Distant Worlds v1.9.5.12 Public Beta Update Available!
- Erik Rutins
- Posts: 39325
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
Distant Worlds v1.9.5.12 Public Beta Update Available!
Hello Everyone,
The Distant Worlds 1.9.5.12 Beta Update is now available for testing for Registered owners through our Members Club. You may download it from Here
Additional changes in the latest 1.9.5.12 build:
-further fixes to ensure pirate factions do not accept own attack missions
-reduced chance of newly conquered colonies switching empires, especially when have strong troop garrison present
-slightly reduced likelihood of empire splits and civil wars
This build has the following changes from 1.9.5.11:
CRASH FIXES
- fixed crash when have custom mod with more than 256 components
BUG FIXES
- further fixes for some achievements so that properly *retained* upon review: OwnOperationalPlanetDestroyer, JoinTheFreedomAlliance, JoinTheShakturi
- fixed bug where pirate factions would sometimes accept own attack missions
USER INTERFACE
- fixed problem where could not respond to multiple simultaneous diplomatic messages, e.g. multiple requests to honor mutual defense pact in alliance. These are now presented sequentially so that player can respond to all messages
- fixed Enemy Target List closing when have target without empire
This build has the following changes from 1.9.5.10:
CRASH FIXES
- fixed crashes on some systems when drawing text in Hover Panel (the hover info for planets, ships, etc - this was incorrectly showing up from GDI+ as an Out of Memory exception)
- fixed crash when drawing empire colony summary (Empire Summary screen) and have no capital colony
- fixed rare crash when fighters checking for nearby threats
- fixed rare crash when ship performing escort mission
- fixed rare crash when fleet checks for next mission assignment
- fixed occasional crash in game editor when editing a planet with special ruins
BUG FIXES
- fixed bug when attempt to start new custom pirate game without any other empires
- fixed bug where loading premade designs allows premature building of colony ship (advisor suggestion)
- fixed bug where civilian pirate ships would not always get upgraded component values when researched
- civilian pirate ships will now properly retrofit as needed
- pirate civilian ship maintenance reduction bonuses from leaders, etc now properly applied
- fixed bug where victory condition progress sometimes shows NaN%
- fixed some Achievements for pirate factions (raiding)
- fixed 'Defeat Ancient Guardians' achievement
GENERAL AI AND GAME BALANCE
- AI more likely to offer trades of tech and maps when relations good between empires
- AI builds more construction ships in early game
- Freighters now less likely to be idle - when no transport orders to fulfill freighters are now more likely to bulk transport resources from mining stations and small colonies to spaceports
OTHER
- bases will now launch fighters at attackers even when have no other weapons
- now allow populations with colony population policy set to 'Exterminate' to be completely wiped out at colonies (do not stop at 1 million)
- Achievements screen now shows your empire when playing as a pirate faction - thus can see pirate achievements (e.g. raiding)
The Distant Worlds 1.9.5.12 Beta Update is now available for testing for Registered owners through our Members Club. You may download it from Here
Additional changes in the latest 1.9.5.12 build:
-further fixes to ensure pirate factions do not accept own attack missions
-reduced chance of newly conquered colonies switching empires, especially when have strong troop garrison present
-slightly reduced likelihood of empire splits and civil wars
This build has the following changes from 1.9.5.11:
CRASH FIXES
- fixed crash when have custom mod with more than 256 components
BUG FIXES
- further fixes for some achievements so that properly *retained* upon review: OwnOperationalPlanetDestroyer, JoinTheFreedomAlliance, JoinTheShakturi
- fixed bug where pirate factions would sometimes accept own attack missions
USER INTERFACE
- fixed problem where could not respond to multiple simultaneous diplomatic messages, e.g. multiple requests to honor mutual defense pact in alliance. These are now presented sequentially so that player can respond to all messages
- fixed Enemy Target List closing when have target without empire
This build has the following changes from 1.9.5.10:
CRASH FIXES
- fixed crashes on some systems when drawing text in Hover Panel (the hover info for planets, ships, etc - this was incorrectly showing up from GDI+ as an Out of Memory exception)
- fixed crash when drawing empire colony summary (Empire Summary screen) and have no capital colony
- fixed rare crash when fighters checking for nearby threats
- fixed rare crash when ship performing escort mission
- fixed rare crash when fleet checks for next mission assignment
- fixed occasional crash in game editor when editing a planet with special ruins
BUG FIXES
- fixed bug when attempt to start new custom pirate game without any other empires
- fixed bug where loading premade designs allows premature building of colony ship (advisor suggestion)
- fixed bug where civilian pirate ships would not always get upgraded component values when researched
- civilian pirate ships will now properly retrofit as needed
- pirate civilian ship maintenance reduction bonuses from leaders, etc now properly applied
- fixed bug where victory condition progress sometimes shows NaN%
- fixed some Achievements for pirate factions (raiding)
- fixed 'Defeat Ancient Guardians' achievement
GENERAL AI AND GAME BALANCE
- AI more likely to offer trades of tech and maps when relations good between empires
- AI builds more construction ships in early game
- Freighters now less likely to be idle - when no transport orders to fulfill freighters are now more likely to bulk transport resources from mining stations and small colonies to spaceports
OTHER
- bases will now launch fighters at attackers even when have no other weapons
- now allow populations with colony population policy set to 'Exterminate' to be completely wiped out at colonies (do not stop at 1 million)
- Achievements screen now shows your empire when playing as a pirate faction - thus can see pirate achievements (e.g. raiding)
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Link is pointing to the old file from Nov. 2014
Keep Moving and Keep your Head DOWN!!
- Erik Rutins
- Posts: 39325
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Sorry, investigating and will fix.
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Happy exterminating for our diktators and slaver.[;)]
Dont know if its because of the update or the ai improvement mod or only a random bad luck. Startet a prewarp game and both of the ruins no warp tech... uhm good luck without warp.[:D]I think in this game... i need speedy ships. [:'(]
Dont know if its because of the update or the ai improvement mod or only a random bad luck. Startet a prewarp game and both of the ruins no warp tech... uhm good luck without warp.[:D]I think in this game... i need speedy ships. [:'(]
- Erik Rutins
- Posts: 39325
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Link should be fixed now, please try again.
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Works fine now Eric. Thank you.
Keep Moving and Keep your Head DOWN!!
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Did you already take it out of beta? Got a 1.9 Mb Steam update a minute ago...
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
- now allow populations with colony population policy set to 'Exterminate' to be completely wiped out at colonies (do not stop at 1 million)
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Thanks for continuing to patch.
Though I'm very sad that the vast majority of Pirate Play issues have not been addressed
I nearly cried ;(
Though I'm very sad that the vast majority of Pirate Play issues have not been addressed
I nearly cried ;(
Desktop: Intel i5 12400F 4.0GHz, 32GB RAM, AMD RX 6700 XT 12GB
Laptop: Intel i7 10750H 4.2GHz, 16GB RAM, nVidia GTX 1660 Ti MaxQ 6GB
"War does not determine who is right - only who is left." Bertrand Russell
Laptop: Intel i7 10750H 4.2GHz, 16GB RAM, nVidia GTX 1660 Ti MaxQ 6GB
"War does not determine who is right - only who is left." Bertrand Russell
- Erik Rutins
- Posts: 39325
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
ORIGINAL: BTJ
Did you already take it out of beta? Got a 1.9 Mb Steam update a minute ago...
No, that was a fix for the game manual link not working on Steam.
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39325
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
ORIGINAL: MatBailie
Though I'm very sad that the vast majority of Pirate Play issues have not been addressed
We've fixed quite a few pirate issues over the last few updates. What are your top remaining issues?
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Thank you!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
-
- Posts: 236
- Joined: Fri Jul 23, 2010 9:54 pm
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Will the 256 component bug ever be fixed?
I posted this back in Sept, then November and December
http://www.matrixgames.com/forums/tm.asp?m=3689493
A post by Lurchi saying the same thing also back in September 2014
http://www.matrixgames.com/forums/tm.asp?m=3690560
I posted this back in Sept, then November and December
http://www.matrixgames.com/forums/tm.asp?m=3689493
A post by Lurchi saying the same thing also back in September 2014
http://www.matrixgames.com/forums/tm.asp?m=3690560
- ravincravin
- Posts: 131
- Joined: Wed May 20, 2009 8:12 pm
- Location: Near Tampa, Florida, USA
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
This bug has been bugging me for sometime now. I would imagine it's been reported to you'll before so consider this a friendly reminder. I've never seen anything other than a pirate faction in a secret deal with itself.
Thanks for taking the time to patch this very fine game once again.
Thanks for taking the time to patch this very fine game once again.
- Attachments
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- 20150420_112635.jpg (115.79 KiB) Viewed 471 times
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Thanks for that report. This is fixed in the upcoming 1.9.5.12 updateORIGINAL: fierceking
Will the 256 component bug ever be fixed?
I posted this back in Sept, then November and December
http://www.matrixgames.com/forums/tm.asp?m=3689493
A post by Lurchi saying the same thing also back in September 2014
http://www.matrixgames.com/forums/tm.asp?m=3690560
Elliot
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Thanks for that report. This is fixed in the upcoming 1.9.5.12 updateORIGINAL: ravincravin
This bug has been bugging me for sometime now. I would imagine it's been reported to you'll before so consider this a friendly reminder. I've never seen anything other than a pirate faction in a secret deal with itself.
Thanks for taking the time to patch this very fine game once again.
Elliot
-
- Posts: 434
- Joined: Wed Jun 04, 2014 11:49 am
- ehsumrell1
- Posts: 2529
- Joined: Tue Aug 17, 2010 7:53 am
- Location: The Briar Patch Nebula
- Contact:
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Elliot is aware of this and it should be corrected in the next update fruitgnome.ORIGINAL: fruitgnome
Please fix this:
http://www.matrixgames.com/forums/tm.asp?m=3681903&mpage=1&key=�
[:)]
Shields are useless in "The Briar Patch"...
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
Hi Guys,
can u tell me the release date of this update for Steam? Still waiting
can u tell me the release date of this update for Steam? Still waiting
- CyclopsSlayer
- Posts: 583
- Joined: Fri Feb 10, 2012 11:49 pm
RE: Distant Worlds v1.9.5.11 Public Beta Update Available!
For Steam you could just join the Beta path and get the current patch.ORIGINAL: blubb0r06
Hi Guys,
can u tell me the release date of this update for Steam? Still waiting
Right Click the game in your Library list, select Properties, the Betas tab should allow you to get the Beta files.