Extra points added

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davidss
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Extra points added

Post by davidss »

Hi Steve,
is there a way to stop (or reduce) the amount of extra points a BG accumulates after each battle?
The extra points allow a BG to increase the amount of big ticket items like tanks, over time ... which isn't always suitable.

thanks for any help with this
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SteveMcClaire
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RE: Extra points added

Post by SteveMcClaire »

The calculations are internal and not something you can mod. They are based on what it would take for the BG to refill its available slots with the default starting units (i.e. what the AI would take.) The goal was to make it so a BG could usually get some sort of replacement team each turn, and if they built up their maximum of reserve points, last for a full day of combat without seeing much drop in number of units available.

Steve
davidss
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RE: Extra points added

Post by davidss »

Thanks,
helps to know what is set in stone, and what can be changed
davidss
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RE: Extra points added

Post by davidss »

Hi,
If possible can you please explain how this calculation works?
Tejszd
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RE: Extra points added

Post by Tejszd »

The amount of points also seems to be affected by the difficulty level.

It may not be the perfect solution for you as it will change the points available to all BG's of the side (an elite player gets less points as they are expected to lose less troops each day).
davidss
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RE: Extra points added

Post by davidss »

Thanks Tejszd,
just thinking about this for now, but will hv to look at difficulty level.
Problem is, some German Panther BG's keep gaining points ... which allows for 3 or 4 (sometimes more) Panthers in a roster. The result is: it's nearly impossible for the Allies to break through these BG's.
I think it would have been a good idea to have a max point limit that could be assigned to each BG, depending on how they are meant to be simulated in the game.
ORIGINAL: Tejszd

The amount of points also seems to be affected by the difficulty level.

It may not be the perfect solution for you as it will change the points available to all BG's of the side (an elite player gets less points as they are expected to lose less troops each day).
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SteveMcClaire
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RE: Extra points added

Post by SteveMcClaire »

The maximum points a BG can have is based on what default units the AI would requisition from the FP to fill out the BG if it had unlimited points. As Tejszd noted, this is then increased by the difficulty setting (you get an extra 20% at the easiest difficulty, 15% extra at the next most difficult, down to 0% extra at the hardest setting.)

It sounds like you're dealing with Panzer Brigade 107? It is a formidable force, especially early on, but it can be worn down or cut off. Plus it has limited infantry.

Steve

davidss
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RE: Extra points added

Post by davidss »

Thanks for ur info Steve
This is for editing some stuff for LSA GJS.
I understand that when you assign specific types of units, when creating a BG, tthe game will pick the most valuable unit of that type ... and the sum of these initial units is the starting strength of each BG.

The thing I'm trying to compensate for, by editing, is: after a battle the game gives extra points ... and after a couple/few battles, in some cases a BG exceeds its initial BG strength. And if a BG is already strong (2 Panthers), then it can soon be able to field 4 or 5 Panthers. Since these top German tanks are difficult to destroy with Allied tanks ... the campaign becomes nearly impossible for the Allies on maps where these over strength BG's are located.

So far, I've changed some German Armour BG's to Support BG's ... which limits the amount of Armour and Support units to one column instead of two; and also deacreases its total point value.
Giving certain German BG's less tanks initially and putting more tanks in some Allied BG's, also helps balance the points and lessen the effect of extra points.
Another area that helped was increasing Allied morale.

Perhaps the difficulty level will help too, but in my opinion a good solution would have been to set an upper limit on the amount of points each BG could accumulate. I realize that is a mute point now though.

Is there any other info you have to better understand how extra points are added depending on what units are destroyed and/or damaged after each battle?
Or is it simply a difficulty percentage amount given based on the total strength of a BG before the battle started?
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SteveMcClaire
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RE: Extra points added

Post by SteveMcClaire »

The only factors that effect purchase point return after a battle are: How much is the 'base amount' given what's left in the force pool now, and whether the BG is resting or not.

A German BG with multiple Panthers or King Tigers is a tough nut to crack. I don't think it's impossible to defeat these BGs, but it does take time -- you can't expect to come onto the map and trounce them in one go. And time is a major factor in LSA.

A cautious attack, backed up by 6pdrs, Fireflies, M10s, etc. is probably your best bet. You can use two Allied BGs and swap them on and off the front line, so one can always be resting to recover purchase points while keeping constant pressure on the German BG so it cannot rest. Cutting them off from supply helps -- immobile Panthers and Tigers are a lot easier to kill.

Steve




davidss
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RE: Extra points added

Post by davidss »

Hi Steve,
Thanks for ur info.

Can you please explain the math of how those two factors affect extra points?

Also, what mod parameter determines the amount of slots available for different difficulty levels ... for example: what file name and how variable inputs create different outcomes?
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SteveMcClaire
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RE: Extra points added

Post by SteveMcClaire »

By 'two factors' I assume you mean "How much is the 'base amount' given what's left in the force pool now" and "whether the BG is resting or not?"

The first factor has been discussed in this thread already. The max point amount is the number of points required to field the combination of units the AI would pick from the current force pool to fill the slots available, if point cost were no object. Each turn the BG will regain (Max-Points / turns-per-day) points. In LSA there are 5 turns per day, so a BG with 200 max points would gain 40 per turn.

Resting only effects how many points a BG regain between turns. Resting during a day turn gains double points. Resting overnight regains half the max points.

Steve

STIENER
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RE: Extra points added

Post by STIENER »

interesting discussion.........good info
davidss
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RE: Extra points added

Post by davidss »

So for LSA mod GJS, the number of turns per day is two.
Therefore, every turn a BG is on the Strat map (and not fighting) ... it gains 50% of it's max strength.

Is there a way to mod the percentage to 20% per turn, for a two turn day?
Or do all mods need to be based on 5 turns per day, to get 20% return points per turn?
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SteveMcClaire
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RE: Extra points added

Post by SteveMcClaire »

Yes, you would need to add turns per day if your goal is 20% total points per turn.

Steve
davidss
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RE: Extra points added

Post by davidss »

Thanks Steve,
I am thinking three turns per day ... to reduce return points and also for strategic timing reasons.
I edited the turns to three, but now have 0700, 1500, 1200. ... any chance you could explain how to get 1200 hrs into the correct sequence, thanks.
Previously, with two turns ... 0020 night turn, 0700, 1500
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SteveMcClaire
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RE: Extra points added

Post by SteveMcClaire »

The actual time shown is a series of seven graphic named STRCLOCK stored in the ScrnGadg.gdg file. So you'll need to get a program to unpack this file, edit the image(s) in question, and then repack them into a new ScrnGadg.gdg file.

You can use the FXMunger utility that's posted in the Panthers in the Fog forum for this.

Steve
davidss
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RE: Extra points added

Post by davidss »

Thanks Steve ... appreciate you taking time to answer [:)]
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