Battleground Italy - vs Axis AI

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderator: MOD_WarintheWest

Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

Battleground Italy - vs Axis AI

Post by Speedysteve »

Hi All,

Time for a step up in scenario size before I tackle the full campaign. This time against Challenging Axis AI.

Here's the results of the first weeks air efforts. I mainly focussed on Recon across Sicily and the Italian Toe, AF and port bombing on Sicily, Interdiction across Sicily and Air Superiority over most of Sicily.

Interestingly it was my Air Superiority mission that suffered the most.

Image
Attachments
Untitled.jpg
Untitled.jpg (233.9 KiB) Viewed 235 times
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Battleground Italy - vs Axis AI

Post by Speedysteve »

About to start my ground planning and movement for the first week and I thought this was odd. Why on earth would the British Beaches in the SE be all isolated? Seems like the Amphib TF's haven't created temporary ports at the start of this scenario also.

Image
Attachments
Untitled.jpg
Untitled.jpg (351.97 KiB) Viewed 235 times
WitE 2 Tester
WitE Tester
BTR/BoB Tester
soeren01
Posts: 392
Joined: Fri Jun 25, 2004 10:04 am
Location: Bayern

RE: Battleground Italy - vs Axis AI

Post by soeren01 »

I think there was a post that it was an design decision.
soeren01, formerly known as Soeren
CoG FoF
PacWar WIR BoB BTR UV WITP WITE WITW
User avatar
LiquidSky
Posts: 2811
Joined: Tue Jun 24, 2008 4:28 am

RE: Battleground Italy - vs Axis AI

Post by LiquidSky »



They are isolated from naval interdiction I bet. Click the interdiction button at the top to see the values. If the sea zones are more 2 or more in favour of the Axis, then supply ships can't sail/row through them.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Battleground Italy - vs Axis AI

Post by Speedysteve »

That would be it then.....thanks LS
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Battleground Italy - vs Axis AI

Post by Speedysteve »

Post my ground movement on Turn 1.

The Brits prodded further inland towards Catania and linked up with the US east of Ponte Oilvio AF cutting off 3 small Italian formations.

The US mainly re-organised (2nd ARM all merged together), rest of 82nd Airborne flying into Ponte Olivio whilst 78th British and US 9th Infantry Divisions are awaiting port space to unload.

I withdrew 2 of the Amphib TF's back to Tunisia to begin preparations of Corsica and Sardinia whilst another 2 x Amphib TF's headed up to interdict the Straits of Messina.

I also flew in a FS to each of my AF's and changed their TOE to 100%.

Not overly happy with my turn and my AF Directives but it's work in progress!

Image
Attachments
Untitled.jpg
Untitled.jpg (366.37 KiB) Viewed 235 times
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Battleground Italy - vs Axis AI

Post by Speedysteve »

Should we really be receiving Event info on Soviet upgrades and promotions to Guards status? I can really imagine Uncle Joe cabling Eisey in SHAEF saying "this Tank Bde performed brilliantly last week. I've made them Guards Status! They get new uniforms and extra rations as well you know! You should try it. It's great for morale!" [;)]

Image
Attachments
Untitled.jpg
Untitled.jpg (388.43 KiB) Viewed 235 times
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: Battleground Italy - vs Axis AI

Post by Smirfy »

ORIGINAL: soeren01

I think there was a post that it was an design decision.

It certainly feels like it has went too excessive with this patch. I know Tunisia is coming up and there will be issues re supplying the Axis but presently it is like the Axis are the great naval power.
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Battleground Italy - vs Axis AI

Post by Speedysteve »

They're certainly projecting a fair old Naval presence across my beaches and local sea area. I'm going to try and project more air superiority across these areas to see if it helps lower the Axis threat.
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: Battleground Italy - vs Axis AI

Post by Smirfy »

I'm running first turn tests with this scenario with thirty plus mainly patrol squadrons added through the editor the results are looking interesting
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Battleground Italy - vs Axis AI

Post by Speedysteve »

My Turn 2 Air directives also included a manual Naval Patrol directive by 120 x Tactical AF Mediums which seemed to up the levels on my side south of Sicily

Image
Attachments
Untitled.jpg
Untitled.jpg (527.39 KiB) Viewed 235 times
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Battleground Italy - vs Axis AI

Post by Speedysteve »

Air Directives:

Image
Attachments
Untitled.jpg
Untitled.jpg (235.79 KiB) Viewed 235 times
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: Battleground Italy - vs Axis AI

Post by Smirfy »

The Axis values are still high. I'm not sure innate objects like Ports should have such a high power in an abstract system. Sicily and Husky IRL were a logistical triumph. As for medium Bombers being used for naval patrol again I think the system should let you use them against the physical rather than the abstract.
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: Battleground Italy - vs Axis AI

Post by Smirfy »

You need more naval patrols there
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Battleground Italy - vs Axis AI

Post by Speedysteve »

After ground movements.....

The Axis mainly withdrew to the North and NE and except for a couple of Italian Rgt's that offered scant resistance 2nd ARM Div made the north Italian coast at Termini.

Image
Attachments
Untitled.jpg
Untitled.jpg (375.85 KiB) Viewed 235 times
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
Seminole
Posts: 2237
Joined: Thu Jul 28, 2011 12:56 am

RE: Battleground Italy - vs Axis AI

Post by Seminole »

FYI - temporary ports (which this scenario does not assign to the British beachhead) act as a national supply source for resolving hex isolation status. You won't get replacements if cut off by sea, but your troops won't consider themselves 'surrounded' for combat purposes.

There is something about the way that naval interdiction values are counted. I think dropping lots of little bombs has an outsized effect, and the loadouts available to the Axis LBs magnify this. Just a hunch...
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: Battleground Italy - vs Axis AI

Post by Smirfy »

Something has happened with the latest patch whether the patrol bonus has slipped off or something has slipped on. As for weapons system I would argue that the Mossie or Beaufighter are superior than anything in theatre at NI.
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Battleground Italy - vs Axis AI

Post by Speedysteve »

Air losses from the Axis turn....My CAP took a heavy toll on them as they continued to fly Naval Interdiction missions SW of Gela

Image
Attachments
Untitled.jpg
Untitled.jpg (259.12 KiB) Viewed 235 times
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: Battleground Italy - vs Axis AI

Post by Helpless »

There is something about the way that naval interdiction values are counted. I think dropping lots of little bombs has an outsized effect, and the loadouts available to the Axis LBs magnify this. Just a hunch...

Main problem is that BI scenario has no Allied naval groups, it is greatly reducing their potential.
Pavel Zagzin
WITE/WITW/WITE-2 Development
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Battleground Italy - vs Axis AI

Post by Speedysteve »

Needs to be sorted Pav. I'm being hard done by [;)]

A Wet Front moved across from the west impacting the effectiveness of my recon missions in particular.

It doesn't appear there's any Axis aircraft based on Sicily anymore.

103 enemy are claimed for the loss of 46 friendly.

Image
Attachments
Untitled.jpg
Untitled.jpg (438.14 KiB) Viewed 235 times
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Post Reply

Return to “After Action Reports”