Are roads needed for Ore and Oil

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

Post Reply
magogian
Posts: 34
Joined: Thu Sep 28, 2006 2:39 am

Are roads needed for Ore and Oil

Post by magogian »

Hi all,

As the subject asks, are roads needed for Ore and Oil or do roads otherwise help for Ore or Oil? Or are roads simply for movement and supply?
User avatar
ernieschwitz
Posts: 4240
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: Are roads needed for Ore and Oil

Post by ernieschwitz »

Ore and Oil are both regimevars. And regimevars are not by default transported by road, rail or any other means. They are simply added to the regimevar in question. Or in other words: No.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: Are roads needed for Ore and Oil

Post by Josh »

ORIGINAL: ernieschwitz

Ore and Oil are both regimevars. And regimevars are not by default transported by road, rail or any other means. They are simply added to the regimevar in question. Or in other words: No.

As Ernie says. No. *but* when you want to upgrade your ore/oil mines (to lvl II and III) you must have an engineer unit on that hex. And to get your engineer unit to that hex it must be connected to a road/railroad, otherwise that engineer unit will be out of supply. In other words once you have found an oilwell/oremine deep into territory that has no rr your only option to take it and upgrade it, is build a rr all the way to those mines/wells. So what I sometimes do during early game is take it with fast units such as cavalry, they can move farther without getting out of supply. Then later on when I have engineer units and the time/ore (to build the rr) than I move an engineer unit to that hex.
magogian
Posts: 34
Joined: Thu Sep 28, 2006 2:39 am

RE: Are roads needed for Ore and Oil

Post by magogian »

Thanks all.
Post Reply

Return to “Advanced Tactics Series”