[FIXED B683] 20 0.5cal rounds to sink a DDG?

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RoccoNZ
Posts: 87
Joined: Fri Jan 09, 2015 8:10 am

[FIXED B683] 20 0.5cal rounds to sink a DDG?

Post by RoccoNZ »

I wonder if the damage model is a little too aggressive? 2 hits of 0.2DP lead to loss of vessel from flooding in an hour and a half.


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2:32:33 p.m. - DDG 99 Farragut is sinking!!!
2:32:33 p.m. - DDG 99 Farragut is capsizing - abandoning ship!!!
2:32:31 p.m. - WARNING: DDG 99 Farragut is in danger of capsizing!
2:25:43 p.m. - DDG 99 Farragut has been detached from group: Zumwalt SAG
2:03:39 p.m. - DDG 99 Farragut has severe flooding.
1:25:15 p.m. - DDG 99 Farragut has major flooding.
1:10:17 p.m. - New contact! Designated VAMPIRE #322 - Detected by DDG 99 Farragut [Sensors: Mk46 Mod 1 NightConqueror [IR]] at 346deg - 30.4nm
1:02:07 p.m. - DDG 99 Farragut is dropping Toragh 12 from its target list (Reason: The target is not auto-targeted, and no outstanding weapons or assignments against it exist).
1:01:36 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 68m
1:01:21 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 109m
1:01:07 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 161m
1:01:06 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 235m
1:01:05 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 69m
1:01:05 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 220m
1:01:04 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 161m
1:01:03 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 107m
1:01:03 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 46m
1:01:02 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 65m
1:01:01 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 94m
1:01:01 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 294m
1:01:01 p.m. - DDG 99 Farragut has suffered weapon damage: 0.2 DPs
1:01:01 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] has impacted DDG 99 Farragut
1:01:00 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 279m
1:01:00 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 139m
1:01:00 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 279m
1:00:58 p.m. - DDG 99 Farragut has minor flooding.
1:00:58 p.m. - DDG 99 Farragut has suffered weapon damage: 0.2 DPs
1:00:58 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] has impacted DDG 99 Farragut
1:00:58 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 152m
1:00:57 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 273m
1:00:57 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 182m
1:00:56 p.m. - Weapon: 12.7mm/50 MG Burst [10 rnds] missed DDG 99 Farragut by 197m
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: 20 0.5cal rounds to sink a DDG?

Post by mikmykWS »

Those are 10 round bursts but yeah seems off.

Can you repeat the results? If not one offs can happen. If so we've got an issue worth looking at.

Thanks!

Mike
RoccoNZ
Posts: 87
Joined: Fri Jan 09, 2015 8:10 am

RE: 20 0.5cal rounds to sink a DDG?

Post by RoccoNZ »

I had a couple of attempts at reproducing it in the scenario editor.

It seems to only be an issue when flooding starts. For some reason, the crew couldn't get the flooding under control. It's probably an edge case, but *google search*.....

Assuming

a) Each round makes a .5cal sized hole in the hull
b) Total surface area of the holes is 25.6cm
c) Sea water flows at 0.5m/s

and d)

No pumps or mains were damaged...

Then the maximum flow rate of those holes would be around 4.6 cubic meters of water ingress per hour...so unless the DDG was grossly overloaded to start with then perhaps the parameters for edge-case damage scenarios might need tweaking!
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: 20 0.5cal rounds to sink a DDG?

Post by mikmykWS »

Yeah its when flooding gets out of control. If you have a higher quality crew in general they will get that under control though. What proficiency did you have then set to in your tests?

If you want upload your test file post damage and will take a look. Might save a back and forth.

Thanks!

Mike
RoccoNZ
Posts: 87
Joined: Fri Jan 09, 2015 8:10 am

RE: 20 0.5cal rounds to sink a DDG?

Post by RoccoNZ »

Regular proficiency.

Didn't save the test file.....
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: 20 0.5cal rounds to sink a DDG?

Post by mikmykWS »

Ok.

Well added to our list. Will take a look when we're back.

Thanks

Mike
Dimitris
Posts: 14771
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: 20 0.5cal rounds to sink a DDG?

Post by Dimitris »

Thanks! There was indeed a (slim) chance of a few consecutive lucky/unlucky (depending on your POV) damage checks causing abnormally fast-spreading flood/fire damage.

Fixed in Build 683.
RoccoNZ
Posts: 87
Joined: Fri Jan 09, 2015 8:10 am

RE: 20 0.5cal rounds to sink a DDG?

Post by RoccoNZ »

ORIGINAL: Sunburn

Thanks! There was indeed a (slim) chance of a few consecutive lucky/unlucky (depending on your POV) damage checks causing abnormally fast-spreading flood/fire damage.

Fixed in Build 683.

Nice, thanks guys.
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