And what a better way to wrap this all up is by having a closer look at the screen capture of the Operation Musketeer Revisited.
2D View - Global NATO Map Symbols
NATO map symbols reside in Icons7d.bmp and its variants. It is a global placeholder for all map symbols in use. Each unit has a parameter pointing to the map symbol in its' Platoon*.OOB file. For a platoon level game you want to have a good idea of what kind of a unit you are looking at, so our very own
Warhorse has put some 400+ individual NATO map symbols in place as of now, and counting!
If you want to modify the unit symbols on a global level, say you want to revert to an older military symbols than the current
Allied Procedural Publication 6A (APP-6A) symbols, this is the place to go.
2D View - Nation specific Unit Graphics
The nation specific unit graphics reside in Icons7d[00-99].bmp files, where the 00-99 is the nation ID, 08 for France for instance. Again, you have 64x64 grids available.
These are nation specific + unit specific, so if you want to implement an Avalon Hill Arab-Israeli Wars unit counter mod for selected countries, this is the place to go instead!
Also, if you want to create nation specific map symbols, a WW II era example might be that you'd want to play your Normandy scenarios with German units on WW II era map symbols, Brits and US on their respective map symbols, this would be the file to go.
In the example above, I have included a little map symbol next to unit graphic to see how it would look like.
2D View - Nation specific Unit Counters (chits)
Finally, the chits themselves. They are nation specific as well, and reside in the same files as the unit graphcis. There's only one blank unit counter in use, so what ever static information you want to have visible on all unit counters, this is the place to put it. Again, with 64x64 grids there's plenty of room to play with, although with square chits the practical maximum is 50x50 or thereabouts (49x49 to be exact). So if you are really serious about having a NATO APP-6 based platoon simulation, you will whip out the standard chits we provide, and put in the APP-6 affiliation symbols instead. Or, the friendly / hostile ground symbols at least: