Modelling an IADS

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RoccoNZ
Posts: 87
Joined: Fri Jan 09, 2015 8:10 am

Modelling an IADS

Post by RoccoNZ »

Has anyone written a how-to guide modelling an IADS?

I'm looking to building a system that has layers of area search, ESM, SAM and AAA units. I want to be able to model some command and control notes, so the player can effectively peel back the network and be rewarded for good strike planning.

I'd envisaged this working as Side 1a having area search radars and being allied with Side 1b, but blind to Side 1c. Side 1b is a C2 node, and lets Side 1c see the area search radar picture and control its fighters. Side 2 then has the option of killing either Side 1a or Side 1b assets to degrade 1c

Is this a practical workaround until comms links can be modelled?
Tomcat84
Posts: 1952
Joined: Wed Jul 10, 2013 5:13 pm

RE: Modelling an IADS

Post by Tomcat84 »

You can do a lot by putting things on different sides and playing with the postures.

You can also make temporary blindable things by working with Lua events to change postures.

For an example of this see my second Lua video tutorial (find it through the link in my signature).

In that I have a side EW radars, a side Air and a side SAMs.

If player takes out intercept HQ, the posture of EW radars to Air changes to neutral so all the fighters lose EW radar picture.

If SAM HQ is taken out, posture towards SAM side is changed so they go blind.
My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Modelling an IADS

Post by mikmykWS »

This is done in operation lightning strike as well.

Mike

RoccoNZ
Posts: 87
Joined: Fri Jan 09, 2015 8:10 am

RE: Modelling an IADS

Post by RoccoNZ »

Thanks guys
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