Introducing timed objectives?

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governato
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Joined: Fri May 06, 2011 4:35 pm
Location: Seattle, WA

Introducing timed objectives?

Post by governato »

I was wondering if having 'timed' objectives would be helpful to the game and/or help the AI.

Examples would be

- objectives that 'score VP points' if taken before/after a certain hour,
- VP points if objective is held at the end of the scenario
- VP points proportional to how long the objective was held for.

These 'd help pacing the game, giving gentle doctrine guidance to the players (say: the WP have to rush forward or 'd it be allowed a more cautious advance? Should the NATO player defend to the last man or fight a delaying action?), but it may also give the AI more guidance on when to push forward and when to regroup.

[edit] I also really liked this from a previous post: it could really add a dimension if the VP locations were not shared: each side has their own VP objectives.
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CapnDarwin
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Joined: Sat Feb 12, 2005 3:34 pm
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RE: Introducing timed objectives?

Post by CapnDarwin »

We are already in some discussion about the addition of scripted event support in the 2.1 engine. That would allow for timed, random, changing VPs during a scenario, same with exits and reinforcements. Plus allow for WMD release by the AI under certain conditions. This is a major target area we want to hit hard. [;)]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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