Ardennes 1944 v.5.

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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r6kunz
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Ardennes 1944 v.5.

Post by r6kunz »

In remembrance of the 16 Dec German Ardennes Offensive, here is the latest version of Ardennes 1944.

https://www.dropbox.com/s/y2s4po1hilffz ... 4.zip?dl=0

Designed using TOAW 3.4 and Opart 3XBb.
Thanks to feed back from play tester, especially Fulcrum and curie6857, and Oberst Klink, I reworked some of the terrain and Allied forces around Bastogne so the 2.Pz and PzLehr have a chance, with careful planning, to follow their historic paths slipping around Bastogne

The scenario was designed and tested with the Human player as the Germans vs Allied PO. It is certainly a challenge for the German player in PBEM.

It is also interesting to note, and difficult to model, how inefficient was the historic Allied endgame. Historically, the Allies were not able to take Houffalize until 16Jan., whereas the PO Allies are able push all the way into Germany by game’s end.
I have made several modifications to game parameters to handicap the Allies in January.
I will be interested in hearing how others fare in staving off the Allied offensive
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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Templer_12
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RE: Ardennes 1944 v.5.

Post by Templer_12 »

The .doc says it's v. 1.3? [&:]
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r6kunz
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RE: Ardennes 1944 v.5.

Post by r6kunz »

still the original .doc, only the .sce has been changed. I will change the .doc to reflect the current .sce to avoid confusion.
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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RE: Ardennes 1944 v.5.

Post by Oberst_Klink »

About to play-test it, Doc. Me trying my best as Germans.

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RE: Ardennes 1944 v.5.

Post by mmarquo »

I have downloaded and unzipped into the proper directory I think - it won't load - any ideas?
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RE: Ardennes 1944 v.5.

Post by Oberst_Klink »

ORIGINAL: Marquo

I have downloaded and unzipped into the proper directory I think - it won't load - any ideas?
Designed using TOAW 3.4 and Opart 3XBb

You need to use the unofficial Opart3XBb.exe to run this scenario. There's a thread that explains
what it is and does.

tm.asp?m=3056061&mpage=3&key=&#3451386

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RE: Ardennes 1944 v.5.

Post by mmarquo »

I hate to ask, but what is wrong with 3.3.0.6?

[X(]
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RE: Ardennes 1944 v.5.

Post by Oberst_Klink »

ORIGINAL: Marquo

I hate to ask, but what is wrong with 3.3.0.6?

[X(]
Nothing is wrong with the version, but an old version ain't be able to load a scenario created with a newer one. I always keep the old Opart3.EXE, rename them, e.g. Opart3306.exe, then update to the latest patch. I got all Opart3 from 3.2 to 3.4, plus of course the 3XBb.exe :)

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mmarquo
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RE: Ardennes 1944 v.5.

Post by mmarquo »

Where does one get the 3xBb.exe??

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RE: Ardennes 1944 v.5.

Post by Cfant »

I uploaded the file, download it here:

http://www.file-upload.net/download-100 ... b.exe.html
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mmarquo
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RE: Ardennes 1944 v.5.

Post by mmarquo »

And what does it do differently - please explain in a way a simpleton can understand [:)]

Thanks
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RE: Ardennes 1944 v.5.

Post by Oberst_Klink »

ORIGINAL: Marquo

And what does it do differently - please explain in a way a simpleton can understand [:)]

Thanks
Here is the thread.

tm.asp?m=3056061&mpage=3&key=&#3451386

Again I thank Kapitan Kloss, the chap who fixed the AAA issue and so on.

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RE: Ardennes 1944 v.5.

Post by Grognard »

Jameson was a nineteen-year old infantry sergeant in the battle, and for his services he was awarded a Purple Heart with Oak Leaf Cluster, a Bronze Star with Oak Leaf Cluster and the Combat Infantryman Badge. His account of the battle is based on his experience as a soldier and on his research as a military historian.

CIB was basically automatic. This is a civilian.......
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RE: Ardennes 1944 v.5.

Post by r6kunz »

Yep, pretty automatic. I think 30 days with an infantry unit. My EIB (Expert Infantryman Badge) was a lot harder to get (only two in of our battalion in Germany) than my CIB ...but that is a story for another day.

And Herr Oberst, thanks for posting that link to the WWII Museum. It looks like a lot of good presentations on Facebook. I wonder of Col Glantz has made one? I was there last year, still growing but well worth a visit.

Now I guess we are really getting off topic. Sorry.
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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RE: Ardennes 1944 v.5.

Post by Grognard »

Now I guess we are really getting off topic. Sorry.

DL'ed the scn - moved a few - I like the Losheim gap - KG Z/150 Bde/Skorzeny rocks - Panthers and Shermans ? I didn't know... Got a few RBC's & opened a decent hole...
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RE: Ardennes 1944 v.5.

Post by r6kunz »

Grognard
Thanks for the feedback. Skorzeny had one M4 Sherman and
5 Panther tanks (masqueraded as M10 Wolverines)
5 StuG IIIs
4 Sd.Kfz. 250/1s
6 Sd.Kfz. 251/1s
6 M3 Half-track
6 SdKfz 234/1s
4 M8 Greyhound
12 motorcycles with sidecar -German
43 motorcycles -German
To get Peiper to Stoumont on the historic time of PM 17 Dec, he needs to use Skorzeny to clear a path, use the 3.Fallschirmjäger to push the cav covering force back with retreat before combats, and a bit of luck. I must admit that, vs PO, it took me several goes to get it right, but it can be done.

I have been playing vs Allied PO starting 16 Dec, day at a time. The German panzers were able to reach the east bank of the Meuse, and wisely chose to pull back to their own lines. It is now 9 Jan 45 and the Allies are steadily chipping away at the German perimeter and are making better progress than their historic counterparts. (historically they did not take Houffalize until the day after the scenario ends; in my game the Allies captured Houffalize on 4 Jan). I have used Shock and Supply penalties to slow the Allies down, but is looks like they need even more of a handicap. Too bad the Movement Bias cannot be event controlled.
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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mmarquo
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RE: Ardennes 1944 v.5.

Post by mmarquo »

The link to download the Opart3XBb.exe works, but it appears to be infected with a Trojan... any other way to get it??

Thanks

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mmarquo
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RE: Ardennes 1944 v.5.

Post by mmarquo »

Where do I place the equipment file so it will work properly??

Thanks
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RE: Ardennes 1944 v.5.

Post by larryfulkerson »

ORIGINAL: Marquo
The link to download the Opart3XBb.exe works, but it appears to be infected with a Trojan... any other way to get it??

Thanks

Moi aussi, je suis Charlie.....
I uploaded it to a file server just now. Try this link:

http://www.filedropper.com/opart3xbb
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