New Scenario for Testing: The Soviet Test (1964) V1.0

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AdmiralSteve
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New Scenario for Testing: The Soviet Test (1964) V1.0

Post by AdmiralSteve »

The Soviet Union is looking to extend its reach into the South Pacific...and to strike Pearl Harbor. CTF75 is ordered into the region to thwart the attack.

This scenario can last up to 24 hours. The objective is to prevent the Hotel class submarine from launching an attack on Pearl Harbor either by forcing the sub to turn back or by destroying the sub only after you have received the order to do so.

Due to my busy work schedule, I may not immediately reply to any messages regarding the scenario.

Thanks for playing.
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TheSovietTest.zip
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“There are no extraordinary men...just extraordinary circumstances that ordinary men are forced to deal with.”
Admiral William Frederick Halsey Jr. 1882-1959

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Randomizer
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RE: New Scenario for Testing: The Soviet Test (1964) V1.0

Post by Randomizer »

A couple of initial observations early into the game:

- For a CVS, Lexington's air group is pretty thin on ASW assets.

- Not yet sure whether the non-Player controlled American SSNs are a help or hindrance. I expect the latter although they do add considerable potential sonar capability.

- Am surprised to find Lexington completely unescorted. One might expect at least a pair of DD for plane-guard and general screening duties in this situation.

- Suggest a random deployment for the Soviet assets or at least the Hotel as a replay aid.

- Interesting scenario concept, I looked at some of the events (only) in the Editor (but not the location of the Hotel, which has so far eluded my hunters) and it's pretty clear that you have put a lot of thought into the situation. Thanks for uploading it.

-C
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AdmiralSteve
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RE: New Scenario for Testing: The Soviet Test (1964) V1.0

Post by AdmiralSteve »

ORIGINAL: Randomizer

A couple of initial observations early into the game:

- For a CVS, Lexington's air group is pretty thin on ASW assets.
I looked high and low for accurate CVS air wings and not much was available. As far as I can tell, the ASW aircraft was accurate in terms of type yet the numbers were not easily researched.

- Not yet sure whether the non-Player controlled American SSNs are a help or hindrance. I expect the latter although they do add considerable potential sonar capability.
The reason for the SSN side being non-playable was to allow the subs to act as if running deep and unable to contact the fleet. As I had understood, US Navy subs can run without outside contact for days and I wanted to simulate that they were operating on their last known orders of tracking the Hotel submarine. They were ordered not to engage the Hotel submarine and to act only as a picket.

- Am surprised to find Lexington completely unescorted. One might expect at least a pair of DD for plane-guard and general screening duties in this situation.
Maybe a bit of an oversight on that especially when the Soviets had orders to engage if the US approached withing 35nm. I'll have to change that.

- Suggest a random deployment for the Soviet assets or at least the Hotel as a replay aid.
Not sure what you mean here.

- Interesting scenario concept, I looked at some of the events (only) in the Editor (but not the location of the Hotel, which has so far eluded my hunters) and it's pretty clear that you have put a lot of thought into the situation. Thanks for uploading it.
Thank you much for the input.

-C
“There are no extraordinary men...just extraordinary circumstances that ordinary men are forced to deal with.”
Admiral William Frederick Halsey Jr. 1882-1959

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hellfish6
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RE: New Scenario for Testing: The Soviet Test (1964) V1.0

Post by hellfish6 »

The Lex seems to be kinda weird. Even after being designated a CVS in '62, she deployed with a pretty conventional air wing during the Missile Crisis. Also note that she was an Atlantic Fleet carrier as of 1962. The Kearsarge or Bennington (as well as a few others) would have been Pacific Fleet CVSes. Check the gonavy.jp site below.

(Last update on Nov.2, 2011)
CVG-3 (AC)
CVS-16 LEXINGTON
Oct.24, 1962 - Nov.15, 1962 (Caribbean)
Modex Squadron Aircraft
100 VF-31 Tomcatters F-3B
200 VF-32 Swordsmen F-8D
200 VF-62 Boomerangs F-8B
400 VA-86 Sidewinders A-4B/C
600 VA-36 Road Runners A-4C
(HU)xx HU-2 DET.16 Fleet Angels UH-25C

http://www.gonavy.jp/CV-CV16f.html

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AdmiralSteve
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RE: New Scenario for Testing: The Soviet Test (1964) V1.0

Post by AdmiralSteve »

I never saw that after looking at that web site over for and hour. Thank you very much.
“There are no extraordinary men...just extraordinary circumstances that ordinary men are forced to deal with.”
Admiral William Frederick Halsey Jr. 1882-1959

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Randomizer
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RE: New Scenario for Testing: The Soviet Test (1964) V1.0

Post by Randomizer »

- Suggest a random deployment for the Soviet assets or at least the Hotel as a replay aid.
Not sure what you mean here.
As written the Hotel will always be in the same location when the scenario starts and in this sort of situation that makes playing the scenario more than once not really work. Currently you can initially deploy any unit in a random pre-selected area but you need to write a teleport event to do so. Most scenarios involving submarines can benefit from this editing device.
The reason for the SSN side being non-playable was to allow the subs to act as if running deep and unable to contact the fleet. As I had understood, US Navy subs can run without outside contact for days and I wanted to simulate that they were operating on their last known orders of tracking the Hotel submarine. They were ordered not to engage the Hotel submarine and to act only as a picket.
Understood. In that case may I suggest making them friendly to the Player but the Player neutral to the submarines. This should prevent the continual data mind-meld and means that the Player will probably need to identify the friendly boats and then classify them as friendly rather than neutral.

Bennington sound like a potentially good candidate rather than the Lex...

USS Bennington

-C
Dimitris
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RE: New Scenario for Testing: The Soviet Test (1964) V1.0

Post by Dimitris »

Is this ready for release?
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