British AA in cities: can't remove

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Belphegor
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British AA in cities: can't remove

Post by Belphegor »

seems once they're placed they're stuck?
I would expect all AA assigned to cities would be removable provided the AP price can be paid.



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LiquidSky
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RE: British AA in cities: can't remove

Post by LiquidSky »



You don't have the price. It costs 10 to move a regiment and you only have 7
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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Belphegor
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RE: British AA in cities: can't remove

Post by Belphegor »

oh. Didn't notice that little nuance. thanks.
decourcy2
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RE: British AA in cities: can't remove

Post by decourcy2 »

As an aside why is the price so high? I literally can never move an AA unit in my German campaign I am losing against Meklore. I spend my points on the occasional air base improvement, repairing industries and saving to replace an occasional incompetent officer. Nothing left to move one AA much less multiple! Doesn't that cost seem a trifle excessive?

How many points does it take to replace Goering?
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Belphegor
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RE: British AA in cities: can't remove

Post by Belphegor »

you should be able to move them city to city fairly easily.
I want to recover their mobility by freeing them from cities I no longer want to protect (as allies)
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LiquidSky
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RE: British AA in cities: can't remove

Post by LiquidSky »



I spend one point to move an AA unit from city to city. Zero if it is one of the dozen RR units.

I spend one point to disband German AA in cities I cant move it out of....like Messina.

The only reason to remove AA is to put it in a unit.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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Great_Ajax
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RE: British AA in cities: can't remove

Post by Great_Ajax »

It is a high resource cost because those flak guns are in fixed emplacements with almost no organic transport. The Luftwaffe ones in the cities are also mainly manned by teenagers from the city and POWs so their redeployment likelihood is low.

Trey
ORIGINAL: decourcy2

As an aside why is the price so high? I literally can never move an AA unit in my German campaign I am losing against Meklore. I spend my points on the occasional air base improvement, repairing industries and saving to replace an occasional incompetent officer. Nothing left to move one AA much less multiple! Doesn't that cost seem a trifle excessive?

How many points does it take to replace Goering?
"You want mercy!? I'm chaotic neutral!"

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decourcy2
Posts: 516
Joined: Thu Jan 29, 2015 4:45 am

RE: British AA in cities: can't remove

Post by decourcy2 »

You can move them city to city???? Excuse me while i kill myself.
For the manual writers, could you make this clearer? I find no where in the manual instructions on how to do this.

But, i figured it out, assign button. I am feeling very red in the face!
Thanks guys, that helped my game.
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LiquidSky
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RE: British AA in cities: can't remove

Post by LiquidSky »



If you hover your cursor over the city hex, you will get an AA value next to the name which will give you an idea what effect moving more guns is giving your city defence.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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