ORIGINAL: Tazak
out of curiosity what do people think of when they talk about balancing scenarios for limited orders
Not to sound snarky, but scenario balance without limited orders is, I assume, meant to mean both players have a reasonably equal chance to "win" the game based on victory conditions. Yes? "Winning" in a Third World War is somewhat subjective any way you look at it. But this is a game. The limited orders are intended as an option to increase difficulty and add realism, but this may "unbalance" the game. When I talk about this, all I am suggesting is to switch this around. Shoot for limited orders and the increased realism as the goal for the game and scenario design, then players will feel it's competitive and not lopsided. As an option players could turn off limited orders to make the game easier and less realistic. It's still the same game at the end of the day and players can decide for themselves what the results mean.
FWIW, I am less concerned about balance in these hypothetical scenarios than about getting the limited orders feature to be more realistic in modeling command and control. It is a challenging topic.