1.60 beta AAR (Aqudor vs Operating 111 turns finished)

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RE: 1.60 beta AAR

Post by kirk23 »

How many gamers noticed that the Austrian City of Innsbruck was added to the game?[;)]
Make it so!
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RE: 1.60 beta AAR

Post by operating »

ORIGINAL: kirk23

How many gamers noticed that the Austrian City of Innsbruck was added to the game?[;)]
Saw the new city Innsbruck, and it seemed that either Milan or Trento had also been moved, or that Innsbruck made it appear so.[8|]
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RE: 1.60 beta AAR

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Turn 57 CP MP: Suprass has moved to blunt my push into eastern France, he moved French artillery to support a possible counter offensive, however he did abandon Nancy instead of losing a valued infantry unit, he spoiled my plans, a smart move on his part, although he made it easy to move my units up a few hexes and capturing Nancy. Suprass made a curious move swapping the French garrison into Calais [&:], it's kinda like putting a duck in front of a shotgun to tell the truth, let's see what happens next turn.... Upgraded my artillery and other units, not much else happens...


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RE: 1.60 beta AAR

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Turn 57 CP MP: Suprass greeted me at Rome with bombardments from French and Italian fleets (I think he is pissed)[:D]. Bulgarian infantry attacks Naples and set up a German garrison to do an amphibious capture of Taranto. His Italian dreadnaught is sticking close by... He must know something I don't... Naples should fall next turn, paving the way to capturing the rest of the "Boot".


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RE: 1.60 beta AAR

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Turn 101 E MP: Western Front: Aqudor has been developing a defensive line of infantry hoping to stall my offense in Germany. I'm sure he wishes the Baltic convoys had been getting through to Koenigsberg, for I do not see his air support or artillery. He did have an artillery in Nuremberg, but that got eliminated from fighter attacks followed up by English infantry assault. Could have captured Nuremberg, but very likely would have been left vulnerable to cut off from full supply, don't want to take any gambles this late in the game. Instead brought units up to new front line positions, upgraded and repaired all for renewed pushes in red arrows next turn. Frankfurt RR gun weakened German infantry with general. Have reinforcements in route to man-up for a wider front.


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RE: 1.60 beta AAR

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Turn 101 E MP: Western Front: Missed taking SS before movement phase. French artillery softened up AH infantry by Innsbruck in preparation to go after the city next turn. Minor breakthrough north of Nuremburg, which is going to result in a major headache for CP. In every situation I am going to let artillery be the workhorse to breaking this front, no infantry only attacks if I can help it. Air power has had a dominate roll too in opening up this front.


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RE: 1.60 beta AAR

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Turn 101 E MP: Italian Front: Shelled Trento and Venice... Fighters damage AH artillery. Setting up for next turn's push. AH still has #10 efficiency infantry at this front, again keep an eye on alternating SS that show casualties in one SS, then Kills on another. Moved fighters up to take on the AH artillery near Trento. To me it helps to do aerial attacks before firing my artillery, it helps to keep down artillery losses from counter-battery hits, everyone should know that when counter-battery fire takes place, it costs the owner "2" ammo points each time, it's another way of draining the enemy of it's ammo stockpile.


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RE: 1.60 beta AAR

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Turn 101 E MP: Even though AH's surface fleet is small it's very effective in it's green dot home waters. Need a large fleet here to support the Italian garrison next to Tirana, that garrison does occasional attacks to prevent PP, also ties down an AH unit that could be used elsewhere. I'll take dreadnaught losses after each bombardment of Cattaro, but also the garrison there takes losses effecting AH's overall MP. As you can see, airships keep a fairly constant raids on CP cities when not attacking AH subs. The fleet mass also inhibits AH sub movement.


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RE: 1.60 beta AAR

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Turn 101 E MP: Balkan Front: In case you are wondering what's going on here? The only reason Aqudor or I do not attack neutral Bulgaria is because it has a Mutual Defense Pact with Turkey, so if you attack one, the other will join it's side automatically. I wait for Greece to join the war on Entente's side hopefully sometime soon, giving me access to Serbia to create another front. French and English pre-dreadnaughts take turns pounding Constanta to prevent PP build-up.


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RE: 1.60 beta AAR

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Turn 101 E MP: Map shot of the war on production[8D]


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RE: 1.60 beta AAR

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Turn 101 E MP: German war production is still relatively strong in spite of losing several cities.


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RE: 1.60 beta AAR

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Turn 59 CP MP: Tanks are Suprass's favorite unit, if there is one unit in the game that Suprass always does well with it is TANKS![:D]


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RE: 1.60 beta AAR

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Turn 59 CP MP: Suprass's offensive objective looks to be taking back Calais. With a little luck, he is probably looking to capture the empty hex southwest of Antwerp trapping CP units on the coast, or causing them to retreat/withdraw. After some recon the German High Command decided on a course of action to thwart his gambit and eliminating a threat, "ATTACK". If I don't attack, he will roll right through my soft right flank like a Rommel. He is relying heavily on his tank corps for shock.


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RE: 1.60 beta AAR

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Turn 59 CP MP: Air power reduced the tank Corps followed up by ground assaults eviscerated the unit all together, but I am not out of trouble yet.. Moved artillery to Brussels for next turn's counter offensive, railed an infantry south of Antwerp to shore up right flank. I believe My dreadnaught sailed into Calais port to bombard the English artillery knocking it down 2 strengths, in an attempt to disrupt further shelling. More SS would have helped. The rest of the front is holding it's breath to see what happens next, for now just sit tight.


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RE: 1.60 beta AAR

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Turn 59 CP MP: Genoa Front: Air attacks on Italian artillery, CP shells Genoa, airship raids Turin and infantry assaults. Objective to gain access to French border hexes..


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RE: 1.60 beta AAR

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Turn 59 CP MP: Genoa captured!!! English infantry takes a hit, plus does not gain efficiency. This will get Entente's attention... Expect them to reinforce...


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RE: 1.60 beta AAR

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Turn 59 CP MP: The Boot campaign: Objective here is to capture Taranto and clear any other Entente units from the Italian Boot... AH infantry is in position to disembark to south of Taranto. Taranto would be at half supply if it were not for the Italian dreadnaught. Suprass is taking a chance that the fleet will get trapped in port, for him to do so tells me he is putting great importance in saving Taranto. Sinking his dreadnaught is a minus -30 NM hopefully to an Italian surrender.


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RE: 1.60 beta AAR

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Turn 59 CP MP: Where you see the AH cavalry was a 6 strength half supplied Italian airship spotted by the German armored car. The cavalry immediately attacked and wiped out the airships. AH dreadnaught shelled Taranto, while the rest of CP units took up positions around the city, to prevent reinforcements from arriving. The siege of Taranto is taking shape. Having Naples and Taranto ports will put CP in a better position to raid English convoys or as springboards to capture islands and raid North African cities...


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RE: 1.60 beta AAR

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Turn 59 CP MP: Suez Canal campaign: Objective is to block the Suez Canal. What you see here is the plan of attack to capture Port Said. First air strikes, second cruiser bombardments, then artillery pounding, followed by infantry assault commanded by a top Turk commander.


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RE: 1.60 beta AAR

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Turn 59 CP MP: Port Said captured!!! English supply convoys are now blocked from reaching the Mediterrainean. A small victory for CP!![:D] Can expect a counter offensive from Suprass sooner or later, we'll see.. My guess is there are Entente naval elements nearby waiting to pounce on my fragile cruisers, this is where the my subs earn their keep. Ismailia fort is my next objective to gain dominance of the canal.


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