Question: Why oh why are mining ships/bases not designed optimally by default? According to Airpower's info, I need 4 mining engines/luxury extractors at tech 1 for a 100% extraction rate - anything less means I'm mining suboptimally. I could modify the designs myself and add extra engines/extractors, of course (default Mining Station design has only two Mining Engines and one Luxury extractor rather than the 4/4 needed) but not only is this tedious (the ship design is not the main attraction of the game for me, certainly not private ship/base design) it is also - and this is worse - 'cheating', since the AI can't make these same improvements. So, by default, both the player and the AI are seemingly made to use subpar designs. Why did the developers choose this? I'm well aware that player-designed ships are often better than the default designs but with something as critical as mining rate it would seem it should be imperative that the default designs are strong?
While I'm at it I should also ask if Airpower's data still applies as of latest version (1.9.5.10? Furthermore, I found this old
thread on the same topic - here, they talk about mining ships having half the extraction rate of bases. Does this distinction also still apply? Finally, Nedrear talked about a 140% mining gas extraction rate as opposed to Airpower's 200% rate - I assume it is Airpower's more recent data that is the correct number?
Thanks!