To End All Wars Breaking The Deadlock Released!

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Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

To End All Wars Breaking The Deadlock Released!

Post by Daniele »

Once the mass of the defending infantry become possessed of low morale, the battle is as good as lost.” (Douglas Haig – Commander of British Expeditionary Force)

Early 1915 – After a massive initial push from the Central Powers on the Western Front, the war is bogged down. Commanders from both sides protect their positions with strong defensive structures and fail to find breaches in the enemy lines. Artillery and barbed wire make the assaults deadly and wasteful. But in Breaking the Deadlock, the first expansion of Ageod’s World War 1 wargame To End All Wars, players can develop new tactics to outsmart their opponent and break the stalemate once and for all!

And It's not over! We are also releasing patch 1.02 for the base game, bringing a host of improvements, including bug fixes, scenario changes and much more!

Get more information on To End All Wars – Breaking the Deadlock from its official product page.

Download the patch frome here

Here is the full change log:

V1.02

Gameplay
• Improved retreat logic.
• stacks don't retreat from regions not having an offensive posture stack
• Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC.
• Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
• There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
• Evasion value for stacks with leaders was erroneous in some cases
• Decisions and partisans can remove only one depot level per try.
• AttritionLoss stored for each group and displayed as a single message at end of turn (includes weather and wear&tear)
• besieged group can't escape besiegers with evade roll
• Evasion is pro-ratised to cohesion
Interface
• Better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st)
• In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also.
• NEW: You can abort a move waypoint by clicking on the move roundel (where the travel time is displayed).
• Several bug fixes related to the display of hits in the battle report.
Better unit name display
• 11 nationalities (was 8) are now shown in the replacements screen

Historical setting, data and events
• Fixed C.Dobell is now British-Arab commander
• Added British and Turkish Cammel Brigades
• Added Etienne de villaret French Army commander
• Fixed errors and missing texts in Stormtroops RGD
• Fixed missing images for Arab sub commanders and British Medium Arty
• Fixed all key terrain movement errors for tracked units + Alpine terrain too low move costAI
• Ai fix on blockade run estimation
• A variety of others events and historical data fixes
Engine
• Improved game turn loading (-40% faction loading time, -15% overall hosting time)
• Extra script command related to weather.
• Fix to ai bug not replacing player properly
• Fix to recurring crash on next turn (message about a pre-export crash).

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