v1.0.2 patch notes

In the age of Pike and Shot, mighty struggles erupted across Europe for causes religious, political or dynastic. The Thirty Years War raged across Germany and beyond, leaving devastation in its wake, but saw the rise of great commanders such as Count Tilly, Wallenstein and King Gustavus Adolphus of Sweden, and rapid developments in battlefield tactics.
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rbodleyscott
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Joined: Fri Oct 17, 2014 10:17 am

v1.0.2 patch notes

Post by rbodleyscott »

Version 1.0.2 Patch Notes (in case anyone did not see them in the other thread)

1. Zoom In allowed to go closer.
2. You can now set up multiplayer skirmish games using custom force point distributions. (Useful for resolving battles for external campaigns). Note that these games must be private, that is password protected, to prevent the unwary being caught out in open games.
3. Prevented diagonal flank/rear charges across front of enemy unit. (However pursuers can still do this because they ignore ZOCs).
4. Artillery are now much easier to destroy by close combat in open terrain because:
a. “Unprotected” artillery now have -200 POA instead of -100 POA in impact and melee combat.
b. Artillery drop cohesion on contact if charged in flank/rear by light troops.
5. Light troops attacking non-light enemy in flank or rear can now never have a lower net POA than they would have had if they charged those enemy frontally.
6. Light foot (including commanded shot) made less likely to evade from equivalent light foot, and light horse less likely to evade from equivalent light horse.
7. Overstrength Later Tercios no longer count as keils. (Note that they previously only counted as keils when they were at full starting strength of 1000 or more, so some already started below that strength and the others only qualified as keils until they had been shot at once or twice. The design has always intended that Later Tercios should not count as keils. Early Tercios, on the other hand, do.).
8. Corrected button tooltips in New Campaign creation dialogue box. Also in Plugin dialogue in Editor
9. Any remaining AP (at least 4) highlighted in yellow for greyed out units in Unit List.
10. Increase difficulty dialogue no longer appears in End Battle screen in Tutorial scenarios.
11. Edgehill and Nantwich scenario intro maps corrected.
12. Corrected some errors in the French translation.
13. Added missing button texture to End Campaign screens.
14. Corrected rare crash bug (which reported attempt to place unit on occupied tile).
15. Corrected a rarely occurring bug causing failure to fully cancel close combat between non-adjacent units.
16. Force selection screen icons for non-light horse archers and mounted crossbowmen corrected.
17. Added Rough Ground overlay to all three tile overlay sets.
18. Bridge objects automatically count as Roads. Ford overlay tiles automatically count as Tracks.
19. Corrected rare bug where unit pursuing evaders switched target but still also charged the evaders in the rear.
20. Removed light guns from French musketeers units. (They weren’t supposed to have them and they had not been included in the unit cost).
21. Nicer texture used for Saxon kurassiers in 1st Breitenfeld.
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