You are one of my mentors on this site. So when I get my butt kicked in a PBEM... Its all your fault.[:D]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
witpaemail
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RE: full campaign time

Post by witpaemail »

ORIGINAL: pbiggar

Typically, how long does it take the average player to complete their input for a turn? I am new to the game but it seems to be over an hour for me playing the allies in 1942 (Grand Campaign)


The first turn takes me 16-20 hours (game time) to get everything set up the way I want it depending on the side. After that about an hour a turn, with some longer ones here and there to double check stuff.
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Lowpe
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RE: full campaign time

Post by Lowpe »

The AI really needs the advantage of 2 day turns, plus it causes you to really think things thru.

I find it takes me a little longer to do a 2 day turn, than a 1 day turn.

Generally, when I play the AI I turn off all combat animations and show combat reports, and set message speed to fastest and walk away. Then I use Combat Reporter to check out the action.

I then really do my turn checking on combat areas, but rotate rear areas to a different one each turn for closer attention. Australia one day, America another, etc, and just keep going around the world that way. Not uncommon to have reinforcements sit for a several days before getting orders.

It is a long war.

You don't have to do monster marathon first turns, but break the work down into smaller sections done over several days or weeks. Especially true for games against the AI.
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