What else do you want to know more about?
Moderators: Joel Billings, RedLancer
RE: What else do you want to know more about?
To what extent does the game reward tedious micromanagement, as WiTE did with things like assigning support units, HQ build-ups, magic fuel drops etc?
RE: What else do you want to know more about?
ORIGINAL: Dangun
To what extent does the game reward tedious micromanagement, as WiTE did with things like assigning support units, HQ build-ups, magic fuel drops etc?
I think that I've shown that I am happy to discuss most aspects of the game but on a point of principle I don't answer loaded questions. [:-]
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: What else do you want to know more about?
Could you please tell us more about supply depots.
In particular,how are they formed? What is the supply range to friendly units?Any additional information on what is their best deployment doctrine would be good.
Also how do you reveal them on the map.Thankyou
In particular,how are they formed? What is the supply range to friendly units?Any additional information on what is their best deployment doctrine would be good.
Also how do you reveal them on the map.Thankyou
RE: What else do you want to know more about?
Fwiw, I hate micromanagement in a game but WitE is one of my favorite games and I am looking forward to WitW. The genius of the design lies in the variable transparency of the games regarding their complexity. WitE can be played while ignoring the complexity under the hood, I.e. complete opacity, or you can delve into the detail as you learn and let the engine be as transparent or complex as you wish. This is how I learned WitE and I am still playing it lo these many years later. And I am only a dilletante. Complain about the complexity if you like and don't get the game but you will be missing one of the finest gaming experiences on the planet.
I came up for air after playing two days straight with the newest version of WitE last weekend. I had been lost in one of the most immersive and satisfying gaming interludes I have had.
Carry on...
I came up for air after playing two days straight with the newest version of WitE last weekend. I had been lost in one of the most immersive and satisfying gaming interludes I have had.
Carry on...
ORIGINAL: Dangun
To what extent does the game reward tedious micromanagement, as WiTE did with things like assigning support units, HQ build-ups, magic fuel drops etc?
RE: What else do you want to know more about?
ORIGINAL: Augustas
Could you please tell us more about supply depots.
In particular,how are they formed? What is the supply range to friendly units?Any additional information on what is their best deployment doctrine would be good.
Also how do you reveal them on the map.Thankyou
You can create a depot in a named location on the map via the City Detail Screen. The size and type of depot created depends on port and railyards in the hex. Depots can ship to up to 50 hexes away - either Depot to Depot by Rail or Depot to Unit by Truck. The further you need to go by truck the less you will get. German and non-motorized Allied units can get freight from a depot up to 3 hexes away without vehicles by using horses but this costs double due to fodder consumption. Western Allies units within one hex of a depot get deliveries ‘free’ using their own vehicles.
The best deployment is to put them in places which maximise depot capacity and close to units to reduce truck usage.
The hotkey n shows what we call the logistics display where you can see the depots with freight movement bars, priority and rail usage.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: What else do you want to know more about?
I apologise for the question appearing overly loaded, let me re-phrase...
My experience of person vs person WiTE was that victory seemed more determined by the min-maxing of complex mechanisms of dubious historicity, like the aerial resupply of panzers with fuel. Although I could name others.
So I am legitimately wondering, after having been disappointed with the degree to which PvP victory in WiTE was determined by micromanagement and mastering arcane mechanisms, whether WiTW has tried to address issues like this that feature so prominently on the forums?
If the answer was yes, I would be far more likely to open my wallet.
My experience of person vs person WiTE was that victory seemed more determined by the min-maxing of complex mechanisms of dubious historicity, like the aerial resupply of panzers with fuel. Although I could name others.
So I am legitimately wondering, after having been disappointed with the degree to which PvP victory in WiTE was determined by micromanagement and mastering arcane mechanisms, whether WiTW has tried to address issues like this that feature so prominently on the forums?
If the answer was yes, I would be far more likely to open my wallet.
RE: What else do you want to know more about?
WitW is massively complex. If you play someone who knows the system better and is willing to invest more time and effort per turn then you will lose. I think at the basic level the same premise applies to chess. However......
....we have done our level best to remove exploits and ahistoric behaviour from the game. There are players who actively seek exploits. Unfortunately I'm sure that they'll find some but we have tried.
....we have tried to put in plenty of automated system for those who don't want to spend time micromanaging but doing it yourself is always better.
My advice for an enjoyable game is find matched opponents.
....we have done our level best to remove exploits and ahistoric behaviour from the game. There are players who actively seek exploits. Unfortunately I'm sure that they'll find some but we have tried.
....we have tried to put in plenty of automated system for those who don't want to spend time micromanaging but doing it yourself is always better.
My advice for an enjoyable game is find matched opponents.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: What else do you want to know more about?
Will the game be Windows 8.1 compatible? I ask because I am unable to play WITP:AE now I have updated my computer.
RE: What else do you want to know more about?
I'm playing on Windows 8.1
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: What else do you want to know more about?
How are replacements handled for the minor allies such as the Belgians,Dutch,Brazilian,jewish and Polish units ?
Are the Itallian units formed by the allies after the armistice in the OOB , can you post a screenshot of a unit ?
chees
Are the Itallian units formed by the allies after the armistice in the OOB , can you post a screenshot of a unit ?
chees
"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore
RE: What else do you want to know more about?
Has combat engine been improved since WitE?
(main issues (as far as I remember)in WitE:
Artifical losses generated as a effect of hold/retreat results
Superiority of High Rate of Fire Elements
"Mad rush" of elements towards range 0)
(main issues (as far as I remember)in WitE:
Artifical losses generated as a effect of hold/retreat results
Superiority of High Rate of Fire Elements
"Mad rush" of elements towards range 0)
Kamil
- offenseman
- Posts: 768
- Joined: Fri Feb 23, 2007 11:05 pm
- Location: Sheridan Wyoming, USA
RE: What else do you want to know more about?
ORIGINAL: Devonport
Will the game be Windows 8.1 compatible? I ask because I am unable to play WITP:AE now I have updated my computer.
AE works with 8.1 There are numerous threads in tech support that will help you make it work
Sometimes things said in Nitwit sound very different in English.
RE: What else do you want to know more about?
ORIGINAL: Iron Duke
How are replacements handled for the minor allies such as the Belgians,Dutch,Brazilian,jewish and Polish units ?
Are the Itallian units formed by the allies after the armistice in the OOB , can you post a screenshot of a unit ?
chees
Each nation has its own manpower pool - Belgian, Dutch, Brazilian and Poles are in game but they draw equipment from US, BR or Commonwealth pools. The Jewish Inf Bde is a unit but behaves as any BR Unit.
Yes the Italians switch sides and there are WA (Western Allies) Italian counters. As requested here is a screenshot.
Let me know if it's not quite what you wanted to see.
- Attachments
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- WAItaly.jpg (69.71 KiB) Viewed 165 times
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: What else do you want to know more about?
ORIGINAL: Kamil
Has combat engine been improved since WitE?
Yes....[;)]
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: What else do you want to know more about?
Two questions if I may:
1. The product info mentions "improved map projection that minimizes map distortion effects". Can you tell us which projection you used? From looking at the in-game minimap in the preview screens, I am not quite sure. Map projections are a hobby of mine, so I'm interested.
2. Since the new map is tile-based, will it be fully moddable? Are you planning to release a map editor with the game?
Thank you for the information!
1. The product info mentions "improved map projection that minimizes map distortion effects". Can you tell us which projection you used? From looking at the in-game minimap in the preview screens, I am not quite sure. Map projections are a hobby of mine, so I'm interested.
2. Since the new map is tile-based, will it be fully moddable? Are you planning to release a map editor with the game?
Thank you for the information!
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: What else do you want to know more about?
Hi Laskaris,
Our cartographer, Jason Petho, would be the best informed to answer this and I'll see if he's available. I believe however that a Lambert Conformal Conic projection was the one we ended up using.
Regards,
- Erik
ORIGINAL: Laskaris
1. The product info mentions "improved map projection that minimizes map distortion effects". Can you tell us which projection you used? From looking at the in-game minimap in the preview screens, I am not quite sure. Map projections are a hobby of mine, so I'm interested.
Our cartographer, Jason Petho, would be the best informed to answer this and I'll see if he's available. I believe however that a Lambert Conformal Conic projection was the one we ended up using.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
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- Posts: 1
- Joined: Sat Nov 22, 2014 12:56 pm
RE: What else do you want to know more about?
How will the game handle Italy's surrender and the subsequent race between the Allies and Germans to occupy Italian positions (e.g. the Dodecanese campaign)?
RE: What else do you want to know more about?
ORIGINAL: magichicken
How will the game handle Italy's surrender and the subsequent race between the Allies and Germans to occupy Italian positions (e.g. the Dodecanese campaign)?
That's a good question and welcome to the forums.
"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/12/1683. "I came, I saw, God conquered."
He that has a mind to fight, let him fight, for now is the time. - Anacreon
He that has a mind to fight, let him fight, for now is the time. - Anacreon
RE: What else do you want to know more about?
ORIGINAL: Laskaris
2. Since the new map is tile-based, will it be fully moddable? Are you planning to release a map editor with the game?
The art is moddable but not the hex attributes.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: What else do you want to know more about?
ORIGINAL: Erik Rutins
ORIGINAL: Laskaris
1. The product info mentions "improved map projection that minimizes map distortion effects". Can you tell us which projection you used? From looking at the in-game minimap in the preview screens, I am not quite sure. Map projections are a hobby of mine, so I'm interested.
Our cartographer, Jason Petho, would be the best informed to answer this and I'll see if he's available. I believe however that a Lambert Conformal Conic projection was the one we ended up using.
Got a more precise answer from Jason for you:
"The projection is a Europe Lambert Conformal Conic with the central meridian at 10° and the standard parallels at 43° and 62°"
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.