Hannibal: Terror of Rome v1.01

Alea Jacta Est is a series of Ancient Strategy Games using the renowned and proven AGE engine. The first in the series is Alea Jacta Est, which features the Roman Civil Wars. Other games in the series are Birth of Rome and Parthian Wars. The latest entry, Hannibal: Terror of Rome, highlights the Second Punic War.
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Tamas
Posts: 465
Joined: Sun Jan 07, 2001 10:00 am

Hannibal: Terror of Rome v1.01

Post by Tamas »

Hello All,

This official release of the earlier Release Candidate have been available via the automatic updater for a while now, but it is high time we alert everyone of its presence.

You can either get it via the game's own updater, or download from THIS LINK

Changelog:

1.01
************

NEW EXE (dated 07/11/14)
- Several improvements of generic AI code, namely, buy not restricted to, siege, retreat and supply handling.
- Speed improvements (up to -40% load turn time, -10% global processing time)
- Modding: music sound volume can now be tweaked: inoMusicVolume; Verbosity_AI_BNU_ for verbosity in Build
New Units

UI
- Added an extended detail panel for units with more than 13 elements
- Increased max level of zoom (thanks, Bohémond !)
- Modding: Military control overlay can be displayed with subfactions colors and not only factions (in userinterface.opt
file, put inoSubfactionForMCOverlay = 1)

SCENARIOS AND DB FIXES
All scenarios:
- Increase cost of SPQ legions' line and legatus replacements
- Fix of a DB error that caused too short build times for some militia units
- Punish RGD does not give NM bonus anymore
- Arretium fort level reduced to 1
- Rework of several events to fix a rare issue when some leaders could not be recognized as being in-play if merged
with a unit
SPW scenarios
- Hannibal's "Eagle Eye" tactical ability rework (Romans beware...!)
- "Screener" ability given to "young" Hannibal
- Fix to "resurrection" bug of Scipio Africanus as -205 BC Consul if he is previously killed.
- Fix to the Venetii and Cenomanii auxiliaries and allliance with Rome events
- Fix to Syracuse abandons neutrality if Sicily invaded event
- Fix to the Impregnable Liguria event
- Fix to the six new legions option (SPQ legion and alae FP fixes)
- Fix to the Syracusean Trierarchos replacement event
- Mutina now has a level 1 depot
- Further AI script improvements (always a work in progress...)
SPW219 and SPW218 scenarios
- Remove NM conditions for Insubrian revolt (it will occur much more frequently now)
- Freedmen legions option available only from January -216 BC
SPW219 scenario
- several small tweaks to the Illyrian war chain of events and to Roman AI interest in Pharos
- Fix to consequences of Roman failure to win the Illyrian war, including a fix to Demetrios alliance with Philippos
event
- Fix to some rare circunstances of war never starting
SPW218 scenario
- Scipio senior will be Proconsul in -217 BC
- Fix to some Alpine regions that were wrongly locked
SPW216 scenario
- Added Muttines and his Numidian cavalry to Hannibal's army
Gaesates scenario
- Taurasia now is a city level 3 and has a level 2 depot
- Fix to Aeronestes suicide event
Illyrian war scenario
- Fix to some of the consequences of Illyrian victory over the Dardanians
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(Notes:
- If you own Alea Jacta Est (with or without Parthian Wars) and/or Birth of Rome, you can select and play all the
scenarios of those games from the Hannibal menu, updated to latest patch
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