TLAM-o-rama causing memory exhaustion

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Gunner98
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TLAM-o-rama causing memory exhaustion

Post by Gunner98 »

Testing a mass TLAM strike and got this crash. Its about the 4th run so it could be my puter is maxed out.



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TLAMStrike.jpg
TLAMStrike.jpg (117.4 KiB) Viewed 57 times
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Gunner98
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RE: Another Game crash

Post by Gunner98 »

The Saves, deleted the 80 & 100sec Autosave as the file was too big. I guess that's an indicator...
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TLAMStrike.zip
(4.38 MiB) Downloaded 5 times
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comsubpac
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RE: Another Game crash

Post by comsubpac »

How many active units did the scenario have?
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Gunner98
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RE: Another Game crash

Post by Gunner98 »

About 1400 or so.

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mikmykWS
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RE: Another Game crash

Post by mikmykWS »

LOL[:D][:D][:D]

Ok this is definitely a performance test. There are hundreds of missiles up.

Didn't crash in the current build but ran like molasses. Adding this to our list of things to look at altough its definitely on the extreme end of the curve.
batek688
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RE: Another Game crash

Post by batek688 »

Looks like one of my normal openings...probably why I see crashes and am anxiously awaiting the release of the new build =) I tend to play the US side like the old Soviet style of mass missiles to overwhelm the defenses. In an effort to get past the first 5 minutes, I have started being more conservative with my munitions and end up going "wow, you mean I only needed about 25% of what I used to launch?" =)
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Gunner98
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RE: Another Game crash

Post by Gunner98 »

Go Big or Go Home [:D][:D]

I was able to play it through no problem after a restart.

The Strike was from two Tico's and two Spru's trying to swamp the defences so 122 TLAMs. Probably 200 defence missiles up at a time - so only 300 missiles or so [8D] .... Maybe I could add another Spru?
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batek688
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RE: Another Game crash

Post by batek688 »

ORIGINAL: Gunner98

Go Big or Go Home [:D][:D]

I was able to play it through no problem after a restart.

The Strike was from two Tico's and two Spru's trying to swamp the defences so 122 TLAMs. Probably 200 defence missiles up at a time - so only 300 missiles or so [8D] .... Maybe I could add another Spru?

Nah, that would be unrealistic. Add an SSGN
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Gunner98
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RE: Another Game crash

Post by Gunner98 »

Nah, that would be unrealistic. Add an SSGN

Or two [:D][:D]
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JPFisher55
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RE: Another Game crash

Post by JPFisher55 »

I find that if I go from real time to 5 sec time and then save the scenario, it then crashes the whole program. So now I save first, then reset the time from 1:1 to 5 sec. and no more crashes.
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RE: Another Game crash

Post by JPFisher55 »

This is an example of a game crash. The program crashed when the last tomahawk aimed at the nuclear storage in Pakistan was shot down. I had the time set to 5 sec, but had not saved right before crash.
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Operation..gStrike.zip
(409.66 KiB) Downloaded 2 times
Dimitris
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RE: Another Game crash

Post by Dimitris »

Is this still happening in v1.06 ?
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Gunner98
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RE: Another Game crash

Post by Gunner98 »

Have not tested it, will try and re-create later today.

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Gunner98
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RE: Another Game crash

Post by Gunner98 »

Yes but the error seems different. This is with sound effects ON. Will try again with sound effects OFF

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Gunner98
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RE: Another Game crash

Post by Gunner98 »

Save games for 2nd crash
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Gunner98
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RE: Another Game crash

Post by Gunner98 »

OK - Sound effects OFF and no problem - a little harder to track the game but no fatal errors!

Also the file size seems smaller - not sure if that is because of the sound effects though.

B
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HoldtheLinetest.zip
(4.4 MiB) Downloaded 3 times
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batek688
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RE: Another Game crash

Post by batek688 »

Gunner98, I dumped sound and ran a mass-launch opening about 2-3x bigger than I had ever done. Even at 1sec compression each second took 8-10 to process, but it went through the whole strike and kept going. I can live without sound!
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RE: Another Game crash

Post by mikmykWS »

Thanks guys. Next version does have a sound fix in so hopefully that will resolve many of these crashes.

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Gunner98
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RE: Another Game crash

Post by Gunner98 »

Ok Super,

I made an error on my last test and ran it on an older version of the file, with an older DB.

Re-tested and had another successful result. Autosaves attached and an early save in the next post.

Of note - the TLAMs seem harder to hit in the latest DB version, the SA-6a Gainful in particular seem very ineffective - probably a good thing. The AD logic seems quite good. 120+ TLAMs inbound and the only ones that got through were targeted on HASs where they have very little effect. All the TLAMs targeted against runways, revetments and other targets were knocked down. Not sure if that is by design or if it is simply the sequence of the TLAMs coming in.

Also, file size is certainly smaller than with sound on.
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Holdthel..st2end.zip
(4.44 MiB) Downloaded 3 times
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Gunner98
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RE: Another Game crash

Post by Gunner98 »

Here is an early save with the TLAMs inbound
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HoldthelineTest2.zip
(1.06 MiB) Downloaded 3 times
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