Invalid HQ

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Tazak
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Joined: Sat Sep 03, 2011 11:57 am

Invalid HQ

Post by Tazak »

In the scenario editor should setting the highest level HQ to 'inactive until triggered' give the error "no overall HQ in charge of XX. Defective scenario" (XX = name of formation)
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CapnDarwin
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RE: Invalid HQ

Post by CapnDarwin »

Tazak, I will check with Rob tonight in our weekly Developer call. I would think that is a bug since you can have the HiHQ come in as a reinforcement later, like in a Time to Dance.
OTS is looking forward to Southern Storm getting released!

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cbelva
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RE: Invalid HQ

Post by cbelva »

Hey Tazak, When are you getting this error message? I just built a small scenario and placed the HHQs in inactive status. I didn't trigger that message. I went on and placed all hqs in inactive status with no problems. I tried a another scenario that someone else made and could not trigger the error. Thanks
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Tazak
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Joined: Sat Sep 03, 2011 11:57 am

RE: Invalid HQ

Post by Tazak »

Trying to setup a Ai defensive scenario and I have set the entire OOB into inactive then try to save the scenario - that's when the error message pops up

Any other time it works as expected - it looks like you need at least 1 active unit to avoid the error message.
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cbelva
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RE: Invalid HQ

Post by cbelva »

Ok, I see that. We will discuss this tonight in our dev call.
 
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CapnDarwin
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RE: Invalid HQ

Post by CapnDarwin »

Tazak, you could try a small dummy unit, locked in place, set to withdraw in the first minute of the scenario. That might work.
OTS is looking forward to Southern Storm getting released!

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Tazak
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Joined: Sat Sep 03, 2011 11:57 am

RE: Invalid HQ

Post by Tazak »

Thanks CD, figured I need to leave arty out of inactive that covers min 1 unit not in inactive status
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