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Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: WitP-AE Topo Map Project

Post by geofflambert »

Never mind, I figured it out. It's beautiful. I may switch to the version with dots for hexes in the seas, but for now I'll stick with this.

chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

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geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: WitP-AE Topo Map Project

Post by geofflambert »

chemkid, is there any problem with me using your map and my opponent using a stock map?
Thanks for the help, I'm just about to start a campaign PBEM.

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geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: WitP-AE Topo Map Project

Post by geofflambert »

ORIGINAL: geofflambert

chemkid, is there any problem with me using your map and my opponent using a stock map?
Thanks for the help, I'm just about to start a campaign PBEM.

I talked to him about it and he said it wouldn't cause a problem.

chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

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cohimbra
Posts: 639
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

RE: WitP-AE Topo Map Project

Post by cohimbra »

Hei chemkid, we all JFB still waiting for Yamato Damashii map...[:D]
Anyway, thanks again for your great job and your devotion...[&o]
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

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chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

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nadia911
Posts: 69
Joined: Tue Mar 24, 2009 7:00 pm

RE: WitP-AE Topo Map Project

Post by nadia911 »

Thanks Chemkid, fantastic... excelente!! :-)
Jace11
Posts: 106
Joined: Thu Aug 23, 2012 4:29 pm

RE: WitP-AE Topo Map Project

Post by Jace11 »

Nice, I haven't got WITPAE installed atm, did a OS install last week (finally joined the 64bit club after 4 years of looking at the windows install disk). Ill try it out soon.
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

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robinsa
Posts: 173
Joined: Wed Jul 24, 2013 9:00 am
Location: North Carolina

RE: WitP-AE Topo Map Project

Post by robinsa »

Looks really good. Thank you for all your hard work.
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robinsa
Posts: 173
Joined: Wed Jul 24, 2013 9:00 am
Location: North Carolina

RE: WitP-AE Topo Map Project

Post by robinsa »

Is there anyway to change the font/color of the text indicating the type of terrain? White too hard to read for my eyes. :)
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

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robinsa
Posts: 173
Joined: Wed Jul 24, 2013 9:00 am
Location: North Carolina

RE: WitP-AE Topo Map Project

Post by robinsa »

Ok I understand! I suspected that could be the case but I had to ask since it is something I have been wondering about for a while. Thank you for all your hard work.
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DRF99
Posts: 90
Joined: Wed Sep 02, 2009 10:51 pm

RE: WitP-AE Topo Map Project

Post by DRF99 »

On a related note, is there a way to know the terrain type of a hex other than the white text?
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

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el lobo
Posts: 825
Joined: Fri Jul 19, 2013 9:06 pm
Location: Khon Kaen, Thailand (orig: Sacramento, CA)

RE: WitP-AE Topo Map Project

Post by el lobo »

Great maps!

My problem, they run fine in the stock game but I can not get them to run in Beta2. I get the error message, "Unable to find PW data" when loading the game. I have tried the stock and the Babes PW files with no luck. I am using the (your) "stock" maps and I am running Win 8.1 and run the game in the windowed mode.

Suggestions?

TIA
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

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el lobo
Posts: 825
Joined: Fri Jul 19, 2013 9:06 pm
Location: Khon Kaen, Thailand (orig: Sacramento, CA)

RE: WitP-AE Topo Map Project

Post by el lobo »

Good call chemkid.

I do have two Betas and for some reason the one I tried does not work. Now WAD.

Finally! A map on which I can see the Manchukuo border (hexside details - off is even better).

Thanks again for some great maps and more importantly, thanks for your continued support.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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