1938 GD game

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Twotribes
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1938 GD game

Post by Twotribes »

Any one interested in another game of GD? I would like to play the US, seems I suck as the Axis.
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ironduke1955
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RE: 1938 GD game

Post by ironduke1955 »

Count me in but if we can coincide this with the next version of GD1938, that may be a good idea, assuming that there will be a next version.
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RE: 1938 GD game

Post by ernieschwitz »

Oh, I think there will be one :)
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RE: 1938 GD game

Post by Jeffrey H. »

I'm open for another, after Ernie "fixes" the 100% production card muliplier....
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RE: 1938 GD game

Post by cpdeyoung »

Unless I am silly enough to go to work again, I would enjoy another game.

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RE: 1938 GD game

Post by ernieschwitz »

I have been working on a new version of GD 1938, its not balance tested, but if you are willing to do that for me, I see no problem in loading it up :)
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RE: 1938 GD game

Post by ironduke1955 »

Thanks ernieschwitz I can't speak for everyone but I would be more than willing to balance test.
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RE: 1938 GD game

Post by cpdeyoung »

I look forward to the new version.

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RE: 1938 GD game

Post by Twotribes »

I dont think a new version is enough for one of our potential players, he wants a "fix" to the cost of research increasing the production value of a nation.
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RE: 1938 GD game

Post by ernieschwitz »

ORIGINAL: Twotribes

I dont think a new version is enough for one of our potential players, he wants a "fix" to the cost of research increasing the production value of a nation.

Well a "fix", might be something really simple. Like changing the time it takes to repay the investment. That can be done by changing one number, in fact, in the code. Or by adding a line and changing a number. So it is really simple. I wouldn´t count something like that as anything other than a minor change, on my part, although it could have a huge influence on the game.
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RE: 1938 GD game

Post by Twotribes »

My personal opinion is that except for China I have never had a problem advancing the goal if I wanted to, it does come at a cost though you can not raise as many troops or advance your tech as fast initially saving up for the boost.
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RE: 1938 GD game

Post by cpdeyoung »

It is not fun to defer the spending of PP in order to advance the production percentage, but I usually do it too.

It can take a while however.

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RE: 1938 GD game

Post by Jeffrey H. »

ORIGINAL: ernieschwitz

I have been working on a new version of GD 1938, its not balance tested, but if you are willing to do that for me, I see no problem in loading it up :)

Balance testing is ok with me.
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RE: 1938 GD game

Post by Jeffrey H. »

ORIGINAL: ernieschwitz
ORIGINAL: Twotribes

I dont think a new version is enough for one of our potential players, he wants a "fix" to the cost of research increasing the production value of a nation.

Well a "fix", might be something really simple. Like changing the time it takes to repay the investment. That can be done by changing one number, in fact, in the code. Or by adding a line and changing a number. So it is really simple. I wouldn´t count something like that as anything other than a minor change, on my part, although it could have a huge influence on the game.

I thought perhaps we could exclude the non-discretionary production from the calculation of % increase. Prolly tough to do in a dynamic sense.

I've got a high HQ, (Stavka) completely overwhelmed with supplies that I cannot reduce while I'm starving for PP's. As I recall, India had a similar issue, in that no supply production

was necessary from the discretionary part of the production capacity, there was essentially infinite supply from the non discretionary production.

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ernieschwitz
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RE: 1938 GD game

Post by ernieschwitz »

Supplies made by oil sites and coal sites, and not to mention chemical factories are not included in the calculation.... So your wish i think, is already granted in that sense.
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RE: 1938 GD game

Post by Jeffrey H. »

Here's a turn of production:



Image
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Jeffrey H.
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RE: 1938 GD game

Post by Jeffrey H. »

And here's the card:



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Jeffrey H.
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RE: 1938 GD game

Post by Jeffrey H. »

So I get a +20% increase for 688 pp's. That much is clear to me. How do I go about trying to determine my base, non discretionary production capacity ?

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RE: 1938 GD game

Post by Twotribes »

That is a lot of production. The more production you have the higher the cost to increase production, that is why I usually increase production before ever building a factory.
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ernieschwitz
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RE: 1938 GD game

Post by ernieschwitz »

ORIGINAL: Jeffrey H.

Here's a turn of production:

Image

Everything on that list, except Supply and Supply(Oil), counts as production. Each item on that list will have a cost, multiply that item cost with the number of items, and you get the production cost of those items. Add them all together and you get a total production cost.

And twotribes is right, factory production (Non-chemical factories) count too.
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