What Causes Units To Route?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
Mehring
Posts: 2441
Joined: Thu Jan 25, 2007 8:30 am

What Causes Units To Route?

Post by Mehring »


Rules state "A combat unit that is in Supply and forced to retreat will rout at the conclusion of combat if the final combat value odds ratio is greater than the morale of the unit. For example, at the conclusion of a battle, a unit with morale of forty will rout if the attacker's adjusted CV is greater than forty times the defender's adjusted CV. The exception is that if a unit has a valid hex to retreat to, then it will not be susceptible to a rout as long as it passes a check where the unit Morale is greater than or equal to 40+Die (15). This means that units with morale that is 55 or greater will never rout."

I'm presuming that all the above, as well as the provisions of v1.06.11 change regarding brigades and regiments are all predicated upon that final CV ratio > defender morale. But there are infinite examples of units with viable route paths that route at final CV odds that would suggest a non-credible defender morale.

The unit in the attached screenie was unequivocally in supply and had somewhere- actually a choice of two empty friendly contolled hexes, to retreat to. Further, it had just fended off two attacks, which I would expect to increase its morale, if anything. But it routed, and if I understand right that indicates a defender morale of < 3.86. My maths is not good and I've probably missed something really obvious. Anyone?

Image
Attachments
route.jpg
route.jpg (29.4 KiB) Viewed 99 times
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: What Causes Units To Route?

Post by morvael »

Do you have an image showning the map at the moment of combat?
Mehring
Posts: 2441
Joined: Thu Jan 25, 2007 8:30 am

RE: What Causes Units To Route?

Post by Mehring »

Just after, yes, but I don't particularly want Dave to see it. It's a server game and I'm moving now. You're welcome to take a look if there's a way.
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: What Causes Units To Route?

Post by morvael »

Send the screen to my email?
Mehring
Posts: 2441
Joined: Thu Jan 25, 2007 8:30 am

RE: What Causes Units To Route?

Post by Mehring »

Sure , but it's hidden.
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: What Causes Units To Route?

Post by morvael »

Sent via PM.
Mehring
Posts: 2441
Joined: Thu Jan 25, 2007 8:30 am

RE: What Causes Units To Route?

Post by Mehring »

got it, thanks
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: What Causes Units To Route?

Post by morvael »

I don't think the rules coded in the game are following the manual. Perhaps they were changed at some point. Most important is the check morale<40+Die(15) and it is repeated in many places. I found odds used to determine shattering of units, where morale<Random(odds) is used, and to determine routing of reserve units, where Random(morale)<Random(odds*10) is used.

Expect units to rout if their morale is <55, otherwise do not expect that (unless they have no place to retreat).
Mehring
Posts: 2441
Joined: Thu Jan 25, 2007 8:30 am

RE: What Causes Units To Route?

Post by Mehring »

Thanks. I think it's always been like that but when you aren't looking to see how something works you accept that it does so as it's supposed to. Now understanding the meaning of "random (number)" after so many years, I had returned to the manual to figure out a way through checker boards, and clearly routing is the key.
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
Mehring
Posts: 2441
Joined: Thu Jan 25, 2007 8:30 am

RE: What Causes Units To Route?

Post by Mehring »

ORIGINAL: morvael

Most important is the check morale<40+Die(15) and it is repeated in many places. I found odds used to determine shattering of units, where morale<Random(odds) is used, and to determine routing of reserve units, where Random(morale)<Random(odds*10) is used.
So, just to be clear, a retreating unit instead routs when its morale is < 40+ random Die(15)?

If that's the case, with the current Russian early war morale, routs should be much more commonplace. Unless the random Die(15) is weighted to the lower numbers or the formula is in fact quite different, Russian routs might be at least as common as retreats, which in my experience, they are not. A retreating unit with 45 morale would have a 2/3 chance of routing instead, right?
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: What Causes Units To Route?

Post by morvael »

But there are some other checks, I just listed those connected to morale and odds. I don't think I can really write it all down as is in the code here.
Mehring
Posts: 2441
Joined: Thu Jan 25, 2007 8:30 am

RE: What Causes Units To Route?

Post by Mehring »

So these other checks are "under the hood," or are they mentioned in the manual somewhere?
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: What Causes Units To Route?

Post by morvael »

Under the hood. I understand this game is not written as a board game where you have rules in paper book which are then implemented as written. It's more like a complicated process is coded, using dozens of random rolls and then someone attempts to describe its general flow in the book. Some parts are more precise as the rules are simpler (like assignment AP cost), some are opaque and not described well (like combat).
Mehring
Posts: 2441
Joined: Thu Jan 25, 2007 8:30 am

RE: What Causes Units To Route?

Post by Mehring »

So my quest for an infallible rout attack must fail. Damn!
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: What Causes Units To Route?

Post by morvael »

Yes, on the other hand I can't say I'm unhappy with that. If it would be possible to min-max every single detail of the game, it would be more like a wargame, less like war. Actually, there is still too much min-maxing possible rather than throwing the dice and hoping for the best. [:)]
Mehring
Posts: 2441
Joined: Thu Jan 25, 2007 8:30 am

RE: What Causes Units To Route?

Post by Mehring »

Agreed
“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: What Causes Units To Route?

Post by morvael »

The manual is halfway between the two worlds. It would be better if it would be less specific, just listing possible outcomes of combat and linking them with odds and morale and places to retreat, without citing parts of formulas, that can easily be made outdated, while leaving out the others.
Denniss
Posts: 8879
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: What Causes Units To Route?

Post by Denniss »

Maybe you can ask Pavel if this works as intended or if there were related changes in WitW.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
Post Reply

Return to “Gary Grigsby's War in the East Series”