Remove Fuel

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Mini_Von
Posts: 141
Joined: Mon Dec 16, 2013 11:14 pm

Remove Fuel

Post by Mini_Von »

Hi is there any way to remove fuel from a unit which has been placed in the editor? I realize that I can run the game to use up the fuel but it can be difficult if the scenario already has other units in it.

Example: I want to start a scenario with aircraft that have already departed their base and are halfway to their destination. I already have other units setup so I don't want to fast forward the time.

Thanks
Tomcat84
Posts: 1952
Joined: Wed Jul 10, 2013 5:13 pm

RE: Remove Fuel

Post by Tomcat84 »

Should be an option to edit existing aircraft fuel in the next patch. Hopefully it comes out soon!
My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )
ExNusquam
Posts: 528
Joined: Mon Mar 03, 2014 11:26 pm
Location: Washington, D.C.

RE: Remove Fuel

Post by ExNusquam »

The other interim option would be to save all of the existing units as an import/export library, run the scenario to the point where you want it, then import the units back in.
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Mini_Von
Posts: 141
Joined: Mon Dec 16, 2013 11:14 pm

RE: Remove Fuel

Post by Mini_Von »

Thanks for the help guys. I'll wait for the next patch.
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