Interdiction vs. Unit Ground Attack vs. Ground Support

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

Post Reply
Carterjon
Posts: 56
Joined: Tue Mar 01, 2011 4:58 am
Location: San Francisco, CA

Interdiction vs. Unit Ground Attack vs. Ground Support

Post by Carterjon »

What mix of air support is most effective at digging well-entrenched defenders out of their foxholes?
User avatar
Joel Billings
Posts: 33034
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Interdiction vs. Unit Ground Attack vs. Ground Support

Post by Joel Billings »

The AI tries to generate maximum interdiction against very difficult yet important target hexes (for example in Normandy bocage). Of course that's not always possible. High interdiction disrupts the defending units (makes it hard to move reserves inside unit to key spots of the battle), makes it harder to resupply the unit (both before and during the combat), and makes it harder for reserve units to commit into a battle. For all these reasons it's very useful. It is also good to have some ground support available. I don't think the AI uses bomb unit very much, although it does generate some interdiction value as well as killing some troops.
All understanding comes after the fact.
-- Soren Kierkegaard
Post Reply

Return to “Gary Grigsby's War in the West”