New map for WITE

Post new scenarios and mods here to share with other gamers.

Moderators: Joel Billings, Sabre21, bcgames

cato12
Posts: 246
Joined: Tue Jul 19, 2011 7:04 am

RE: New map for WITE

Post by cato12 »

yep working now, cheers.
darbycmcd
Posts: 400
Joined: Tue Dec 06, 2005 8:47 am

RE: New map for WITE

Post by darbycmcd »

I really love your map! Are you planning on doing a version for WitW.... I look at the screenshots they are posting and it makes me feel a little sad to leave these awesome graphics....
dwinston
Posts: 101
Joined: Mon Aug 11, 2003 8:49 pm

RE: New map for WITE

Post by dwinston »

What exactly is jsgme? Where do I find it?

Thanks
Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

ORIGINAL: darbymcd

I really love your map! Are you planning on doing a version for WitW.... I look at the screenshots they are posting and it makes me feel a little sad to leave these awesome graphics....


I think WITW’s map will be tile-based, so a hand-drawn map like the one for WITE will be impossible to make I'm afraid.


Jison


darbycmcd
Posts: 400
Joined: Tue Dec 06, 2005 8:47 am

RE: New map for WITE

Post by darbycmcd »

nooooooooo... ok, truth telling time. I patched together a jpg of your map in gimp and printed it out, it looks awesome on the wall! i was hoping there would be a full euro version, including med sea area. your work is incredible. i wish some of the other game designers would seek you out. there are a couple tabletop games that would really benefit from you maps, and schwerpunkt's new game, WWII Europe, for sure could use some graphical TLC.... ah well.
Rongor
Posts: 451
Joined: Tue Mar 25, 2014 7:35 am
Contact:

RE: New map for WITE

Post by Rongor »

How do you think I could be able to enjoy the recent released WITW? Your WITE map is so much more beautiful. What do we have to do to make you solve that WITW insufficience?[:D]
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Rommel76
Posts: 78
Joined: Fri Dec 05, 2014 8:53 pm

RE: New map for WITE

Post by Rommel76 »

Fantastic work Jison, a lot of thanks!
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Rommel76
Posts: 78
Joined: Fri Dec 05, 2014 8:53 pm

RE: New map for WITE

Post by Rommel76 »

Fantastic work Jison, a lot of thanks!
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Rommel76
Posts: 78
Joined: Fri Dec 05, 2014 8:53 pm

RE: New map for WITE

Post by Rommel76 »

Can you see the rail damage on the new map?, I can´t see it, why?
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morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: New map for WITE

Post by morvael »

Damage is visible, but working rail is not. Assume working rail in hexes with no icon. It's good solution as obscures less.
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Rommel76
Posts: 78
Joined: Fri Dec 05, 2014 8:53 pm

RE: New map for WITE

Post by Rommel76 »

Ok, and how can I appreciate the damage in a rail hexe?, it changes the color?
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morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: New map for WITE

Post by morvael »

I think it's a yellow circle.
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Rommel76
Posts: 78
Joined: Fri Dec 05, 2014 8:53 pm

RE: New map for WITE

Post by Rommel76 »

Ok, thanks!
Tejszd
Posts: 3466
Joined: Sat Nov 17, 2007 4:32 pm

RE: New map for WITE

Post by Tejszd »

Thank you for the updated map and interface Jison!!![&o]
MrFreeze
Posts: 47
Joined: Tue Jun 10, 2014 4:04 am
Location: Vancouver BC

RE: New map for WITE

Post by MrFreeze »

I love this map, it's absolutely gorgeous, any chance that Jison is going to work on the WITW map?

EDIT: sorry didn't read the post above, anyway still would love to see such a beautiful map for WITW
bluth
Posts: 21
Joined: Sun Oct 27, 2013 8:24 pm

RE: New map for WITE

Post by bluth »

That map make me want the game even more. Thanks Jison !
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pvthudson01
Posts: 456
Joined: Tue Oct 07, 2003 8:33 pm
Location: Chicago
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RE: New map for WITE

Post by pvthudson01 »

This mod breaks a few things

All rails are yellow and dont show damage.

The hex info in the upper right does not update weather or other things anymore
Matrix Member since 2003!
Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

ORIGINAL: pvthudson01

This mod breaks a few things

All rails are yellow and dont show damage.

The hex info in the upper right does not update weather or other things anymore

You seem a bit fast claiming things as broken. Rail-damage are shown with a black and yellow sign, and info on the weather updates exactly as it should.

Jison


ham79
Posts: 2
Joined: Mon Dec 29, 2014 4:48 pm

RE: New map for WITE

Post by ham79 »

First of all, thank you for the interface, unit and map improvements. Awesome work! [&o]

However, I for one am struggling a bit with your version of soft factors. It's visually very nice, but it's a lot harder to read the general situation than with the color codes, like in the original. I really, really like everything else but this a bit of a problem. Is there any chance you'd want to make a variant of your package with color coded soft factors ? [:D]
Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

ORIGINAL: ham79

First of all, thank you for the interface, unit and map improvements. Awesome work! [&o]

However, I for one am struggling a bit with your version of soft factors. It's visually very nice, but it's a lot harder to read the general situation than with the color codes, like in the original. I really, really like everything else but this a bit of a problem. Is there any chance you'd want to make a variant of your package with color coded soft factors ? [:D]

I can make a little color coded 'patch' for you, but it will have to wait a few days. [;)]


Jison



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