Birth of Rome v1.04

Alea Jacta Est is a series of Ancient Strategy Games using the renowned and proven AGE engine. The first in the series is Alea Jacta Est, which features the Roman Civil Wars. Other games in the series are Birth of Rome and Parthian Wars. The latest entry, Hannibal: Terror of Rome, highlights the Second Punic War.
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Tamas
Posts: 465
Joined: Sun Jan 07, 2001 10:00 am

Birth of Rome v1.04

Post by Tamas »

Hello All,

This official release of the earlier Release Candidate have been available via the automatic updater for a while now, but it is high time we alert everyone of its presence.

You can either get it via the game's own updater, or download from THIS LINK

Changelog:

1.04
************
NEW EXE (date 07/10/2014)
- Permits to play all AJE, PAR and HAN scenarios inside BOR, if those games are installed in your hard drive
- Significant improvements to AI code (including but not restricted to the ability to assault in sieges, retreat algorithms,
revised supply management in sieges, better handling of siege works RGD, and more!)
- Speed improvements (up to -40% load turn time, -10% global processing time)
- Fixes a bug that prevented the AI to build some units
- Modding: music sound volume can now be tweaked: inoMusicVolume; Verbosity_AI_BNU_ for verbosity in Build
New Units; and more

UI
- New look for the faction selection window
- Added an extended detail panel for units with more than 13 elements
- Increased max level of zoom (thanks, Bohémond !)
- Modding: Military control overlay can be displayed with subfactions colors and not only factions (in userinterface.opt
file, put inoSubfactionForMCOverlay = 1)

SCENARIOS AND DB FIXES
All scenarios:
- Increase of cost of SPQ legions' line and legatus replacements
- Fix to strong disciplinarian ability of the Legatus (will increase discipline of legions)
- Improvement in combat capabilities of Iberian and Numidian cavalry
- Fix of a DB error that caused too short build times for some militia units
- Punish RGD does not give NM bonus anymore
- Rework of several events to fix a rare issue when some leaders could not bee recognized as being in-play if merged
with a unit
First Punic War 264 BC and 256 BC scenarios:
- Fix to year 246 consuls replacement
- Rework of late roman consuls stats
- Fix to Leptis Magna mercatus and caravan events
- Numidian and Iberian mercenaries get replacements
Pyrhic Victories scenario
- Small fix to consequences of the "Recall Ptolemy" military option

STRINGS
- Area Bound Ability Informations added
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