Wish List thread
Wish List thread
WCS always tries to enhance its titles after release by means of feature patches, so please use this thread as a place to make suggestions for what should be added. We will seriously consider every suggestion, and expect to be able to implement a significant number of them over time. Thank you very much.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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RE: Wish List thread
Would be great to have a button to jump to the next brigade. While the screen zooms to the next brigade commander it would also show lines from him to all of that brigades regiments (hoi3 like). I think that would make things a little more user friendly. Thanks!
- FroBodine
- Posts: 874
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- Location: Brentwood, California (not the OJ one)
RE: Wish List thread
1. It would be very great to have the lines during firefights have an arrow on one end, showing who is attacking who. The arrow would point to who is being attacked. This will help folks like me who don't know the brigades/divisions by name, and I can't tell if the Union or Confederates are attacking.
2. A suggestion taken from the excellent game Flashpoint Campaigns: Red Storm.
When the OOB is open, you can click on a brigade or whatever, and it will highlight the unit on the map.
Please add the reverse of this, so when you click on a unit on the map, that unit is highlighted in the OOB list. This is a very useful feature in Flashpoint Campaigns, and I have never seen such an elegant UI for an OOB before. It just makes the OOB so easy to use and find anything you want, either from the OOB list or by clicking on units on the map and seeing where they are in the OOB list.
BaB is so good in so many places, I really think this addition will just add to that greatness.
2. A suggestion taken from the excellent game Flashpoint Campaigns: Red Storm.
When the OOB is open, you can click on a brigade or whatever, and it will highlight the unit on the map.
Please add the reverse of this, so when you click on a unit on the map, that unit is highlighted in the OOB list. This is a very useful feature in Flashpoint Campaigns, and I have never seen such an elegant UI for an OOB before. It just makes the OOB so easy to use and find anything you want, either from the OOB list or by clicking on units on the map and seeing where they are in the OOB list.
BaB is so good in so many places, I really think this addition will just add to that greatness.
RE: Wish List thread
ORIGINAL: Clinchrifles
Would be great to have a button to jump to the next brigade.
Second vote for a click-able button to move to the next unit instead of using the keyboard.
RE: Wish List thread
An option to set the zoom level of the map, whilst resolving combat. At the moment, the game zooms out to the fullest extent and the visually appealing "reveal" of each combat is seen at a distance so that the "feel" of the combat is lost.
I'd like to be down "in the action", rather than see the combat arrows from such a high vantage point. The combat reveal is the main joy of planning attacks, clicking end turn and watching the outcome. At times I can't tell which way the combat resolution arrow points, because the zoom level is so far out.
Setting a slider option for zoom level, would allow people to take in all the battlefield, or to see that actual unit combat in all its smoky glory
I'd like to be down "in the action", rather than see the combat arrows from such a high vantage point. The combat reveal is the main joy of planning attacks, clicking end turn and watching the outcome. At times I can't tell which way the combat resolution arrow points, because the zoom level is so far out.
Setting a slider option for zoom level, would allow people to take in all the battlefield, or to see that actual unit combat in all its smoky glory
RE: Wish List thread
ORIGINAL: spelk
An option to set the zoom level of the map, whilst resolving combat. At the moment, the game zooms out to the fullest extent and the visually appealing "reveal" of each combat is seen at a distance so that the "feel" of the combat is lost.
I'd like to be down "in the action", rather than see the combat arrows from such a high vantage point. The combat reveal is the main joy of planning attacks, clicking end turn and watching the outcome. At times I can't tell which way the combat resolution arrow points, because the zoom level is so far out.
Setting a slider option for zoom level, would allow people to take in all the battlefield, or to see that actual unit combat in all its smoky glory
+1 for my old eyes..
RE: Wish List thread
my wish list before i get off on hols is for everyone to enjoy it, and enough buy it that the developers can do another one, as i do like my war games [:D][;)]
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
- AlessandroD
- Posts: 381
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- Location: Italy
RE: Wish List thread
What about a "undo" button?
- FroBodine
- Posts: 874
- Joined: Sat May 05, 2007 4:13 am
- Location: Brentwood, California (not the OJ one)
RE: Wish List thread
ORIGINAL: oldspec4
ORIGINAL: spelk
An option to set the zoom level of the map, whilst resolving combat. At the moment, the game zooms out to the fullest extent and the visually appealing "reveal" of each combat is seen at a distance so that the "feel" of the combat is lost.
I'd like to be down "in the action", rather than see the combat arrows from such a high vantage point. The combat reveal is the main joy of planning attacks, clicking end turn and watching the outcome. At times I can't tell which way the combat resolution arrow points, because the zoom level is so far out.
Setting a slider option for zoom level, would allow people to take in all the battlefield, or to see that actual unit combat in all its smoky glory
+1 for my old eyes..
+2 for me, too. I really don't like how the combat resolution phase zooms so far out, and I can't the names of the units or anything. If anything, it should zoom in to show the two units engaging. Then, zoom to the next set of units engaging. I don't know enough about the Civil War to know what side the units are on just by their name. Being able to see exactly what unit is attacking what unit, and their name and flag would help me get my bearings, and know if my guys are attacking, or if the enemy is attacking. For me, this is the weakest part of the game right now.
- Erik Rutins
- Posts: 39325
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Wish List thread
I'll reply to this here as well:
We found early on that zooming out actually gave the player much better awareness of how the battle was unfolding. After each combat, a line is drawn showing which units are exchanging fire. Casualty numbers are also displayed above them if appropriate and a combat report tells you which units were involved.
There are two more planned improvements for this post-release. First, to add the flag next to the unit name in the combat report so that some cases where you have, for example, the East Tennessee unit firing on the Tennessee unit are less confusing.
The second is an option to stay zoomed in during combat.
You'll only get the full sounds and casualties showed if there was actually some damage caused. In some cases a unit wants to fire, but is unable to due to order limitations, or it's out of effective range. The end of turn report should explain this.
Regards,
- Erik
We found early on that zooming out actually gave the player much better awareness of how the battle was unfolding. After each combat, a line is drawn showing which units are exchanging fire. Casualty numbers are also displayed above them if appropriate and a combat report tells you which units were involved.
There are two more planned improvements for this post-release. First, to add the flag next to the unit name in the combat report so that some cases where you have, for example, the East Tennessee unit firing on the Tennessee unit are less confusing.
The second is an option to stay zoomed in during combat.
You'll only get the full sounds and casualties showed if there was actually some damage caused. In some cases a unit wants to fire, but is unable to due to order limitations, or it's out of effective range. The end of turn report should explain this.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Wish List thread
A bit OT: is it possible to get the "printer friendly" manual printed with one page per sheet
instead of two, like in the e-book version? Multi-page printing is supported in the reader,
if the customer wants it. I personally prefer larger letters, single page per sheet.
instead of two, like in the e-book version? Multi-page printing is supported in the reader,
if the customer wants it. I personally prefer larger letters, single page per sheet.
- FroBodine
- Posts: 874
- Joined: Sat May 05, 2007 4:13 am
- Location: Brentwood, California (not the OJ one)
RE: Wish List thread
ORIGINAL: Erik Rutins
There are two more planned improvements for this post-release. First, to add the flag next to the unit name in the combat report so that some cases where you have, for example, the East Tennessee unit firing on the Tennessee unit are less confusing.
The second is an option to stay zoomed in during combat.
These two additions should really help! They are my biggest issues with the game so far, and both will be fixed! Excellent!
RE: Wish List thread
ORIGINAL: Erik Rutins
There are two more planned improvements for this post-release. First, to add the flag next to the unit name in the combat report so that some cases where you have, for example, the East Tennessee unit firing on the Tennessee unit are less confusing.
The second is an option to stay zoomed in during combat.
This is excellent news Erik! Thanks for letting us know about it.
RE: Wish List thread
Refined Group Move
From reading the manual I'm assuming a group move will move all the units concerned directly towards the selected hex from their individual current locations. If that is the case it would be good to have an alternative for use within normal movement range (ie the movement hex grid) where all the group could be ordered to follow the specific path of the lead unit which the player would order hex by hex to its destination. This would greatly ease player workload and speed up group movements when moving brigades, divisions etc along roads and trails without having to order each unit in turn along each hex of the chosen thoroughfare.
From reading the manual I'm assuming a group move will move all the units concerned directly towards the selected hex from their individual current locations. If that is the case it would be good to have an alternative for use within normal movement range (ie the movement hex grid) where all the group could be ordered to follow the specific path of the lead unit which the player would order hex by hex to its destination. This would greatly ease player workload and speed up group movements when moving brigades, divisions etc along roads and trails without having to order each unit in turn along each hex of the chosen thoroughfare.
RE: Wish List thread
Random Battles
As previously requested it would be good to have the option in a future BAB release of random battles using a points system by choosing generic units within a selected army type eg early, mid and late USA/CSA with eastern and western variants.
As previously requested it would be good to have the option in a future BAB release of random battles using a points system by choosing generic units within a selected army type eg early, mid and late USA/CSA with eastern and western variants.
RE: Wish List thread
I'd wish for a replacement of the current weather/sound to an addition of a small weather window up top next to the other small windows. I could then see the weather at a glance, ect, without it being a burden.
RE: Wish List thread
Echelon coloured shapes on Chits
At the moment the Echelon colours only work for the sprite graphics option, there are no difference between the Generals and the brigades (circles and rectangles) when displayed on the chits (all rectangles).
At the moment the Echelon colours only work for the sprite graphics option, there are no difference between the Generals and the brigades (circles and rectangles) when displayed on the chits (all rectangles).
RE: Wish List thread
ORIGINAL: Vyper
I'd wish for a replacement of the current weather/sound to an addition of a small weather window up top next to the other small windows. I could then see the weather at a glance, ect, without it being a burden.
I think the current weather shows up in text at the upper right of the screen.
Thanks
Rick
RE: Wish List thread
Combat reports structured to have pertinent detail at top
Instead of a scrollable log of turns first, I think this sort of format would be more useful to players (just free thinking here):
-----------------------------------------------------------------
Attacker [Flag] vs Defender [Flag]
Attacker [Flag] Casualties: nnn , Defender [Flag] Casualties: nnn
Attacker [Flag] Morale: nnn (loss) , Defender [Flag] Morale: nnn (loss)
Scrollable list of Attacks and their outcomes, possible tabulated
Modifiers and what not
-----------------------------------------------------------------
In fact you could have a shorthand info line pop up (like already does) but with
[Flag] Losses / Morale (loss) = [Flag] Losses / Morale (loss)
Essentially, you want your player to be able to take the result of combat immediately, so they can assess what went wrong, or right and begin planning again.
If they need more info, then the Battle report and scrollable "drill down" of events come into play.
Most the time, I look at the end of turn summary, and have to scroll half-way down the events, just to get the overall casualties and morale loss numbers. I hardly ever sift through the voluminous events list above it all. No doubt there may come a time when I want to, but I think quick, easy to read, battle outcome summaries are very helpful, and all the other info is available if we need it.
Anyway, just a thought.
Instead of a scrollable log of turns first, I think this sort of format would be more useful to players (just free thinking here):
-----------------------------------------------------------------
Attacker [Flag] vs Defender [Flag]
Attacker [Flag] Casualties: nnn , Defender [Flag] Casualties: nnn
Attacker [Flag] Morale: nnn (loss) , Defender [Flag] Morale: nnn (loss)
Scrollable list of Attacks and their outcomes, possible tabulated
Modifiers and what not
-----------------------------------------------------------------
In fact you could have a shorthand info line pop up (like already does) but with
[Flag] Losses / Morale (loss) = [Flag] Losses / Morale (loss)
Essentially, you want your player to be able to take the result of combat immediately, so they can assess what went wrong, or right and begin planning again.
If they need more info, then the Battle report and scrollable "drill down" of events come into play.
Most the time, I look at the end of turn summary, and have to scroll half-way down the events, just to get the overall casualties and morale loss numbers. I hardly ever sift through the voluminous events list above it all. No doubt there may come a time when I want to, but I think quick, easy to read, battle outcome summaries are very helpful, and all the other info is available if we need it.
Anyway, just a thought.
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RE: Wish List thread
ORIGINAL: Gil R.
WCS always tries to enhance its titles after release by means of feature patches, so please use this thread as a place to make suggestions for what should be added. We will seriously consider every suggestion, and expect to be able to implement a significant number of them over time. Thank you very much.
ANCIENTS expansion pak!![:'(]