1.06 beta patch ready for testing.

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

Moderator: Ronald Wendt

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Gerry Edwards
Posts: 124
Joined: Thu Feb 21, 2013 10:25 pm

1.06 beta patch ready for testing.

Post by Gerry Edwards »

Hello Everyone,

Available for testing is the new 1.06 public beta patch which you can download here. Below is the change list for this version.

Update 1.06 7th January 2015

Added:

- Petsamo-Kirkenes scenario by Erik Nygaard
- dust track if vehicles move
- strength is displayed on units in recruitment
- missing winter texture for bunker garrison
- designer can set amount surpression levels removed from each unit in each turn
- the command 'mask-recruits' now allows deployment but prevents the player from buying unit types, while the new mask-deploys hinders both.
- updated version 1.01 of the XML Commands documantation and updated editor
- 4.5cm ATG M1937->4.5cm ATG M1942 upgrade path
- 2.Hungarian Army added to first scenario of Case Blue

new equipment/units for Hungary:
38 (t) (2/1942)
Light Division
105mm 37M
37mm 36M
50mm 38M (2/1942)
75mm 97/38M (2/1942)
75mm 40M (2/1942)


Changed:

- replaced text buttons of refit area with symbol buttons
- new arrangement for HQ (->display buttons)
- new railway transport sample
- panel graphics reworked for better overview
- darker colour of supply hexes on snow
- improved radio buttons for better visibility

Fixed:

- view value of transports is now used if troops are on vehicles
- Units were not updated if two campaigns with units in deployment were loaded successively
- transport symbols update in deploy window if there are changes in the HQ (gilestiel)
- several typos
- missing translation in recruitment screen for "deployed" in German version
- bug in Kharkov 1943 prevented player victory
- German selfpropelled antiairs had wrong NATO symbols

Cheers,
Gerry
Those who came before pave the path of tomorrow.
tombo
Posts: 362
Joined: Fri Aug 03, 2007 10:34 pm

RE: 1.06 beta patch ready for testing.

Post by tombo »

thank you for continued support!
[:D]
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Wolfe1759
Posts: 798
Joined: Sun Jan 20, 2008 6:34 pm
Location: Shropshire, UK

RE: 1.06 beta patch ready for testing.

Post by Wolfe1759 »

^ What he said [:)]
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
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Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: 1.06 beta patch ready for testing.

Post by Ronald Wendt »

Hello guys,

you are warmly welcome, let us know if all is working well. GaW will get even more stuff during 2015 btw. [8D]

Regards,
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